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I think more mediaeval-fantasy RPGs need to go through Europe before getting a U.S. release. I love the variety of accents the characters got in Xenoblade, and I'll probably be disappointed if Xenoblade 2 doesn't get the same treatment.
One of my agents is doing some kind of recorded play of Pandora's Tower. I believe the next livestream will be tomorrow:
I am on the second tower, and I'm really enjoying the game so far. I just got my first game over, and WHOA was that unexpected. Not spoiling anything, let's just say it wasn't anything I did in the tower, per se.
This game might end up being my favorite of the Op. Rainfall games. Its more action oriented, which suits me to a T. What a beautiful trifecta these three games are, and they complement each other perfectly.
I only rented the other two Rainfall games, but I agree. I'm not much of RPG fan and Last Story really didn't do anything for me. Xenoblade was much more interesting though. I wish I picked it up before it became so expensive.
I'm so happy to see you guys enjoying the game! Pandora's Tower may have been the least talked about of the three Rainfall games, but it deserves much more recognition. Personally I find Xenoblade to be the best out of the trio (and one of my absolute all-time favourites, all categories), but Pandora's Tower takes the silver medal for sure, to me. I like Last Story a whole lot, but it's a child of its time in a way that I don't like, with constrictions and linearity to benefit cinematics, and spectacular action sequences rather than battle system depth. Pandora's Tower feels much more like it's own, weird thing.
That's a great way to describe it: its own, WEIRD thing. Its an oddity, a labor of love, and a game that borrows many elements from many titles (and throwing in some unique aromatic ingredients all its own!), and in the end it is a construct that stands apart from the elements it borrows to become something that is greater than the sum of its cribbed parts.
Spent a bit of time with the game last night (finally!) and completed the first tower.
I am quite impressed with the game so far! The mysterious story surrounding Aeron and Elena really pushes you forward. I love the visual style and the music.
Watching Elena transform hideously, then watching her eat beast flesh... It's all quite grotesque, yet oddly fascinating. And Mavda is quite the character (that 'thing' she carries around on her back is... somewhat disturbing).
I'm still getting comfortable with the controls and especially the battle mechanics. I was still not clear about charging up the chain gauge, especially on the first master, but I'll figure it out. I'm using Wii remote/ nunchuk control; I like that in this game, the pointer is actually useful.
The chain mechanic is pretty cool, especially zooming in and grabbing stuff from afar. It's been said already in this thread, but this game indeed seems to wonderfully mix different game genres into one.
Yeah, the designers have crafted a 'lived-in' universe that I really appreciate when I'm gaming or watching a good movie. They're not holding you by the hand, and they're expecting that you'll be able to get caught up to the story and characters in due time. No coddling suits me these days. Also, like great stories often are, it seems like a small little love story set against the backdrop of two warring kingdoms. But...when you're in the middle of that love story, that doesn't really matter all that much. Just get caught up to it with Mavda's newspaper clippings.
@roykoopa64 Hold the C button when the chain is in them, and Aeron will retract the chain into his wrist. Alternatively, have Aeron try to move away, thus pulling on the chain. You'd think it would weaken the chain, or cause it to lose grip, but no, it charges the gauge instead!
I'm sorry to keep gushing about this game, but it seems REALLY well tuned to the pointer and nunchuck controls! So intuitive I didn't even have to think about it the first time I tried to dodge a creature's attack: Just hold down z and move in a direction that avoids the attack. The pointer controls work as well as anything anybody else has ever done utilizing them, and that's including any FPSes.
@Deerock69 Well, it was a pretty sweet book (even though not as cool as the Last Story art book), but like I said, it also spoiled what was to come. In a way, you can be grateful that you don't know what the next master will look like, and so on.
I finally broke the seal on the game last night and gave it a go. I like it! Granted, I said the same thing about Last Story and haven't played it after my initial thrill fest, but I do like much of what Pandora's Tower is. I made it to the first master, but died. I was going to try it again, but it was kind of a tediously long battle, so I opted to quick save and try again another day. The only major quibble I have is... why can't my bag carry more stuff!!! Very frustrating. Very, very, very frustrating. But, it's just one of those things, I suppose. I also like the reversible box art, as it tickles me to see developers do these simple little things for its fans.