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Mega Man = Kusoge? [roundtable]
 
I might very well be demodded or even banned for this, but it needed to be said.

I've never had much of a history with this series, to be honest. It's kind of a blind-spot in my otherwise thorough 8-bit childhood. I probably played Street Fighter 2010 ten times longer than I played all of the Mega Man games, combined. (And let me tell you, the year 2010 did NOT live up to my post-apocalyptic expectations.) So I have no nostalgia about the series, good or bad.

I was mostly introduced to the character through Mega Man Zero (and Battle Network) on the GBA, which I loved. Great stuff. Oft-recycled, but still great. Lots of abilities, a nice mobile character, good level design... yeah. And, unlike most others, I also enjoyed Mega Man: Network Transmission on the Gamecube. The random attacks put a weird, interesting spin on the gameplay.

I've also rented Mega Man X4 (pretty good!) and X7 (pretty shitty!). So I had a pretty good impression of the series, overall. When the Mega Man Collection came out, I thought, "What the hell! The reversed controls won't bother ME, since I have no preconceived notions!" No wait... I picked up the PS2 version for the extra music options. Nevertheless! I got a few levels into Mega Man 1 and my memory card died (and, with it, my desire to turn on the PS2).

So I picked up a PSP a little while ago (!) and started playing Mega Man Powered Up, a title that had always fascinated me, due to its inclusion of level editing and sharing, as well as several cool bonus extras, like being able to play as any boss character. I "powered" through the game over the course of 2 or 3 days of commuting, and...

In an alternate universe where this franchise never existed, if it were released today, I think it would be utterly savaged. I mean, the movement of the main character is SO LIMITED. He jumps like he has a load in his pants and he CAN'T EVEN DUCK. But the levels aren't designed around the limited controls. They seem to be designed to make you curse them even further! Enemies that fly above you, enemies that don't start attacking until you're right on top of them, enemies that spray bullets in all directions, enemies that are BELOW the range of your default weapon, such that you can't even shoot them without jumping from a lower level. I mean, hell, even Rolling Thunder had more mobility options, and that dude controlled like he had TWO loads in his pants!

And then Capcom makes you platform with those stiff, crappy controls. Not just normal platforming! Annoying, trial-and-error platforming, often with death as your reward for experimentation! Many of the jump distances leave almost no margin for error, and that Gutsman stage... I hate its fucking guts, man!

As a bonus, when you finally trial-and-error your way through the level, you have to spend your last couple of lives just figuring out which weapons are effective against the boss and praying that you've beaten that level already. (Bosses usually took at least a couple of tries to beat in the NES days, though.)

So, yeah. I'm exposing this franchise to the harsh light of the modern day. Mega Man is a kusoge.

Good music, though.

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Posted: 03/09/13, 04:12:01  - Edited by 
 on: 03/09/13, 05:54:32
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I had a feeling you would like P.N.03, ha ha.

And yeah, Kirby Air Ride's City Trial is crazy. I'm not really a fan of that game, but my son really loves it. He was just playing it yesterday, in fact...
Posted: 03/21/13, 16:40:22
Really?! That's awesome. Kirby's awesome. Hey, maybe my nephews would like it. They're Kirby-holics. I should finally track down a copy...
Posted: 03/21/13, 16:47:28
Yeah, he loves it. Granted, he's only 5 (just turned 5) and he kinda sucks at video games right now. So Kirby's "always accelerating" mechanic makes the game pretty easy to play and enjoy for him. I'm not sure if that's a good thing or a bad thing.

And oddly enough, you know what other game he really digs? BIT.TRIP SAGA. No joke. I think he likes BEAT the most so far, out of the collection. I wouldn't have guessed a kid would enjoy a game like that. But what do I know.
Posted: 03/21/13, 16:51:04
I probably have a thread about it somewhere, but automatic acceleration should be standard option in every arcade racer EVER. Holding one button down for the entire race does not require any sort of skill. It's like a repetitive stress disorder waiting to happen.

The eldest of my nephews is fucking OBSESSED with Blur. It's all he plays. (Burnout Paradise used to be all that he played.) The younger one likes Kirby Return to Dreamland. Because he can get new powers, ride on people's heads, and fight trees.
Posted: 03/21/13, 17:18:36
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