(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
Done chapter 2! I forgot how annoying the AI can be sometimes: Oh, they send a low unit at me, I'll send Lans in to take care of it. Oh wait, that low unit just turned tail at the sight of Lans and now a high unit is intercepting? Well then I'll pause, recall Lans, and send Warren in. Except that high unit is followed by another low unit. LANS! Get back here, you're still needed on the front lines!
What do you do about mixed alignment units? Are you supposed to disassemble them and rearrange them? Lans' unit for example, has a knight and two fighters in the front lines, and two wizards in back.
Oh, haha, you're talking Low and High ALI. I hear ya, brother.
I..scrapped a lot of my units and built from the ground up, but Mrs_Mustache has MUCH better units, it seems. Like, her guys are getting along the way they were made. Lemme think how my units are, top to bottom:
1. Lord w/ Cleric, me trying to force him to be High ALI. I gave him an ALI Potion, too. 2. Lans, every time. Still in the front row. I took his Wizards away, replaced w/ Amazons. Hoping for Knights. 3. Warren, every time. Gave Lans' Wizards to him, fighters in front, Hellhounds to.. Fighters will be something mean. 4. Beastman group, with Warren's Hellhounds. Awesome time. 5. Doll Mage in back, Giant in front, Fighter in front, Amazon 6. Knight in back w/ formerly Neutral Dragon in front, fighter next to him, Amazon in the back. 7. Witch w/ Golem in front, flanked by Wizards 8. Experimental High Sky Unit, Neutral Hawkman, Gryphon in front, Fighter named Gryphon, Wizard-led 9. Experimental Water Unit, Octopus awesometown, led by Cleric, Fighter/Amazon whatever 10. Always Canopus, he's in the back w/ the Gryphon, Hawkmen in Front 11. Always Gilbert, left in backrow, pulled by Wyrms like a chariot!
Thats what I got now, stuff seems to be working "alright." After Week 2 we'll have some more classes in the mix, so we can mix better. Also, those ALIgnments will become more defined each direction, so we'll have less 45-55s, and some 40s and 60s. I haven't built a great City-Liberating Unit yet. I'm grooming my Lord to be that, even though MANY Walkthroughs think he should just sit back at base and keep out of danger. Guy's gotta see some action SOMETIMES (and he will, in Scene 4. EVERYONE'S Lord probably should...). OH, and she's getting AWESOME Items. She's RANDOMLY got a Pumpkin+ already, and found a FULLMOON. (If you have a FULLMOON, and you don't know what it does, deploy a unit with room in it for a small character, and use a FULLMOON on it. Surprise!) Right after she used that, she found another random FULLMOON from the enemy. What the H! OH MY GOSH, AND she got an Undead (Staff) already. This is like..way before schedule..
--Mixed units, if you're talking about the enemy, yeah, I was trying to help Nikki cherrypick a little bit. By changing the commands you can KINDA figure out who is going to be attacked. There is one unit type in Scene 3 that is a Knight (High) w/ 2 Ninjas (Low), so we had her Lans drop the Ninjas, and then Warren (who she has w/ 2 Wizards and a Gryphon FLYING anywhere FAST) follow up to kill the Knight.
I've missed this game very much.
Oh, and dudes, if you guys wanna pick up the pace, I'll always throw up the next thing if we're all ready to go. If someone wants to wait until Sunday though, thats fine. Perhaps we could shave a week off this thing though if we got it together a little bit. If EVERYONE is happy, no worries. I don't want you guys to grump out. I'M having a BALL!
EDIT- BUILDING YOUR OWN UNITS If you guys didn't know (and I didn't know the first time I played), you can BUILD YOUR OWN UNITS. In the Unit Management menu, simply find a character who is worthy of being a Leader. Obviously, this character has to be a Class ABLE to be a Leader (no Fighters, no Amazons, no Large Units; thats the short list), and they should have a nice Charisma if you can help it. Once you've located a character, simply Remove Character from the group, and he'll go into the Free Agent Pool (...sure, lets call it that) on the far right.
Now, go to Add Character, and at this point you would usually click on a Unit to add a character to..but keep going over to the Pool, and you can Add that new guy you just removed. He will form a NEW group, and be the Leader of it. Unless you REALLY don't care what you're doing, they should be somewhat close in ALI (higher is good, lower is bad) so they're all on the same page. If you put two Large units in there, they should have Movement Types that somewhat agree, too. Liiiike..don't stick a Gryphon with an Octopus. I don't think they'll like it. Pay attention to how Units fight in the Front or Back rows so you can get the best bang for your buck. For instance, don't put Wizards in a group, and then have them in the front row. You'd much rather want them in the back row where they are 1) safe and can 2) attack ANYONE with awesome magic, exploiting an enemies weakness (and there is the answer to your question of "why do Wizards sometimes do a Fireball, and other times do a Tornado?").
If someone else has some tips or things they like to do, please, feel free to add! After Week 2, if you don't figure it out yourself, I'll help you with the greatest trick I ever had when I was a youngin', and pretty much every group had the same makeup with the exception of one or two guys, haha. Good times (though I won't be doing that totally this time..and this time, I'm also trying to deploy at least one of every character. Zammo!).
Another thing I used to do way back when was dissolve ALL of my groups (remove character > the leader, remove character > the leader, so on and so on..) and re-build. This is good for getting guys together of better ALI and working on better STRengths and stuff..but, I dunno, sometimes groups you put together don't seem to have the same zip as groups that were just together. I don't know if it happens in Ogre Battle (it could be a hidden stat), but in Ogre Battle 64, it DEFINITELY happens, and the longer characters are in the same unit, they start to fight better together. There are so many cool things, and I don't want to spoil that game right now (nor make you drool for too long) but I'll just say that it pays off to have guys together for a bit. Coolbeansgalore.
But yeah, don't be afraid to tinker with your Ogre Battle (SNES) units at all. If a guy isn't working out, or you think he'd be suited better elsewhere (Nikki has a unit that was Samurai-led, and flanked by Beastmen. Why??), do it up. Its YOUR army.
a- Beastmen work better with some sweet Beasts for them to whip around b- Octopi don't really work too well on land.. c- High ALI groups fight better during day, Low ALI groups fight better at night. Exploit the enemy! d- Amazons like chicks (exponentially more true in Ogre Battle 64; a single Amazon can TRASH a rad guy group..where have we heard that before??.... She Loves You, Yeah Yeah Yeah....)
[…] I dunno, sometimes groups you put together don't seem to have the same zip as groups that were just together. I don't know if it happens in Ogre Battle (it could be a hidden stat), but in Ogre Battle 64, it DEFINITELY happens, and the longer characters are in the same unit, they start to fight better together.
I remember that! I don't remember whether that tip was given to you in-game or in Nintendo Power or something, but units, even those that don't get along well initially, will warm up to each other and their morale will increase, allowing them to fight more effectively.
This also leads me to believe that the people behind "YuGiOh: The Falsebound Kingdom" were big fans of Ogre Battle, if not the same developers, as there was that colour-based attunement thing, where units who had the same coloured orb in their profiles would work well together, but as units fought, their orb-colours would slowly change to match. That was also, coincidentally, the only YuGiOh based game I was ever really excited for.
Oh yes, definitely so in Ogre Battle 64. I remember the words, verbatim: "put an Amazon in an all-male group and watch it fall apart instantly." Scary! Even more so as I've EXPERIENCED it in real-life growing up. *shudder*
64 also has elemental backgrounds for people, and that is included as well. I don't know the extent of it, but I tried to have a lot of my water folks together, and so on. Again, all of this Ogre Battle talk just makes me want to play Ogre Battle 64 that much more. What are we in here; -- Week 1!? Haha!!
Using Tarot Cards is fine. Just keep an eye on your main dude's ALI/CHA. That'll start to drop if you're steamrolling guys weaker than you.
The Herostar is an item that you need to get a bunch of items. Its like..proof that you're awesome, or something.
Neutral Encounters: immediately press 'A'. "Befriend," do it up. It might work, it may not. I usually seems to. The Neutral Character will plop in with your overflow guys, and you can put him in a new unit for next departure. OR, you can return a unit to a base (send them to the Base, and say YES when it asks if you want to send them back), and put them in then. You probably don't need to, I don't think any Neutral Guys are urgent adds, really.
Did you let Lans get a few licks on Usar? They've got history!
EDIT- 24 hours to Week 2!! If you're not there yet..eep!
Questions: 1. Are you dudes who aren't done almost done? (Or in the case of two, "are you dudes going to start?") 2. Are there any questions you guys have, or things that aren't making sense? 3. Does anyone read the "Hint" stuff that I put up there w/ Week 1 at all? 4. How are your Reputation Meters coming along/ 5. Are Mrs_Mustache and I the only Battlers who got Canopus AND Gilbert in Scene 3?
You can play like that, but some folks in your game might not like that. Again, obviously, you're free to play the game as you see fit, just know that there is a certain way to get certain things. If you WANT to play withing certain constraints, nearly everything I've provided to you will be helpful.
If you're playing the way you are now in 64, and just steamrolling / killing whoever with whoever / taking cities with anyone, no wonder you had a CF of 1. Again, haha, I had a 0, so I must've been doing something horrible myself. (Pretty sure the enemy retook cities a LOT. A 'no-no' in both games..)