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BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Discussion (Nintendo Wii U eShop) [game]
 
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien on the Wii U
8.51/10 from 16 user ratings

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BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Review (Nintendo Wii U eShop) (9.5)  by  

As this game is set to release next week, I figured we might as well start discussion now. Who else is excited? Will it be better than the first game? WHO KNOWS?!

Also, in a strange show of complete honesty, Gaijin just posted about the build differences. It kind of sounds like the Wii U version might be the best version? Unless you have a good controller for your PC? The PS3 version is missing some stuff and the Xbox 360 version has the worst load times, apparently.

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02/22/13, 02:40    Edited: 02/22/13, 02:42
 
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There's a particular level in World 4 that made my jaw drop when I saw its title (in a good way!). Wow.
03/03/13, 07:34   
Jargon said:
Having played through the demo twice I've decided I can wait on this. Actually the demo probably wasn't great for people who had already played the original because it definitely didn't feel like there was anything new (although clearly there is from what you guys are saying).

But still, I've got plenty to play and it's not like the game won't be fun when I get around to it. And if I could get it for the $2.50 I paid for the original, all the better.

There's SO much new. I dunno what they gave in the demo, but I thought for most of the first world that it was just more of the same, but it SO isn't.
03/03/13, 07:37   
@Xbob42
@Jargon

Yeah, the first world is basically a refresher on the first game. It gets much crazier later on!
03/03/13, 07:40   
What difficulty level are you guys getting a lot of your high scores on? In some of the earlier stages the hardest one seemed to work well for me, but now I'm finding little to no room to dance on hard.

It kind of really, really annoys me that all of the difficulty levels share the same leaderboards. How could that ever make sense? I mean, I get why an overall score would be tough without some kind of sharing if you let people change difficulty levels on the fly, but there had to be a better alternative.

I kind of suspect that you get the best scores on a lot of stages by not playing at the highest difficulty level, which is a bit lame. That's the one I want to play at, and go for high scores on. In all honesty it's kind of taking a bit of steam out of my desire to go for high scores in this game.

PS. After somehow almost consistently getting 2nd places despite different people always being in 1st, I finally took a 1st on my friend leaderboard on Blue Blunder (playing on hard.)
03/03/13, 10:11   
Edited: 03/03/13, 10:28
Obstacles get you way more points than dancing cause you hit like 5-6 in the space it takes to dance once.
03/03/13, 11:52   
I wasted almost 4 hours at variouspoints throughout the day trying to dance and avoid obstacles on a course that my friends seemed to score 100-200k more points on only to find out that they were getting these high scores on the easiest setting. I agree with Zero, the leaderboards should show scores based on the level and difficulty you have selected.

Regardless, all is forgiven as I've taken top spot on a few courses. :P
03/03/13, 19:40   
@Zero

I'm only playing on hard and seem to be getting a few #1 spots on the leaderboards and if not, I'm at least in the top 10. Dancing fits in tight spots and can be tough but that's part of the fun and timing your moves right.
03/03/13, 20:27   
I guess obstacles do get you more points than dancing at any given moment, but sometimes the obstacles on hard are set up just far away from each other to make it tough to get a dance in, but you're not hitting the obstacles continually either, and doing a steady dance that whole time might be better. On occasion though I'll drop down the difficulty and get a better score than I did perfecting it on hard and getting some dance in when I could.

Of course, all worries about this could be put to rest of they at least showed which difficulty players played on to get their high score. Then you could just check the overall leaderboards and see if "hard" is leading to the best scores. If a score popped up at the top on easy or something it wouldn't necessarily prove that this is the best way to get a high score (maybe there is a pixel-perfect way to get a better score on hard that no one in the world pulled off for that stage... yet) but it would at least give us a better idea than kind of winging it.
03/03/13, 20:44   
@Zero

I think you're getting it from the wrong angle. You're in fact supposed to play all three difficulty settings in this games, it even says so with the triple Perfect+ on all levels reward. So the dancing is a way to make the easy setting much more interesting, the very hard one being a different beast altogether. It's like several games in one, just like the "Elite" difficulty on "Toy Soldiers" which was a different game than the other settings and not just a harder setting.
03/03/13, 21:27   
@Simbabbad I can see how that could make sense, but then why would they combine the leaderboards for all 3 difficulty settings? I just don't see any way that this makes more sense than having separate leaderboards for each. I doubt it was "laziness" or anything like that, there has to be a reason behind it, but I can't really grasp what it would be.
03/03/13, 21:45   
Edited: 03/03/13, 21:45
@Zero

Well, they're still the same level, just with different placement. And that way you have only one level to try again to perfect your score, it's more manageable. Since you have to play all three levels anyway, I don't think it's a big deal. This, however...

Zero said:
And I still hate the bullseye thing, especially on the harder stages where I can spend like 20-30 minutes to finally nail everything in the stage just to miss the bullseye and have to do it all over again. Blah.
Amen.
03/04/13, 00:48   
I think separating the leaderboards could be a good solution just to put all that to rest, but I like the bullseye! It helps that I almost never miss it, but still.
03/04/13, 02:37   
@Simbabbad But in most cases I only play the easy (and medium) levels once and perfect them, then focus on the hard one. But now I'm not totally sure if I should be going back to them for high scores or not. It seems that hard is the best way to get a high score, but I really don't know. Whatever the case it's kind of comparing apples to orange to um... pineapples... to me.
03/04/13, 04:46   
My guess is that you'll get the most points in the earlier levels by setting to easy and dancing like crazy. The later levels throw more obstacles in your path and therefore having it set to hard will get you the most points in the later levels. Just a theory though and I think part of the challenge is figuring out which difficulty setting will allow for the greatest point totals.
03/04/13, 07:15   
@boodyup

Yeah, that's what I'm thinking too.

Just beat the game. The final non-boss level is designed in such a way that really highlights the dancing and risk vs. reward aspects of the game. I'm excited to see what the high scores look like for that one; there's going to be some fierce competition.
03/04/13, 08:25   
@Secret_Tunnel

Just out of curiosity, how long did it take you to beat the game?
03/05/13, 01:15   
Edited: 03/05/13, 01:16
Might be a temporary fix but I've noticed that quitting the game while on the game's menu screen results in the Wii U not locking up. I've exited the game just fine at least 6 times and even if accessing Miiverse a bunch of times while playing too.
03/05/13, 02:17   
@boodyup

Around 7 hours to play through all 100 levels one time on Rather Hard, while going for some bonus stuff. I'm not even close to finished with it.
03/05/13, 06:48   
LOL Alex Neuse Yeah'd my post

03/05/13, 06:52   
Jumping over the checkpoint gives additional points... Oi vey, time to go and re-beat all of my own high scores!
03/06/13, 00:03   
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