(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
Yeah, its cool, I'm not faulting you or anything. Just something that maybe less explorative people would maybe miss. I went into the library area first before turning around and saying "what else is in here.." And I did a bunch of stuff in the sewer, nice knowing that there are some relatively easy guys to kill there who still pay out.
--I was messing around in the Woods a little bit but didn't stumble on any; are the Badges easy to find? Maybe I just haven't been deep enough. I'll take a much closer look later.
They're in the center of a few of the circles of trees that make up the forest. What I mean is that the forest is made up of rooms containing circular groups of trees and grass that you have to walk around. In a few of the rooms, you're able to enter the center of these circles. The magical seed is located inside one of these circles that are on the way to the mansion. The two badges require you to go one room off of the path to find them. So if you normally have to go right at a given point to get to the mansion, the badge might require you to go left.. Here's a map. Does that make sense?
I'm glad I could help. Let me know if the badge is worth it. I've been saving my star pieces for the Peekaboo badge. That's the one that shows you enemy health. I tend to place a lot of value in knowing an enemy's life in RPGs.
I've spent 13 years of my life wondering the same thing. No joke. I have no idea what the point of that is. Every time I play this game I give those little pigs a chance and every time I regret it.
According to the Mario Wiki, the pen can only hold ten pigs. When you add an eleventh, the first one runs away and leaves an item. Entering the cage to get this item will cause all of the pigs to run away. The items despawn quickly, so you can only get one or two at a time. Huh.
You want to fill the pen to max capacity (10) and then add more. When number 11 enters, number 1 leaves and drops an item. When you go to get that item, they'll all run away and drop nothing. So yes, you want them to run away, but not because you scared them away.
The items are decent, but even the best ones aren't really worth the 110 coin minimum. You can get all of them elsewhere. The two best items- ones that restore 50 HP or 50 FP- might be worthwhile if you're guaranteed to find them, but their chances of appearing aren't very good. So the answer is no.
It seems like Pokefreak has at least started chapter 3. Gamewizard dissapeared as soon as we started and hasn't responded to the message I sent him earlier this week. Koovaps mentioned something about doing week one and two this monday. Don't know how that went. I don't know about Mop or Hammerlord either.