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NW Epic Center: Chrono Trigger: FINAL WEEK
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* * * * * Chrono Trigger - Week 5 * * * * *
(Plain English: Scroll down to the bottom of the "OP" if you're lagging behind for previous weeks)
TABLE OF CONTENTSPrologue: i Okami Clubii Fire Emblem ClubEpic Center: 01 Ogre Battle24 Secret of Mana39 Phantasy Star IV (cont'd) 67 Earthbound (cont'd)99 Breath of Fire II (cont'd)110 Paper Mario (cont'd)123 Golden Sun (cont'd)136 Chrono Trigger(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!) * * * * * * * * * * * * * * * * * * * * *Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..). For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures. Next up.. Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!) Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours. See ya soon!! CHRONO TRIGGER
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210Week 4 Complete: GameDadGrant mrbiggsly DapperDave Week 3 Complete: Mr_Mustache (and Mrs_Mustache!) Week 2 Complete: Smerd Dark weres warerare sirmastersephiroth Week 1 Complete: Anand Triggermen: HammerLord Koovaps Week 1Week 2Week 3Week 4Week 5-------------------------------- URL to share (right click and copy)
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12/22/12, 00:24 Edited: 10/31/15, 03:51
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@PogueSquadronAre you talking about the Grow command? Yeah, I had that one (by "accident") a while back. I've already used it a few times, woo! How do your Djinn shake out? I've just got my guys as they came right now. Initially I had 'em swapped onto other people (Wind on Isaac, Earth on Garet, Fire on Ivan). Also, can we PERMANENTLY raise the Djinn levels on anyone? I'm like, Lv9 on Venus Djinn for Isaac, but thats only because I've got 4 on him. Lv0 for the other dudes. I was HOPING that if you kept other guys equipped on them for a while that it'd stick, but that didn't seem the case. Also, the "unleashing" of the Djinn, and then using the Summon command is pretty cool. For the Shrine and Desert fights, I was able to use Lv2 Fire and Earth respectively. Neat! |
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Week 5
Come Sail Away
Objective: Save Hammet.
In this week you will: 1.) Board the Tolbi bound ship.. Tons of talking in this section for some reason. OPTIONAL DURING THIS SECTION: 1a.) Pick the right rowers to go to the secret dungeon Crossbone Isle. You don't have to do this yet. You can also enter this dungeon from Sunhalla Desert. The right order according to a FAQ: - The lady with the green skirt - The lady with the blonde hair and a brown skirt - The old, bad guy - The Merchant who is not near the staircase. 2.) Head to Tolbi. Compete at Colosso 3.) Head back to Lunpa and save Hammet.
And with that, you're done for the week. Depending on how things go, we could either finish the game up in week 6, or make week 6 a two weeker (leaving ample time to do the major side dungeon in the game if you haven't done it, polish off any loose ends, and do the last couple areas). I'll update hopefully with where you should be with Djinn before the ship, but I think you're probably all okay. I don't really remember any curveballs outside of the ones that are in the World Map (of which there are two so far I think - Vine and Corona).
Regarding classes, I honestly don't know. You can see how your characters' stats go up and down upon equipping certain Djinn. I suppose you could look at each character's base stats to see how you want to approach them (for instance, Ivan is the fastest I think, so you'd have to decide if you want him to be faster or if you want to help someone else get faster).
I think the most newly acquired Djinn you should've had after last week up until this point are: Zephyr Quartz
Mist Corona Spritz
Smog
Vine Scorch Kite
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..Alright, Pogue, time for a chat. First off, I don't think you've steered me wrong, so let me get that out of the way.
Now...I've finished Colosso, fast forward 2 hours and I'm standing in the Venus Lighthouse blocked by a..block I don't recognize when Garet tells me that I should use some Psynergy to get by. I haven't been to Lunpa..its like...YEARS back the other direction. I don't recall being prompted to go that direction at all. Stupid Babi was so anxious about me going somewhere else.
Also, on my way to where I am, I couldn't find a girl in the Desert; Iomed asked me if we should continue, I said "yes" thinking "yes, lets continue looking for her" which he took as "yes, lets continue on without her." I said "NO" out loud, went back to look for her, found some footprints, fought a NASTY Lizard thing inside of a Pink Tornado, and then -NOTHING-. *sigh* I imagine there was supposed to be a girl around here somewhere. I have no idea whats going on. If there WAS no girl there, why else would you fight the pink tornado? Just LOOKING for the girl and then being like "oops, she's not here."
So yeah, did I take a wrong turn somewhere? I really, REALLY feel like I messed something up. I found the downed ship as well, but couldn't lift it..and the Black Orb looks just like Babi's Orb which I didn't take, and now I feel like I should've taken that Orb, too. Whats happeninnnnnnng.. (And someone said this game cuts off -- Gui, maybe? -- well before you're ready. I feel like this game is looking to end reall soon. I've got 24 Djinn out of a possible 28? Just a guess, but yeah. Little scared I'm gonna crap this up. I'm done for the night, suspended in the "Weird Block Room;" the next room looks like the Well of Souls from Raiders of the Lost Ark where I put my medallion on a stick and the sunlight shows me where the Ark is buried.
I really like this game, but there has certainly been too much left field confusion. |
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