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what i am a little confused about is the class mechanic. At the beginning of the demo you pick attributes based on stats. Is it going to be more black and white in the actual game or am i going to create my class through stat distribution? I like the idea of having create classes, but how in depth does it really go?
Like, do I get to chooses classes for every character, or just mine and story characters already have a level path set in stone?
I read nothing on the japanese game so I am unsure about everything you can do in this game. I just know the demo really excited me and I am downloading it day one.
I'm pretty sure the only character you can customize is the main character at the beginning of the game. The rest of the characters have set classes in stats, although their level-ups are still determined by the random number generator.
@TriforceBun when the game releases, can we do a playthrough with everyone using the same difficulty settings? I would like to play the game with casualties as long as everyone else is going through hell with me.
Is there any other way to play Fire Emblem? Seriously, I can't imagine bringing units back. I think there were staves that could possibly do that once (and then be repaired for ridiculous amounts of gold), but I'm almost certain those were in the Japanese games...
@ludist210 well, there is a difficulty mode that gets rid of permadeath in this game. I would choose that if others would, but i would like to struggle with everyone else. My only problem with Fire Emblem games is that it takes time for me to understand all the match up strengths and weaknesses and seldom have time to devote to making sure no one dies at all.
Heck, the only fire emblem game i played was the GCN one back when I was in 12th grade. The last level, I lost every single one of my units except the main character: he was the only one that lived.
I like making progress in RPGs and getting strong because of devoted time. I know this game is not like that; however, it is my understanding that this game is a little bit friendlier to new players than the GCN FE i played.
Also, I can't post the link on my work computer, but IGN just reviewed it with a HIGH HIGH score. Reading now:
score is 9.6
here are its comments based on the video review: - Perfect FE experience - The new best thing on 3ds - The best looking game on 3ds (not a big deal) - Best production value of any portable game - Casual option lets you turn permadeath off - Three difficulty levels and an unlockable fourth - Characters to find, weapons to craft, relationships, skills to unlock, customization
here were the +/-'s
+ Deep RPG gameplay + Very Customizable + Great Characters + Beautiful Visuals
I'll be playing on Normal/Classic. I'm still a newbie to this series for the most part, so I'd rather learn the ins and outs of the battle system before delving into Hard, but I also know that permadeath is the way the game is meant to be played and gives an air of weight to all your decisions in battle.