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Fluidity: Spin Cycle Discussion (Nintendo 3DS eShop) [game]
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8.06/10 from 8 user ratings |
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Welcome to the official discussion thread for Fluidity: Spin Cycle on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
Reviews:
It's out! Quick impressions: - The biggest change is that the Metroidvania stage design seems to be gone. Each rainbow drop appears to be in its own unique stage, rather than a few dozen of them spread out in each large area. So far, it's very linear, though it's still early on. Every stage also has its own puzzle piece to find, and I assume many of them require replaying the stage with abilities acquired in later chapters. - There is now a ranking system that grades you on how many droplets you acquired and how quickly you reached the rainbow drop. It's not too tough to get the full five stars, but I do think it could be a source of frustration later on. - The visuals have a bit more "life" to them. Background elements move around a lot, little captions tell bits of story, the puddle and rainbow drops are lively little characters now. - Tilting the system isn't as bad as I expected, but it still feels pretty awkward. Especially when you have to tilt it upside down. This is restricted to certain stages, though: it's about a 50/50 split so far. - Gathering for too long now reduces your health. Maybe I'll get the gather-splode later on, but I used Gather a lot to corral straggling droplets, and I kind of miss doing so with less risk. Oh well. Overall, pretty solid so far. It's a lot like the WiiWare original 30 minutes in, but with improvements in some areas and questionable changes in others. Anyone else get it yet? URL to share (right click and copy)
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12/27/12, 23:07 Edited: 12/27/12, 23:18
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I've played through 2-4. Have to say, I'm a bit disappointed.
I really don't like the idea of being graded on speed and precision in a game that's slow and imprecise by design. I don't expect to be getting five stars on every stage my first time through, but the par time alarm usually rings well before I'm done with a stage and my droplet counts aren't great either. Those time-limited droplet chains are extremely demanding, and if you mess up one or two of them in a stage there's no way you can get a five-star.
I also don't care for the controls. It's bad enough having to rotate the 3DS 360 degrees, what with its wobbly hinge and offset screen angle. Doing so while fumbling with the buttons (or touch screen) is a pain. And now that my 3DS is low on battery, I can't play while it's charging: the power cable would definitely get in the way.
It's not all bad. The strong puzzle design returns. The visuals are more animated, colorful, and crisp. And though I miss the Metroid style stage design, I think Spin Cycle's stage-based design will provide more real estate overall.
I just don't see it living up to the WiiWare original, which was maybe the best game I played all year. There's still plenty of content left for it to grow on me, but I think the design changes made for Spin Cycle do not benefit the game. Oh well. |
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canonj said:I haven't bought it yet but I definitely will someday. I have too many games on the go right now and not enough time to play. |
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