(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
I'm still chugging along and enjoying myself quite a bit. I'm only playing in 15-30 min chunks at night, but I'm getting there. I'm nearly done with week 2, and I think I've about caught up with my save file from years ago, so that's fun. The whole concept of The Trial is actually pretty cool. Hopefully I can actually get some longer stretches with the game this and not continually lag behind, but either way, I will carry on!
I always pronounced Marle like Carl just because Marl sounded more like a girl's name than Marley (probably because of Bob Marley). Later on I learned that Marle's Japanese name was "Marldia", and she just shortened it to Marl when she wore her civilian clothes.
Then again, Toriyama's character names have consistently been among the worst in the entertainment industry. Naming characters after food/condiments, appliances, clothing, and let's just not go near "Chi-Chi".
@Dark Weres Yeah, after I posted I looked into it further and found that her Japanese default name was "Maru" which due to the way they pronounce sounds I believe would be "Marl" in English, so that does indeed appear to be the correct pronunciation. Also, Lucca is "Rukka" in Japanese, so I believe that would make the English pronunciation be "Luke-a" and not "Luck-a."
Not that it matters much, any of those pronunciations sound stupid to me and I never use their default names anyhow. I agree, I've never liked the character names in this game. They're either dumb (what in the world kind of name is Crono?!) or uninspired (Frog, Robo).
Down with week 2. A couple of random thoughts: It was actually a while before I would walk through the Lab 32. They play it up as if it contains super-powerful monsters that you really want to avoid, when in reality it just has larger mobs of the same enemies from the other Lab. I don't think it was until a subsequent playthrough that I finally checked out the place.
I like to get a not-guilty ruling because then you get a little bag of goodies. I still had one guilty vote though, and I thought I did everything right for innocent. I don't know if one of them just votes randomly, though the one question I'm never sure about is when he asks who bumped into who.
I forgot that the Rage Band was this early in the game; I hope everyone went to the Sewers also! I always put it on Crono, since he usually has the highest attack. Even though the description says it's just a 50% chance to counterattack, sometimes it seems to activate more than that. It also works on all kinds of attacks, including magics and group targets, so he gets a lot of free hits!
@Mr_Mustache He's named after the game title, but that's still dumb. It would be like if a Final Fantasy game had a character named Final, or if a Super Mario Bros. game had a character named Mar-- never mind.
@GameDadGrant Yeah, I like to come up with new names. Usually stupid stuff from trying too hard to be creative. It's been so long that I can't remember now, I'd have to boot up my SNES cartridge to see the names... and hope it still works!
I was lazy this time though and just replaced one thing in their names with an X. Yet another thing only funny to me.
@TriforceBun I've done this before too, I think it makes various moments funny. Especially with naming Robo as R-66Y, because of their whole spiel about how a serial number won't do and it needs a name.