(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
Hmm. I guess my "side objective" should have been to WAIT for Lucca to come to the rescue, ha ha! You guys are a bunch of escape artists...!
Yeah, no. You can sit there until your sentence comes due. Doesn't take too long, tbh. Lucca will come to your rescue at the last second, blowing away the guards and cutting you loose, single-handidly! Then you guys get to bust out of there, rocking to the escape music the entire time...rather than the music-less, empty-audio way that happens if you trick the guard.
After about three hours, I did the Week 1 stuff. Week 2, onward!
The DS version has a new opening, which I think is from the PSX version of the game. I never really played that version so it will be neat to finally see the few cutscenes it added. It also has a different translation, which makes some things a bit more descriptive, and yet other spots have less personality. Example: Frog no longer speaks with Olde English. I always thought this fit his character, since he seemed overly proper. While this may feel inconsistent since no one else in the world talked like him, I think the solution for a new version would be to have some of the royalty talk like that or something; the inconsistency probably has more to do with too limited memory on the SNES for so much flavour text.
I won all three prizes from the tent minigames. The 10-point one is the toughest; since the three soldiers all move on exactly the same line, it can be hard to tell when they change direction if they're all bunched together. I continued to smash Gato for the money to get the sword, since exchanging the silver points for G seemed to yield more than the beasties in the forest. I still buy the weaker stuff too, because I have to collect everything. I think I missed something in the Cathedral though, because I forgot to go into a room, and when I came back later I found a random key item that I don't recall what it's supposed to be for.
Yeah, but I'm trying to play WITH Nikki. I wanted her to experience it. As mentioned before, she had a wild good time betting on Catalack. And then we won the Horrors prizes..where she won a cat and gasped with glee. I've been doing the grinding stuff, almost done with Week 1, but yeah. She doesn't, uh, put quite the same emphasis on the EC that I do, haha.
@Mr_Mustache I like the idea of EC and I will try to continue into the future with you all. I am really upset I was too busy and couldn't do golden sun with you all. I really wanted to sit down and play that game for the first time ever...
I'm going to be out-of-town this weekend, which means I won't be around to update the adventure on Saturday or Sunday like usual. So instead of having everyone just waiting around, I'll go ahead and post WEEK 3 now, so you all will have it ahead of time. And I'll make the "chapter" a bit longer too since you'll be starting earlier than usual. So, without further ado...
Main Objectives 1.) Return to 1000 AD and meet up with Melchior. 2.) Go through Heckran Cave and return to the western continent. 3.) Use the Gate at Leene Square and return to 600 AD. 4.) Figure out how to cross Zenan Bridge. 5.) Find Frog in the woods. 6.) Climb the Denadoro Mountains, and fight the boss at the end. 7.) Visit Tata's house, talk with him, then return to Frog's place. 8.) Go back to 1000 AD and talk with Melchior. 9.) Use the Gates to get to 65,000,000 BC. 10.) Party with Ayla! 11.) Go to the Forest Maze and defeat the boss within the Reptite Lair. 12.) Return to Melchior in 1000 AD, then go to 600 AD and speak with Frog. 13.) Return to the End of Time with Frog and have him meet Spekkio. 14.) Go to the Magic Cave with Frog. 15.) Brave the hidden castle beyond the Magic Cave. 16.) Defeat the lord of the castle, and when the dust settles, take a breather and save your game.
Side Objectives: a.) After getting to the western continent in 1000 AD, go to Lucca's house and speak with her mother and father (in that order) b.) In the southern continent in 600 AD, go to the elder's house and eavesdrop on a conversation the elder is having with Toma. c.) Want a challenge? Attempt the Dendoro Mountains *without* Lucca in your party. Good luck. YOU'LL NEED IT. d.) If you want a harder challenge, after re-joining Frog, do NOT take him back to see Spekkio yet. It'll make the Magic Cave area tougher since you'll have only two party members that know magic of any kind...but hey. That's why it's a challenge! e.) If you like, go to the Hunting Range north of Ioka Village in 65,000,000 BC and stock up on items. Trade 'em for some powerful weapons! f.) In the castle beyond the Magic Cave, defeat all 100 monsters within! Don't run away from any fight!
So there ya have it. It seems like a lot to do, but it's really not that bad. Be sure to do some exploring while you time travel. There are some cool areas and point of interest that aren't outlined in the main objectives. Have fun!
Week 2 complete. We can discuss stuff up to the current week without spoiler tags, right? I'm going to go ahead and not use them unless I'm discussing stuff that's further ahead.
@GameDadGrant Ah yeah, one thing I won't be able to do on this file is to face Spekkio in his weakest form. If you can do a low-level run and see him when you're under Level 10, you'll see him in a form that's weaker than when most first meet him.
Up until now, I had always figured that one of the jurors would ALWAYS vote guilty, no matter how well you conducted yourself, but this week I had gotten a full 'Not-Guilty' roster. What I was doing wrong was answering truthfully about bumping into Marle, since I usually play that scene so that Crono was walking away and she slammed into him from behind. Apparently Squaresoft didn't take into account that that collision could be entirely her fault, and just made it so that you have to take the blame, even if it's a lie, to get that juror to side with you.
Another bug involves meeting Spekkio for the first time. I took Chrono, Marle, and Robo to meet Spekkio for the first time this game, and got the expected "Whoa, that's the biggest toy" spiel of his. I unlocked magic, beat Spekkio, changed the party so it was Chrono, Lucca, and Robo so Spekkio could meet Lucca for the first time, but he gave the "Whoa, that's the biggest toy" spiel to Robo again!
I'll have to see if this happens in the DS version as well.
There are a bunch of words though that have an -e on the end like that. I'm going to work on some on the way to work in my braaaain. And generally, there aren't a lot of words that have -e on the end like that that carry that -ey sound. I'll also work on that in my BRAAAAAAAAAAAIN. Lucca LOOKS like "Luck-a," I'll give you that, but that is one ugly sounding name.
We left them as default. I wonder how many people in history have named Frog "Toad."