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NW Epic Center: Chrono Trigger: FINAL WEEK
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* * * * * Chrono Trigger - Week 5 * * * * *
(Plain English: Scroll down to the bottom of the "OP" if you're lagging behind for previous weeks)
TABLE OF CONTENTSPrologue: i Okami Clubii Fire Emblem ClubEpic Center: 01 Ogre Battle24 Secret of Mana39 Phantasy Star IV (cont'd) 67 Earthbound (cont'd)99 Breath of Fire II (cont'd)110 Paper Mario (cont'd)123 Golden Sun (cont'd)136 Chrono Trigger(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!) * * * * * * * * * * * * * * * * * * * * *Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..). For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures. Next up.. Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!) Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours. See ya soon!! CHRONO TRIGGER
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210Week 4 Complete: GameDadGrant mrbiggsly DapperDave Week 3 Complete: Mr_Mustache (and Mrs_Mustache!) Week 2 Complete: Smerd Dark weres warerare sirmastersephiroth Week 1 Complete: Anand Triggermen: HammerLord Koovaps Week 1Week 2Week 3Week 4Week 5-------------------------------- URL to share (right click and copy)
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12/22/12, 00:24 Edited: 10/31/15, 03:51
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@DrFinkelstein Level 5. I don't think you need to beat up every enemy because of how the experience system works. As you gain levels, you will get less and less star points per enemy, and eventually will get none. Because of this, if you reach the max level for one area, then you'll be getting hardly any points in the next area, or if you fought less, then you'll be getting more points. So it'll balance itself out anyway. If you're also at level 5 then the normal Goombas won't be giving you any more experience anyway. For your early question in this thread about what to increase on level up, my first one is HP and then I usually do BP after that. Badges are pretty much how you do anything in this game so that's typically the most important thing to have. There are even badges to increase HP/FP, and so it's better to get the BP and use those badges as needed, and swap them out for other badges as needed (no point having a higher max HP when your HP is decreased). I never bother with FP until the other two are maxed. Most abilities in this game just aren't very useful, and FP is pretty easy to refill anyway so having just 5 of it isn't that big a deal. As for Multibounce, its power decreases with each enemy it hits, and it hits each one only once (or not at all if you miss a command), so it isn't worth it. For a while, Power Bounce will be the best attack badge, and will remain one of the strongest ones in the game, as long as you can skillfully press that action command. Charge moves are pretty much only useful against enemies with high defense. |
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@DrFinkelstein Oh, my mistake, I misunderstood what you were trying to stay. Yeah, there's a max for each stat, though it isn't cleanly 3x9. Since you start at level 1, not level 0, you get to choose 26 bonuses total, not 27. You start with 10 HP and 5 FP, then it's 8x9x9, with the maxes being 50 HP, 50 FP, and 30 BP. Chet Rippo cannot exceed this either. If you are already maxed in the area you try to increase, then he won't do anything. You can still get more HP and FP with the badges, which can make a total of 65 each, but then of course you'll have only 12 BP left for other badges. |
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