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QTEs - How do you feel about them? [roundtable]
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I've always said that I hated them. And I kind of do. But sometimes, they're tolerable, and it took playing the Dead Space 3 demo to finally realize why. No, not because they were tolerable in Dead Space 3. Because they were AWFUL. In a way that was AWFULLY reminiscent of the climbing while stuff is falling apart sequences in Uncharted. Beyond the superficial similarities, both usages of QTE were, in the service of some form of realism, slooooooow. Inexorable, endless... molasses-y. With slow animations and sluggish output to your tedious input. I think that's what generally makes QTEs hard for me to take. Rather than immersing me, they get in the way of my fun. The generally snappy God of War QTEs don't bother me too much. Hell, even Dragon's Lair didn't bother me that much. 'cause Dirk was movin'! There are other factors at play, like having random button presses instead of logical ones, and the whole... Oh, I just remembered the most irritating thing about the Dead Space 3 QTEs! Sometimes you had to press a button, and other times, you had to jam on it repeatedly. But it was totally unclear that you had to do that! Aaaarrrrgh! In conclusion, the relation between speed and tolerability in regards to the QTE might have been a totally obvious point to make, but yeah... it was kind of an epiphany for me. URL to share (right click and copy)
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02/02/13, 04:53 |
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kriswright said:Now they feel more like a cheap way of forcing the player to stay over-engaged with the cutscenes. And then, when you have to watch the whole cutscene over because you missed a QTE because you weren't paying rapt attention with controller at the ready? That's terrible. Not fun. It's funny you mention this, because after playing through Resident Evil 4, I was so used to just having the controller ready to press a button during a cutscene, even if I *wasn't* playing Resident Evil 4. It kind of ruined my experience when I played through Metal Gear Solid 3...I kept darting my eyes around the screen, looking, searching and anticipating for the QTE button prompt to jump up so I could get Snake to react property at the right time to avoid...I dunno, something? But of course, Metal Gear Solid 3 doesn't have interactive cutscenes, so I kind of missed out on the scenes because I was so busy being on the edge of my seat expecting the game to want me to push a button. There is some "irony" here, but I'm not sure what it is. |
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