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BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Discussion (Nintendo Wii U eShop) [game]
 
8.51/10 from 16 user ratings

Welcome to the official discussion thread for BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien on the Wii U!

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BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Review (Nintendo Wii U eShop) (9.5)  by  

As this game is set to release next week, I figured we might as well start discussion now. Who else is excited? Will it be better than the first game? WHO KNOWS?!

Also, in a strange show of complete honesty, Gaijin just posted about the build differences. It kind of sounds like the Wii U version might be the best version? Unless you have a good controller for your PC? The PS3 version is missing some stuff and the Xbox 360 version has the worst load times, apparently.

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Posted: 02/22/13, 02:40:27  - Edited by 
 on: 02/22/13, 02:42:56
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@Zero

But playing the lower difficulties means less things to dodge... which means more opportunities to dance. I'm sure some higher difficulties have way more objects to dodge but I've easily gotten higher scores playing on the lower ones.
Posted: 02/27/13, 17:35:06
Oh the dancing. Hmm. I'm not sure what I think about that. I'm never really a fan of stuff like this that takes a more "precise" mechanic and throws in this thing that's not really connected to the core gameplay that you have to do at every single free moment. I feel like it breaks up the structured pacing of games and turns them into a big, neverending messy thing. It's almost like snaking in that regard, but at least snaking was unintended.
Posted: 02/27/13, 17:45:28  - Edited by 
 on: 02/27/13, 17:46:42
@Zero

Yeah it's kind of annoying... but at the same time it works for the high score mechanic. If it didn't have it, everyone would just tie at the same score since it's easy enough to get it perfect. And it's just in there to add a competitive feel to it. I do wish you could just hold down the button though instead of constantly tapping it. I also wish playing on higher difficulties automatically gave you more points cause opportunities to dance are so few and working them in between obstacles and timing it perfectly can be really tough.
Posted: 02/27/13, 17:48:34
@VofEscaflowne Yeah but theoretically they could have done scoring differently. Like say, you get a higher score the closer you come to enemies that you jump over or something. Or they could have done some insane scoring mode with score pellets everywhere. I dunno. There is a way to do this game with score and have it work that doesn't need an extra move thrown in, but ah well. I haven't gotten to the dancing yet so I don't really know if I dislike it or not, but I sort of mentally rebel against these kind of things.

BTW I'm glad I have this thread because I might have literally sat at the first few stages trying over and over to get a better score without realizing that I couldn't yet. It's not a big complaint or anything but it's kind of weird to me that the thing you need to get a high score in the first area you don't get until the second.
Posted: 02/27/13, 17:53:16
I will say that Charles Martinet did a perfect job with the narration. It's refreshing to hear him do a voice other than Mario's...and strange at the same time.
Posted: 02/27/13, 17:58:05
I can't wait to download this tonight.
Posted: 02/27/13, 18:48:21
This will be mine. Oh, yes.
Posted: 02/27/13, 21:46:34
@Zero
I kind of concur about the dancing. I always had similar problems with "trick to build up boost!" games like SSX and even Mario Kart Wii. Maybe I don't WANNA do tricks the whole time.

Regardless, I'm totally digging Rhythm Alien. I wasn't going to get it, but the music in the trailer sold me. And the presentation is, indeed, awesome. I love the new narrative style.
Posted: 02/28/13, 03:47:39
The g'damn game froze on me. WTF. I was trying to exit from the main menu. I can't even force power down the console. Gonna have to unplug.
Posted: 02/28/13, 05:03:30
Mastermind85 has infiltrated the leaderboards.
Posted: 02/28/13, 05:41:55
@DrFinkelstein

Did you use Miiverse while playing? That seems to be the cause. I figured turning off the console right from the game itself would avoid the freeze when quitting but apparently not as the console will still freeze when turning it off from the game.
Posted: 02/28/13, 11:27:08
@VofEscaflowne

I wasn't at that exact moment, but I had used it at some point in that play session... hmm.... a NintendoLand 2 I see..
Posted: 02/28/13, 13:44:56
Totally digging this game. Beat the first 'world' yesterday. The game is much more difficult when drunk. I even attempted a couple levels on very hard.
Posted: 02/28/13, 13:49:40
Bought the game on Steam not 10 minutes ago. Shall post some impressions!
Posted: 02/28/13, 14:26:38
Smashed all of Grant's scores. Going to bed, game is excellent.
Posted: 02/28/13, 15:01:11
VofEscaflowne said:
Yeah it's kind of annoying... but at the same time it works for the high score mechanic. If it didn't have it, everyone would just tie at the same score since it's easy enough to get it perfect. And it's just in there to add a competitive feel to it. I do wish you could just hold down the button though instead of constantly tapping it.
It wouldn't make much sense since the whole point of dancing is that it adds a delay until you can move again, it's a risk vs. reward mechanic since dancing too close to an event can make you hit a wall, bump into an enemy, etc. If you could hold, you'd have no clue about the timing of the dancing and when the animation ends.

I think it works brilliantly and is perfectly integrated into the game, there is no reason at all to think it's an afterwards thought, it adds a whole layer of freedom and depth that is much needed since as you said, Runner wasn't much of a scoring game.

Instead of having easy and normal modes be inferior modes, they're different modes. Playing on hard isn't the same experience as on easy, and it's not easier if you're concerned about scoring - I think that's brilliant.

I think gamers should have a little bit of faith in what developers do, they're not idiots, especially not Gajin. They know what fine tuning a game is.

I'm especially impressed with how readable everything is. When I saw the first screenshots I was sceptical, but the animation makes everything work: since characters look at you/have a very precise animation when you get closer to them, it's nearly easier to time everything than in the original game despite the much more busy artwork. Also, I love the attention to detail: enemies get more and more trashed when you keep hitting them try after try.

I didn't understand how you unlock characters, costumes, the retro levels, or what the chests do, though.
Posted: 02/28/13, 15:52:51
Xbob42 said:
Smashed all of Grant's scores. Going to bed, game is excellent.

Wait, what? I don't own this game, how did you beat my scores!?!
Posted: 02/28/13, 16:20:49
Simbabbad said:
I didn't understand how you unlock characters, costumes, the retro levels, or what the chests do, though.
Can't vouch for all of these, but you unlock costumes in some levels (it will be indicated on the world map with a chest icon) by finding a chest and smashing into it. Retro levels are found in some levels as well, and you just jump into the cartridge to get into it. Once you've completed it, you can access it from the world map by pressing Y.
Posted: 02/28/13, 17:22:44
I can't play this game for balls on my cousin's HDTV. I had some trouble with NSMBU too. I just can't keep track of what is going on. I think it might have some minor lag or some refresh issue or something, I dunno, not enough to put my finger on what the problem is, but enough to know that things just kind of start to blur together in my head and I can't keep track of what is happening. This never seems to happen with 3D games, but I guess those are different because you generally have a large character in the middle of the screen and they don't demand as much precision? I dunno.

Once I switched to the GamePad it clicked though.

I'm not sure if this is just an issue with the Wii U or not. I haven't played many 2D PS3 games on his TV.
Posted: 02/28/13, 17:43:21
@Simbabbad

Oh I know it wouldn't make much sense for the dancing... but I guess having the option for those that are more used to its timing would be nice because constantly tapping it on lower difficulties when going for high scores does get annoying. And I've noticed that sometimes while pressing it, the dancing won't work. I don't know if it's an animation glitch of some sort and if you get the point reward or not. Kind of annoying to not get a score bonus if it's a glitch.
Posted: 02/28/13, 17:58:39  - Edited by 
 on: 02/28/13, 17:59:17
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