I'm through Tower #7, and that was probably my favorite one so far. Less combat-focused than the previous few, and more dungeon exploration and puzzle-solving this time around. Pretty easy boss compared to the last couple as well, but another creative one nonetheless.
I've upgraded my scythe to the point that I've switched over to it from the sword. I'm kicking some serious ass right now. I've also found and created some really nice equippables; my items aren't breaking left and right anymore, which is a relief.
As for that 5000 Leot "Tactical Manual"? Our favorite merchant just gave it to me for free, lol. Glad I waited and didn't spend the dough earlier.
Planning to finish the rest over the weekend, but yeah, still really enjoying it a lot.
@TheBigG753 Yeah I liked the scythe the best until I realized how much slower you run with it than with the little daggers. Every second counts! By the end of the game I had the sword, daggers, and scythe all upgraded to their third charge attack thingies.
Good call. When I plan on just rushing straight to the boss gate, I just equip the twin blades now so that I run faster, and then switch back to the scythe. Because the towers have gotten bigger and more complex, it seems like time is running out faster because I'm getting less done in the same amount of time.
I also agree with your points here. I'm through Tower 9, and while I found the first five to be pretty unique, the second five seem to each be "peer towers" to the first ones. The water wheel one, especially, I almost had to do a double-take..."wait, this dungeon is different.....right????" But I do appreciate that they've gotten more complicated. Early in the game it wasn't too difficult to find out exactly where you needed to go next, but I had to use my noggin a little more with these last couple of towers.
One of the replies in that GameFAQs thread pretty much worked for me. After saving, I'd quit to the main menu and reload my save. Then, I'd wait ~10 seconds or so at the "Go to Towers" prompt, and then again when hovering over "Dawn Tower", and again at the "Yes/No" display. This seemed to work. The light/dark mechanic has obviously been done to death, but it was a cool way to make those final few towers unique. The glitch but a bit of a damper on things, but I persevered.
Anyways, I just finished it (76%) and got the best ending. Happy with how it wrapped up. The last boss took a while, but was fairly easy once I took a few cracks at it.
Really neat game across the board. It's got a cool story that feels very modern, which clashes a bit with the game's setting, and it feels pretty fresh as a result. The towers are mostly well-put together and got more challenging and complex as the game progressed, doing a pretty good job of mixing Zelda-style dungeon progression with Souls-style urgency. And it makes great use of the Wii-mote throughout the game, most creatively with the boss fights. The camera got in the way a few times, but overall I thought it played well.