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Posted: 02/02/13, 03:54:59 |
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Posted: 02/02/13, 03:56:59 |
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Posted: 02/02/13, 04:05:16 |
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Posted: 02/02/13, 04:31:03 |
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Posted: 02/02/13, 05:04:03 |
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Posted: 02/02/13, 05:06:53 |
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Posted: 02/02/13, 05:12:25 |
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Posted: 02/02/13, 05:23:25 |
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Posted: 02/02/13, 05:26:31 |
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Posted: 02/02/13, 06:16:35 |
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Posted: 02/02/13, 06:17:41 |
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Posted: 02/02/13, 08:04:30 |
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Posted: 02/02/13, 09:51:06 |
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Posted: 02/02/13, 10:01:02 |
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Posted: 02/02/13, 10:18:44 |
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Posted: 02/02/13, 13:42:37 |
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Posted: 02/02/13, 14:29:41 |
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Posted: 02/02/13, 15:05:55 |
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Posted: 02/02/13, 15:23:09 |
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kriswright said:Now they feel more like a cheap way of forcing the player to stay over-engaged with the cutscenes. And then, when you have to watch the whole cutscene over because you missed a QTE because you weren't paying rapt attention with controller at the ready? That's terrible. Not fun. It's funny you mention this, because after playing through Resident Evil 4, I was so used to just having the controller ready to press a button during a cutscene, even if I *wasn't* playing Resident Evil 4. It kind of ruined my experience when I played through Metal Gear Solid 3...I kept darting my eyes around the screen, looking, searching and anticipating for the QTE button prompt to jump up so I could get Snake to react property at the right time to avoid...I dunno, something? But of course, Metal Gear Solid 3 doesn't have interactive cutscenes, so I kind of missed out on the scenes because I was so busy being on the edge of my seat expecting the game to want me to push a button. There is some "irony" here, but I'm not sure what it is. |
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Posted: 02/02/13, 15:38:15 |
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