(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
I try to! It's just outside of 3DS I don't play much Nintendo games. Most of my time is on PS4 and Nintendo has been dry on 3DS lately. I was playing his again so I decided to join in on the discussions :)
I forgot how much work went into the dungeon encounters to not make them feel random and pointless. Each battle is set up in a unique way and each room usually has some kind of reason to exist outside of just more gameplay. This is something I've been working on in Boot Hill Bounties.
Hopefully getting this polished off tonight before the "deadline." Schedules haven't lined up too well. I mean, -I- could destroy Week 1 in about another hour, but I'm workin' through it with the lady.
I don't even remember anymore! ...though, I do remember telling you not to worry about triggering anything. The game lets you stray from "the path" without letting you get lost or accidentally do something out-of-order.
Been playing in itsy bitsy play sessions all week, but am finally near the goal. I think I'll actually wrap it up later tonight. I hope to get some more extended play time this next week. And I wasted time starting over again to get the side objectives, and didn't even bother getting the silver sword anyway. But I did get the doll, so there's that. One little thing I really like is being able to walk away from NPCs while still talking to them. Neat! There was something else, but I'll be darned if I can remember it.
Here we go with Week 2! There will be more to do this time around, since it seemed some of you rolled through week 1 rather quickly. Here's what's on this week's docket:
Main Objectives 1.) Take Marle back home. 2.) Get through all of The Trial 3.) Make it to Arris Dome and meet Doan. 4.) Explore Arris Dome's basement 5.) Make it to Proto Dome in the East 6.) Get through The Factory in the north. 7.) Go through the newly found Gate, and learn Magic!
Side objectives: a.) Immediately after The Trial, instead of waiting for Lucca to come get you, try to get out on your own. b.) Before escaping the area after The Trial, find your way to the cell that was next to yours and collect the goodies in the treasure chests there. c.) In Lab 32, instead of racing Johnny, walk through toward the east and get the Racing Log. Then go back to Johnny, use the alternate racing view, and beat him without using boosts!
Hopefully that will give everyone enough to do until next week! And I tried to make the objective/side objectives as spoiler-free as possible. If you need anything clarified, let me know! Cheers!
I did it on my first try A better challenge would have been to get a certain score since you can drag behind the entire time and just pass him at the last second and still get a win. And I tried to walk in first but it doesn't work. Once you complete the race, then you can walk west and find the Race Log item.