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Mega Man = Kusoge? [roundtable]
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I might very well be demodded or even banned for this, but it needed to be said. I've never had much of a history with this series, to be honest. It's kind of a blind-spot in my otherwise thorough 8-bit childhood. I probably played Street Fighter 2010 ten times longer than I played all of the Mega Man games, combined. (And let me tell you, the year 2010 did NOT live up to my post-apocalyptic expectations.) So I have no nostalgia about the series, good or bad. I was mostly introduced to the character through Mega Man Zero (and Battle Network) on the GBA, which I loved. Great stuff. Oft-recycled, but still great. Lots of abilities, a nice mobile character, good level design... yeah. And, unlike most others, I also enjoyed Mega Man: Network Transmission on the Gamecube. The random attacks put a weird, interesting spin on the gameplay. I've also rented Mega Man X4 (pretty good!) and X7 (pretty shitty!). So I had a pretty good impression of the series, overall. When the Mega Man Collection came out, I thought, "What the hell! The reversed controls won't bother ME, since I have no preconceived notions!" No wait... I picked up the PS2 version for the extra music options. Nevertheless! I got a few levels into Mega Man 1 and my memory card died (and, with it, my desire to turn on the PS2). So I picked up a PSP a little while ago (!) and started playing Mega Man Powered Up, a title that had always fascinated me, due to its inclusion of level editing and sharing, as well as several cool bonus extras, like being able to play as any boss character. I "powered" through the game over the course of 2 or 3 days of commuting, and... In an alternate universe where this franchise never existed, if it were released today, I think it would be utterly savaged. I mean, the movement of the main character is SO LIMITED. He jumps like he has a load in his pants and he CAN'T EVEN DUCK. But the levels aren't designed around the limited controls. They seem to be designed to make you curse them even further! Enemies that fly above you, enemies that don't start attacking until you're right on top of them, enemies that spray bullets in all directions, enemies that are BELOW the range of your default weapon, such that you can't even shoot them without jumping from a lower level. I mean, hell, even Rolling Thunder had more mobility options, and that dude controlled like he had TWO loads in his pants! And then Capcom makes you platform with those stiff, crappy controls. Not just normal platforming! Annoying, trial-and-error platforming, often with death as your reward for experimentation! Many of the jump distances leave almost no margin for error, and that Gutsman stage... I hate its fucking guts, man! As a bonus, when you finally trial-and-error your way through the level, you have to spend your last couple of lives just figuring out which weapons are effective against the boss and praying that you've beaten that level already. (Bosses usually took at least a couple of tries to beat in the NES days, though.) So, yeah. I'm exposing this franchise to the harsh light of the modern day. Mega Man is a kusoge. Good music, though.URL to share (right click and copy)
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03/09/13, 04:12 Edited: 03/09/13, 05:54
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The side-only buster is part of the challenge design! Hitting flying enemies and low enemies requires precise timing and planning! Or some help from a robot master weapon. And you don't have to kill every enemy, sometimes it's best to just let them pass you by and hope for the best!
The rest of your post I don't necessarily disagree with, as long as you're referring to Mega Man 1 (and even 2 to an extent). The NES games start out VERY tough, sometimes for the wrong reasons, and then get much more forgiving as they go.
The original has the roughest platforming, and the bosses can kill you in like three hits. It's probably the toughest game in the franchise (that isn't a total pile of shit, e.g. X6).
Mega Man 2 is definitely more forgiving and less buggy, but there are still cheap sections like the Quick Man lasers that are infuriating until you perfect them, some enemies who seem to have tons of HP (the Sniper Joe mechs) and the robot master weapons are mostly useless (except for the Metal Blades which straight up break the game). The robot masters might be the toughest in any game, too: they're not as powerful as the Mega Man 1 bosses, but they're less predictable and their attacks are very hard to avoid.
Mega Man 3 is more fair than 2 and has more feasible weapons and Rush's assistance, but still fairly demanding. The Doc Robots levels before Wily's Castle are a pretty tough difficulty spike.
And then once you hit Mega Man 4, the games are no harder than any other mainstream NES platformer. Mega Man 5 is an absolute cakewalk, and Mega Man 6's Rush Jet Adapter is an enormous help when platforming, and you have it from the beginning of the game if I'm not mistaken.
And then there's Mega Man 9, which I think hits the perfect balance between tough and fair thanks to brilliant level design. There are definitely sections that are tough, but nothing ever takes you by surprise, and the bosses are powerful but have very clear patterns. Mega Man 10 is the same way, but it's not quite up to 9's level (in basically every respect).
So yeah, if the original/Powered Up is too tough for you (and there's no shame in that at all), I say hit up Mega Man 4 and see how that goes. Then you're ready for the next level of the classics (2, 3) and the perfect glory of Mega Man 9.
And I'm always surprised by people who can tolerate Mega Man Zero but not the classics. MMZ is FAR more punishing when you die or need help: using Cyber-elves or a sub-perfect performance actually results in getting crappier weapons from bosses, or sometimes not at all! The game gives a guy who can whip through the level without getting hit even better weaponry, and holds it back from the guy who struggles and really NEEDS the extra firepower! And the tiny screen-view, miniscule starting health meter, and plethora of spike-traps means you'll die plenty from things you can't see coming. And you even have to grind for your equipment to get better!
I dunno. There are things I like about the Zero games, but I don't understand the widespread acclaim for them compared to other paradigms of the series, and I think the ZX games improved on them tremendously but got none of the love.
(I too enjoyed Mega Man Network Transmission, but I don't think of it as a terribly good game.) |
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@Zero@Xbob42I dunno what you crazy guys are talking about. Maybe you should take some crazy pills, or something. Y'know. To cure your craziness. @Wellsy529Do I suck? Hmm... I was able to handle the platforming, eventually. Just not in a totally consistent manner. (Part of that could have been the PSP D-Pad, though.) Rather than 'fun', I might describe the platforming as 'frustrating' or 'annoying', though. I DID end up cheesing my way through the bonus bosses on Powered Up, though, just to see the end so I could play something else. Was that Yellow Devil thing in the original game? FUCK THAT SHIT. Easy Mode. @chrisbg99The Castlevania controls may be stiff, but the platforming doesn't demand nearly as much of the player. Most of the difficulty comes from platforming while being assaulted with certain types of enemies (read: Medusa heads). And Ninja Gaiden may have devious enemy placement, but Ryu is a living weapon, rather than a robot pincushion. @nate38I did eventually realize that, hey, maybe I wasn't SUPPOSED to kill every enemy. But it goes against my every instinct as a gamer! I forgot to mention the areas with those red things that move in two directions that are only the width of two red things. Irritating! But I guess that you're just supposed to avoid them. Do many people value Zero over the original series? I love how you can 'skate' as a replacement for walking in that game. Also, due to the issues that you mentioned, I actually played each level in the first Zero until I could clear it (including the boss) on one life. I did the same for Network Transmission, because I mistakenly thought that it had a similar system. I won't say Network Transmission was a perfectly balanced game, but I don't really understand why it received so much hate. It was certainly a pretty and playable action game, and I found it to be quite a lot of fun. |
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