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Top 10 SNES Original Soundtracks (OSTs) [top ten]
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Ah, the Super Nintendo, aka the best darn video game system known to mankind. As you may or may not know, I am not only a big fan of video game music, but I also do some remixes from time to time (such as the BIT.TRIP remix featured in our podcast) as well as write my own music. I am currently in the midst of creating a video game soundtrack for a game that does not exist anywhere outside of my head. Well, I’m calling it a soundtrack, but it might just end up a mishmosh of semi-related, sort-of-gamey-sounding music. We’ll see. While writing this so-called soundtrack, I’ve been thinking a lot about what “video game music” means, or to be more precise, what it means to me personally to think of myself as a “video game musician”. In the 8-bit era video game music was limited heavily by hardware (check out my Top 10 NES Original Soundtracks (OSTs) here!), and the result was a distinct sound that could be instantly identified as video game music. The 16-bit era introduced better hardware, opening up more possibilities, but the resulting music still generally had its own sound. However, that hardware limit no longer exists (for the most part), and we are seeing all kinds of music popping up in video games, from classic chiptune sounds to sweeping cinematic tracks to rap, rock, electronic and anything else that the minds of musicians can imagine. Has video game music lost its identity? It seems to me that the only thing that defines video game music in the current gaming era is that it is music that appears in a video game. Yes, this is pretty much the best video game system ever made.I suppose that I still have a sense of there being a specific “video game” style nonetheless, even if it is not as concrete as it used to be. Personally, I draw upon a wide range of music when creating my own, and my major influences include punk rock, electronic, piano pieces, and yes, of course, retro video game music. I like to think that my music is more along the lines of the direction video game music would have went towards if it had not turned so cinematic (not that there is anything wrong with cinematic game music, but it generally can’t stand along with retro game music for my tastes.) What does this long and boring story have to do with my top 10 list? Well, when all is said and done, 16-bit video game music, specifically that of the Super Nintendo, is probably my biggest musical influence. Period. The 8-bit era had some awesome music, no doubt, and it is no surprise to me that when musicians look to retro video games for inspiration, they tend to look at the 8-bit era first and foremost. But much like with visuals, gameplay, controls, etc. I really feel like the 16-bit era was everything that the 8-bit era was and then some, and that is where the bulk of my favorite video game soundtracks come from. So in making a list of my top 10 Super Nintendo soundtracks, you’re not just seeing a list of soundtracks that some nostalgic gamer is throwing together years after the fact, you are seeing a list of soundtracks that a musician has drawn upon heavily over the years, and that have never stopped influencing him deeply at his creative core. Neat! Before we start, I have a self-imposed rule for this list; I will only choose one soundtrack per franchise. Otherwise a few key franchises might overrun the entire list, and that would not be fun, would it? I’m also choosing one song to post with each soundtrack, but this is not a best songs list, it is a best soundtracks list. The song is meant only to give a taste of what the soundtrack has to offer. So let’s go already!
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01/12/13, 19:34 Edited: 04/29/20, 20:23
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Yoshi’s Island: Super Mario World 2 |
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I think that a lot of people may be expecting the Super Mario World soundtrack to represent the SNES Mario games, but for my dollar, I have to go with Yoshi’s Island. This was this one of my favorite games of the 16-bit era, and it stood out in many ways, from the awesome art style to the polished gameplay to, of course, the soundtrack, which was a bit different from what you might expect from a Mario game, yet still exceptional.
I’m choosing a song that works for me on a lot of levels, but the main one is that it’s not just a great song, it really feels “different” to me than almost anything else I have heard in video games. And it hits you very soon after starting the game, setting a nice tone for what is to come.
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I mentioned above that punk rock is one of my major influences. Well, Mega Man X music is essentially punk rock music in video game form, and how could that not be awesome? Ripping “guitars”, crashing drums, pounding bass lines, dual lead harmonizing solos; this is some seriously intense stuff. And it was all topped off with some raw emotion infused into the mix. I struggled between choosing X or X2 for my list, as both of them have spectacular soundtracks that should not be missed out on, but in the end I went with X. The Mega Man X soundtracks have probably influenced my music more than anything else in the world. I’m being totally serious here, and if you have heard any of my music, you know that I speak truth.
To show off this stellar soundtrack, I had to pick the first fortress stage song. This song manages to be super emotional and totally rockin’ at the same time, which is a rare combination indeed. And I can remember how different this song felt after the erm... mid-stage event. Something major happens which leaves you in a different emotional mindset than when you started the stage, and this song captures the mood perfectly.
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01/12/13, 19:34 Edited: 04/29/20, 20:23 |
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Edit : trying to link some UN Squadron/Area 88 ost here. "site not recognized"... C'mon, it's Youtube, just like every other video here.
This game is a masterpiece. From intro to credits, everything screams high quality. The 3 basic difficulty settings cover a range wide enough to allow kids and veterans to have the same old-school bullet-herding fun, but the hidden difficulty... oh dear, if you think the late 90'sbullet-hell trend made shooters harder, you might have to rethink your opinion. The game turns into a nasty half-skill half-memorizer challenge that throws endless clusters of really REALLY fast bullets at you, then pounds you to the ground with a couple unfair boss fights (the Seaviet...). The game has many cool things that you won't see in any other shooters, like mission selection, a clever health system and a money and shop system.There's some slowdown here and there but that's the price you have to pay to play a shmup on the SNES (Compile's Super Aleste/Space Megaforce being the exception). I never understood the hype around Genesis shooters, sure the processor is more powerful, but even the classic Thunder Force III suffers from meh readability thx to the console's limited palette. And when it comes to soundtracks and atmosphere... Capcom and Konami (who's surprised ?) are miles ahead of the other early 90's devs with UN Squadron/Area 88 and Axelay (same composers than SCIV). Both soundtracks are way underrated honestly.
BTW, first post, hi everybody, english isn't my native language so feel free to correct me if I'm butchering your grammar, I can't improve if nobody points my mistakes ;).
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