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Posted: 03/27/13, 01:51:26 |
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Posted: 03/27/13, 02:10:08 |
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Posted: 03/27/13, 02:47:30 |
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Posted: 03/27/13, 02:58:05 |
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Posted: 03/27/13, 04:13:30 |
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Posted: 03/27/13, 04:22:27 |
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Posted: 03/27/13, 07:32:15 |
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Posted: 03/27/13, 14:04:00 |
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The game makes me laugh less than I expected from the trailers I've watched, as the pop culture references can get annoying. It suffers from the "look at that, a reference!" syndrome, Scary Movie or Family Guy style "humor", except inoffensive. Re-enacting an iconic scene of Titanic, just because you're on a boat, isn't terribly funny. Some of the lines of dialogue are truly witty, however, but they're few and far between.
That said, I'm still constantly smiling because the game's squeaky clean world is utterly charming. You're playing a cop cleaning up LEGO City during a crime wave, yes, but the criminals are really just pranksters. You visit Albatross Prison, but the inmates couldn't be less intimidating. "You can't keep me locked up inside! Not on a sunny day!", they protest. It's so frickin' cute. As I said earlier, I wish I could live in that world.
Given the amount of collecting that LEGO games usually have, and the amount of collecting open world games usually have, I kind of expected the collectathon aspect to be worse than ever, and yet, I'm enjoying it a lot. Instead of a collecting overdose, it now feels like the collecting makes more sense in this genre than in previous LEGO games. The collecting has even become the meat and potatoes of the game, since enemies are few and far between. It's the actual impetus for the gameplay. It's what makes you do platforming, climb up buildings, and solving simple puzzles.
Nothing of value is lost by reducing emphasis on combat in open world games. It just makes sense. I think back to Assassin's Creed 2 and the combat was more annoying than anything else. The archers on every rooftop were mere nuisances, they couldn't really hurt you. They were never threats. So why have them there in the first place? They just got in the way of the fun of parkour.
So LEGO City's de-emphasized combat may be a result of the kid-friendliness of the franchise, but I think the developer also accidentally tapped into the real fun of open world games thanks to this limitation.
I don't know yet where I'd rank it amongst the Infamouses, the Bullies, the Godfathers or the Assassin's Creeds that I've played, but it certainly is a very fun game. |
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Posted: 03/27/13, 19:20:51 |
- Edited by |
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on: 03/27/13, 19:37:17 |
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Posted: 03/31/13, 02:55:37 |
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Posted: 03/31/13, 06:42:30 |
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Posted: 03/31/13, 20:10:38 |
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Karen has started her own game and has powered through to where I was at, she's got the color gun and we've just been loving the humor in the game together. She's really struggling with the controls however, especially when driving, but that might be mostly because she hasn't learned how to drive in real life, haha.
I've then played some more and got the astronaut costume, which is very cool. I had to stop playing soon after, but I can't wait to play more.
So the color gun... is there any point in the game where you unlock every color, accessible through a menu? Because it's kind of annoying to use so far. There never seems to be the right color near where you need to use it. At least allow me to find these machines on the map, goddamn it!
Also, it took me a while to realize this, but do cheats simply turn off whenever you resume your game? What the hell? For most of my playthrough, I thought I had 2x studs turned on, until I unlocked 4x studs and realized it was turned off. |
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Posted: 04/01/13, 22:09:52 |
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Posted: 04/01/13, 22:13:44 |
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on: 04/01/13, 22:14:48 |
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Posted: 04/01/13, 22:22:35 |
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on: 04/01/13, 22:23:14 |
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Posted: 04/01/13, 22:31:09 |
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Posted: 04/01/13, 22:35:54 |
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Posted: 04/01/13, 22:44:28 |
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Posted: 04/01/13, 23:27:30 |
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Posted: 04/01/13, 23:41:19 |
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