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Posted: 01/23/13, 22:02:37 |
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on: 01/23/13, 22:06:35 |
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Posted: 01/23/13, 22:05:00 |
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Posted: 01/23/13, 22:34:59 |
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Posted: 01/23/13, 22:41:11 |
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Posted: 01/24/13, 00:31:40 |
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This may just be me, but when I think Galaxy I think that the actual gameplay innovation of letting you walk on any side of a surface goes way, way beyond the theme. To me it's the natural expansion of the progression of the platformer....
2D -> 3D -> Whatever you want to call what Galaxy did
Why get rid of that? To me it is like the equivalent of if after Super Mario Bros. 2/3 someone said "ok that going in various directions thing was nice for those games, let's go back to only moving to the right like we are supposed to now". So it is tough for me to think of it as just something Galaxy did that we should move away from once we move away from "Galaxy". I think it did more than just have a cool space theme, it expanded the way to play Mario and opened up more potential at the very core of things.
Still, it is tough to think of any other way to make this stuff work other than the space theme, and we can't keep doing a space them forever... maybe a dream theme?
So yeah, I want that stuff to stay, and the fun gravity stuff, and whatever. But I don't think that it necessarily has to be Galaxy 3. Nintendo can find ways to keep those innovations in platforming it made, yet still have something "new". |
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Posted: 01/24/13, 00:50:47 |
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on: 01/24/13, 00:52:31 |
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Posted: 01/24/13, 00:54:40 |
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Posted: 01/24/13, 00:55:03 |
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Posted: 01/24/13, 01:11:04 |
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Posted: 01/24/13, 01:49:54 |
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Posted: 01/24/13, 01:50:19 |
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Posted: 01/24/13, 01:51:48 |
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on: 01/24/13, 01:53:15 |
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Posted: 01/24/13, 02:31:55 |
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Posted: 01/24/13, 04:59:57 |
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Posted: 01/24/13, 05:25:09 |
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on: 01/24/13, 05:26:27 |
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Posted: 01/24/13, 05:28:51 |
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Part of me wants something kind of like Super Mario 3D Land, but more adventurey. You wouldn't be picking levels off of a menu - you're going through them in realtime. Levels wouldn't just be platforms out in a void, they'd be real places that expand as far as the eye can see. Tap the touch screen and zoom out way above the clouds, and see where you are in relation to the world. Devious obstacle courses fill the "courses" in the game, and the game is basically like Super Mario World with the camera only a couple dozen feet above Mario. Every level has a simple gate or checkpoint that lets you go back whenever you want - but you don't back out to a menu every time you beat a level. It just keeps going seamlessly, kind of like Limbo. Just one huge Mario world that keeps going and going and you can't put the game down. Every now and then you find a deliberately placed fork in the road (maybe after a big set piece). Do you go left up the hill, or right through the cave? Maybe the hill is quicker, but it's much more difficult. Maybe you find secret paths along the way. There'd just be so much surprise and discovery. Will this shortcut zip me to the end of this level, or take me to an entirely different part of the world? You really wouldn't know what's around the next corner, and you'd want to keep playing to see where you go to next. So yeah, I guess I'd like to see them greatly, greatly expand on what they were doing in 3D Land. I just don't know if I trust Nintendo to do the Mario 64/Sunshine thing without making it a blatant hub world reminiscent of Nintendo Land. @Zero I don't think it's the same kind of comparison. I can't exactly articulate why right now, but it's not the same. I think I generally liken the planet hopping thing to environment. It's its own place with its own set of rules, not unlike how an ice world is slippery or the water world has water everywhere. Once everything is like that all the time, it's less special IMO. Keeping Mario grounded (literally) makes the wacky things all the more wacky. And if you're anything like my girlfriend, you find it pretty confusing and disorienting. |
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Posted: 01/24/13, 07:02:25 |
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on: 01/24/13, 07:05:17 |
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Posted: 01/24/13, 09:13:15 |
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on: 01/24/13, 09:14:33 |
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Posted: 01/24/13, 09:17:10 |
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Posted: 01/24/13, 09:37:20 |
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