A Nintendo community
by the fans!
  Forum main
 + 
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Discussion (Nintendo Wii U eShop) [game]
 
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien on the Wii U
8.51/10 from 16 user ratings

Welcome to the official discussion thread for BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Reviews:
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Review (Nintendo Wii U eShop) (9.5)  by  

As this game is set to release next week, I figured we might as well start discussion now. Who else is excited? Will it be better than the first game? WHO KNOWS?!

Also, in a strange show of complete honesty, Gaijin just posted about the build differences. It kind of sounds like the Wii U version might be the best version? Unless you have a good controller for your PC? The PS3 version is missing some stuff and the Xbox 360 version has the worst load times, apparently.

URL to share (right click and copy)
02/22/13, 02:40    Edited: 02/22/13, 02:42
 
Why not sign up for a (free) account?
   
 
@Xbob42 See this is the thing about high score games, I sort of feel like everything that you need to do to get a high score should be nicely laid out. There should be no "secrets" in competitive gaming, put everyone on a level playing field and see who comes out on top.
03/06/13, 00:23   
I am really enjoying the heck out this game, more than I thought, actually, and even more so than I did with the first. I like that no matter how many times I fail, and fail I do many times, I never get frustrated in that angry sort of way - as it's always my fault when I flub up. It's not a game play mechanic gone awry, or cheap AI, or whatever. It's because I didn't react fast enough. It's nifty, too, how I can fly through one level from start to finish and not make one misstep the first run through, but another (or most) I'll miss the same piece of gold or jump too soon, or the like, time and time again. Cool, too, when you unwittingly hit the autopilot button in your mind and glide through sections with ease, then focus, and WHAM. Amazing stuff. However, I'll never garner super high scores. And that's okay, as I'm having a blast doing my mediocre thing.

I do wonder, though... Am I the only one that gets the treadmill or trampoline after effects (the feeling of running or jumping after stopping) from playing the game or a level for too long? Where you stop playing, and the TV seems to be moving! It happens to me after those rather intense levels.
03/06/13, 00:39   
@Secret_Tunnel

That level was awesome! And long. And I got #1
03/06/13, 04:59   
One thing I didn't realize until now is that if you dance while doing the loop-de-loop you get extra points as well, though Commander Video doesn't look like he's dancing when you do it.
03/06/13, 05:05   
Grrr. The cannon kind of kills my motivation to go for high scores. It's one thing to have to play through the level and collect all the gold multiple times just to get the perfect cannon shot, but having to push yourself to dance perfectly over and over again is annoying.
03/06/13, 05:32   
Zero said:
What difficulty level ar could that ever make sense? I mean, I get why an overall score would be tough without some kind of sharing if you let people change difficulty levels on the fly, but there had to be a better alternative.

I kind of suspect that you get the best scores on a lot of stages by not playing at the highest difficulty level, which is a bit lame. That's the one I want to play at, and go for high scores on. In all honesty it's kind of taking a bit of ste you guys getting a lot of your high scores on? In some of the earlier stages the hardest one seemed to work well for me, but now I'm finding little to no room to dance on hard.

I don't go for high scores unless I'm playing on Rather Hard. You're right, though, and part of the problem is dancing yields too many points relative to other point yielding maneuvers. I'd be all for Gaijin resetting the leaderboards with an update that gives dancing a base/hyper score of something like 200 points instead of 2000. Dancing should be a big part of what differentiates Rather Hard !+ runs, and there should be other factors too (I'd love to see score reductions for excessive (anything that isn't RIGHT on time) shield usage). However, dancing shouldn't negate obstacles of the highest difficulty in terms of their worth in the score grind.

Take the dash pad, for example. You get only 4,000 points for hitting the dash pad in hyper. In most (if not all) cases, hitting the dash pad is worse than jumping over the pad because you typically have the opportunity to dance (2,000 in hyper) 3-4 times in the time you'd be stuck in dash mode. What do you do? 6-8,000 points or 4,000 (and with an even trickier time grabbing golds in some cases)? No brainer. Here's an even crazier idea for dancing. How about instead of giving max points for ANY dance, give max points for the dance that ends a split second before the player MUST perform an action (slide, jump, kick, etc.) to avoid being hit! The closer you cut it, the higher the score while (still) even the highest score that can be earned from a dance doesn't negate the scoring potential of those obstacles on the tougher difficulty levels.

DLC, Gaijin. And come up with an "Even Harder" mode while at it...

Oh, and replay saving...

And full leaderboard view accessible on gamepad's screen at all times...


favorite Wii U game currently, regardless! :)
03/06/13, 09:21   
Edited: 03/06/13, 19:28
Imagine players being able to turn up/down the speed on the fly and making COMPLETION TIME a factor in scoring!
Time taken to hit bullseye could matter too!
03/06/13, 09:35   
Edited: 03/06/13, 09:38
@jwillennium

You know, your ideas would kill the game for me.

@Secret_Tunnel

Amen.
03/06/13, 12:00   
Xbob42 said:
Jumping over the checkpoint gives additional points... Oi vey, time to go and re-beat all of my own high scores!

I was just getting ready to post this. I actually read the instructions for the game a few hours ago.
03/06/13, 14:50   
I know it's a known issue, but the last two times I've tried to quit Runner 2 to the Wii U Menu (without going into the Miiverse), the game has gotten stuck in an infinite loop where it won't boot the menu up without me unplugging the Wii U. Grrr...
03/06/13, 16:21   
@ludist210

So the most recent Wii U update didn't fix this bug?
03/06/13, 19:04   
@canonj

Honestly, it started happening after said Wii U update, and it only happens with Runner2.
03/06/13, 19:14   
@canonj

I used to be able to quit just fine but the last 2 times I tried quitting the same way I quit before, they both froze on me. Coincidence probably but for Gaijin Games saying Nintendo already had the patch (they said this on launch day), they sure are taking their time putting it out.
03/06/13, 19:15   
Anyone tried playing Runner2 under a separate Nintendo user ID? Does it generate a separate save file? I want my fiancée to play some Runner2 tonight, but I don't want her to over-write my scores, lol. Patch this shit, Gaijin.
03/06/13, 20:14   
I cannot imagine Gaijin, or anyone really, releasing patches that wipe or change the structure of the leaderboards, or alter the way the save data interacts with user accounts.
03/06/13, 20:39   
@Kal-El814
The upcoming patch is supposed to fix the bug that overwrites your high score with the most recent score, which is what I was referring to.
03/06/13, 20:47   
@anon_mastermind

Ooh yeah. Sorry, thought you were referring to the folks asking them to parse scores based on difficulty level.
03/06/13, 20:49   
If this bug didn't exist, I might be content with her clearing the game on easy mode for me
03/06/13, 20:54   
@ludist210
@VofEscaflowne

Damn, that sucks. Well hopefully the upcoming Runner 2 patch fixes the problem, and hopefully the patch is released by the time I start playing.
03/06/13, 20:55   
This is a few days old, but I didn't see it posted ITT:

Wii U Runner2 Patch Details


Alex Neuse said:
Hey everyone!

A lot of you have support questions about the Wii U version of Runner2, and we're in the process of releasing a patch for the game that will do the following:

At the start of the game, when it asks you if you want to log in, we've added some feedback so it doesn't look like the game is hanging.
The leaderboards will only save your highest score, as expected, instead of your most recent score, which it does now.
If you lose your internet connection during play, we've allowed you to reconnect by going to the leaderboards menu.
We've fixed false score reporting for in-game Rewards.
We've fixed an issue with the level start mini-leaderboard telling you you're offline when you're actually online. It will populate this list with global scores if you don't have any friends who have played the game yet.
We've fixed an issue in the settings menu that resets your settings every time you enter the menu.
And last, but not least, we've tried to fix the issue that locks up the Wii U system upon powering down or quitting out of the game via the HOME Menu.

But a note on that final issue: We had never experienced this issue on our devkits, during development, so it seems that this is an issue that only occurs on retail Wii Us. This makes it super gnarly to debug. It might not even be our bug. But we have tried to fix it.

Thanks to everyone who is playing and loving the Wii U version! We truly appreciate all the positive feedback, and rest assured that we are listening to all your feedback and considering everything you say!

After all, we have made this game for you to enjoy, and we want to make sure you can enjoy the pants off of it.
03/06/13, 21:32   
Edited: 03/06/13, 21:32
  Forum main
 +