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NW Epic Center: Chrono Trigger: FINAL WEEK
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* * * * * Chrono Trigger - Week 5 * * * * *
(Plain English: Scroll down to the bottom of the "OP" if you're lagging behind for previous weeks)
TABLE OF CONTENTSPrologue: i Okami Clubii Fire Emblem ClubEpic Center: 01 Ogre Battle24 Secret of Mana39 Phantasy Star IV (cont'd) 67 Earthbound (cont'd)99 Breath of Fire II (cont'd)110 Paper Mario (cont'd)123 Golden Sun (cont'd)136 Chrono Trigger(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!) * * * * * * * * * * * * * * * * * * * * *Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..). For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures. Next up.. Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!) Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours. See ya soon!! CHRONO TRIGGER
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210Week 4 Complete: GameDadGrant mrbiggsly DapperDave Week 3 Complete: Mr_Mustache (and Mrs_Mustache!) Week 2 Complete: Smerd Dark weres warerare sirmastersephiroth Week 1 Complete: Anand Triggermen: HammerLord Koovaps Week 1Week 2Week 3Week 4Week 5-------------------------------- URL to share (right click and copy)
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12/22/12, 00:24 Edited: 10/31/15, 03:51
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Week 3 is done! It turns out that the invincible Tubba Blubba wasn't so tough after all. All you have to do is stomp on his disembodied and sentient heart a few times... Our new kicks are getting blood on them already. This week, we're going through a thematic 180. What better way to brighten your mood after staying at a spooky haunted mansion than to visit a giant toybox? We're also going to see a bit of a break in the Nature Walk --> Town --> Dungeon formula that's consistantly been used in every chapter. Instead of that, we'll be returning stolen objects. Yup! This time we're running errands! Yay! But if any game can make that fun, it's Paper Mario. And trust me, it does. There's that aforementioned toybox to explore, in addition to a bit of a tour of Toad Town. And the Shy Guys take center stage this week! They're mischievous and full of energy. As playful as they may seem, these guys have been causing a lot of trouble for the citizens of Toad Town. So let's right the wrongs these Shy Guys have committed and put their general in his place! He may have an army on his side, but we can do it! We're almost halfway there! PAPER MARIO EPIC CENTERWeek 4Goal: Save the fourth Star Spirit. Select "save and quit" afterwards. Important Notes:1. During Peach's segment, Bowser will ask her what Mario hates. Whatever you select will be what is sent to Mario during this chapter. Optional1. Now that we have a new pair of shoes, let's return to Mario's house. Go to the room in the back with the bunkbed and do a spin jump to be taken to Luigi's secret tunnel where he stores his diary. Let's all be good siblings and leave this room and never return again. But if you do happen to "accidentally" read his diary, you'll find that it's pretty entertaining. If you "accidentally" read it after every chapter, you'll find that it is updated fairly frequently with new entries. Accidentally. 2. Talk to Merlon to be sent on a strange quest 3. If you haven't done so already, explore the sewers of Toad Town 4. In the toybox and left of the blue station is an Anti-Guy that guards a treasure chest. In that chest is a Power Plus Badge. You can fight him if you want, but victory is unlikely. You can try to get lucky and beat him now or come back later when you're stronger. It's your call. Or you could give him a lemon candy to skip the fight entirely, if you're the kind of person who lies to buzzards. 5. Get the Defend Plus Badge |
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@Mop it upNo badge or anything else worth more than 10 coins? @Hero_Of_HyruleOh!, Anti-Guy. Had HUGE success with him; didn't even get an attack off! I figured I'd try that Lullaby thing (from the 2nd Star Spirit) out, and what do you know, it works! I left Goombario charging up, and then knocked off back to back 10s or 14s, whatever I charged up to. I mean, dude, thats 20-28 points gone in a single turn. I had Mario doing his continuous bounce thing, too, when he wasn't putting him to sleep. It worked out nice! Also, I noticed that Watt is referred to as both a She and a He depending on where you read. Weird! |
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@Hero_Of_HyruleAnti-Guy was actually the first time I had tried it! I just let it rip, hoped, and it worked. 3 straight times. Maybe he's so hard BECAUSE they hope you're going to use that? Other games do stuff like that, so I wouldn't be surprised.
I'm getting that damage with Goombario. I've got him Super'd (or whatever, can't remember the term), and then Charging for 3 consecutive rounds. I used this tactic again when fighting General Guy (and the Lantern Ghost, too). I let Mario take out the lightbulb / lantern, and when those were out of the way, or the path was open, I left Goombario rip, hit him again with the action, and he drops 14-20 depending on how many times I had charged. Got my 4th Degree card using pretty much the same method. In the Dojo, however, I was in single digit health when that fight ended (and I used a Whacka's Bump, too). As for Mario, yes, I've got two Power Plus Badges on him (as well as the Defend). I need more Badge points!!EDIT- And I asked about that other partner because there was a point in my travels where I had found those Blue Coin Boxes without having the opportunity to give it to anyone. I was sitting at a +2, worried, but now I've got one in the sewers that I can hit as soon as we get someone new, and Watt obviously took the other. |
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