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NW Epic Center: Chrono Trigger: FINAL WEEK
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* * * * * Chrono Trigger - Week 5 * * * * *
(Plain English: Scroll down to the bottom of the "OP" if you're lagging behind for previous weeks)
TABLE OF CONTENTSPrologue: i Okami Clubii Fire Emblem ClubEpic Center: 01 Ogre Battle24 Secret of Mana39 Phantasy Star IV (cont'd) 67 Earthbound (cont'd)99 Breath of Fire II (cont'd)110 Paper Mario (cont'd)123 Golden Sun (cont'd)136 Chrono Trigger(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!) * * * * * * * * * * * * * * * * * * * * *Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..). For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures. Next up.. Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!) Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours. See ya soon!! CHRONO TRIGGER
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210Week 4 Complete: GameDadGrant mrbiggsly DapperDave Week 3 Complete: Mr_Mustache (and Mrs_Mustache!) Week 2 Complete: Smerd Dark weres warerare sirmastersephiroth Week 1 Complete: Anand Triggermen: HammerLord Koovaps Week 1Week 2Week 3Week 4Week 5-------------------------------- URL to share (right click and copy)
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12/22/12, 00:24 Edited: 10/31/15, 03:51
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So... I finished the game! I completely blissfully forgot about the thread and played through the end way too early (five weeks ago, to be more precise). Went for a BP run (sort of) after upgrading Flower Points once and it went all smooth until chapter 4/5. Getting the HP/FP plus badges was a good way of compensating for the potential difficulties and nasty troubles I could have. Then again, hearts and flowers drop one time or another from enemies, so that's a good relief. If you narrow down the blocking moments and get some Lucky badges on, it goes mostly fine. I did slip periodically during walks around the desert area in chapter 2, where you derp around trying to find the ruins and fainted a couple of times. Mid chapter 5, I had 30 Badge Points already, so I started to invest on FP. That means I wouldn't need to potentially return long ways on foot in order to heal for free and that I could start to focus on bringing more health/support items with me (ooh, the satisfcation!). Chapter 6 was a grindfest. Took some time I had in the afternoon, kept going back for Amazy Dayzees and filled up all my stats, so I wouldn't need to grind anymore ever afterwards. With that said and done, combining with the fact that I've beaten Paper Mario 2 times already, the rest of the game was absolutely a cakeride. I didn't go for 100% this time, though. Got to upgrade Goombario, Parakarry, Watt and Bow twice and was happy with that. This game is so simple, but so very fun. The dialogue isn't as hilarious as the posterior titles, but it still has the clever moments. It's one of those games I like to go back to from time to time and the Epic Center was just the thing to remind me of it. I got too excited and rushed through everything way too fast, ignoring the purpose of sharing the adventure and supporting other players. My bad on that. But regardless of not going with the rhythm, it was still very interesting to read people's experiences and just the thought of others playing Paper Mario as well was very comforting. Hey, it's my first time finishing a game in Epic Center! |
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Polished off Paper Mario last night while taking the Thanksgiving '87 Challenge on WWE Network. Spent some time with Merlon (or the correct name for the guy who tells you where stuff is); apparently I only missed ONE badge in the wild (the Slow Go Badge in Dry Dry Ruins), and I missed about 8 Star Pieces. Are the rest of the ones I missed tied up with Chuck Quizmo? GOSH. I only got like 23 Recipes, too, which gets my goat. Bowser's Castle was a LONG WALK, holy cow. I was freaking out in the caverns because I couldn't Tattle w/ Goombario. MY OCD, NOOOO. I think I got everyone in the game with the exception of Fuzzipede. Oh, Fuzzipede. What a cool guy. Game was pretty good. I didn't remember a lot of the end of the game (though I EXPLICITLY remember other parts), so its quite possible I never beat this game before. Huh. Welp, its DEFINITELY done now. Fell asleepish during the credits. And why do games just sit there on the final screen? I'm always afraid to turn them off because I might miss something. I suppose its better that way (in a sense) than accidentally hitting a button and missing the whole thing. Either way.. So yeah, thanks again HOH! @PogueSquadronYou mean, if you had a character set to attack a guy who just died, he just stands there? Yeah, I don't get why they do that stuff. Final Fantasy and Dragon Warrior do that already, so whatevs. I can handle it. |
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@Pokefreak911I watched some deal on YouTube before about it, and read someone's "map" to the whole thing. Apparently, there are items that you CAN bring in and out of the Ancient Cave, which is pretty much a no-no for most every other item. Dude had you getting certain armors / talismans / whatever in a nearby place and bringing it in. He also had you getting up to about Floor 20 or so before dipping out, because you could grab an Item in a Red Chest or something, and keep it. I can't remember exactly how it went, but it sounded complicated as hell, and as someone who definitely DIDN'T play that way when I went in so many years ago...it scares me, and the vomit starts churning again. Ancient Cave isn't "fun," but is sure as heck is an accomplishment. I probably made it to Floor 9, maybe 12. |
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