(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!)
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Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..).
For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures.
Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!)
Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours.
See ya soon!!
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210
Okay, I sent a bunch of messages inviting people to join. If you're reading this and I didn't send you a message, you have not been intentionally left out. There are a lot of members and messaging all of the active members would be difficult. I'm sorry if you didn't get a message. I'd be glad to have you join if you wish to.
Before I say yes, I want to make sure that I understand what the DM has to do. Is there anything else aside from setting the schedule, tracking players' progress, helping people if they get stuck, and writing the weekly posts?
Just set the schedule, week-by-week, you can PM me or simply post the Week's duties here on late Saturday night sometime. If someone has a question, hopefully you can answer it, haha, but that isn't mandatory. I generally pull from a walkthrough, but if you know it enough, do what feels right. I try to include sidequesty type stuff if available, because I don't want anybody to miss anything. Again, not mandatory.
I'll track the progress up there, you don't need to worry about that stuff.
I'd prefer the GCN Paper Mario to the Nintendo 64 one, though I'm not really a fan of Paper Mario. It's a little too simplistic and dumbed down for my taste. It's been a long time since I played either, but I recall liking the GCN game more since it has a better story and a little more to the gameplay so that it feels a bit less like "baby's first RPG." Might be interesting to go back and see if my opinion has changed.
If anything, GCN's was basically a remastered version of the original. By that I mean it's basically the same game (even though it isn't the same game). I prefer the original, but both are solid games IMO...but if you're looking for a long grindfest, none of the Paper Mario games are going to give that to you.
I got HoH's pm the other day and I did reply with, YES.
I have never played any of the Paper Mario games, except for the Wii's Super Paper Mario, which is completly different than the N64/GC's versions. I actually own the N64 version on the VC, which was gifted to me in 2012's secret santa, but I've not played it yet. Sounds like a good game to start off on, esp. since it shouldn't be too difficult, ect.
I promise to follow thru and play the game from beginning to end as well.
@ludist210Hm, I don't see it. Thousand-Year Door has new worlds, new characters, a new story, an expanded battle system... it seemed like a completely new game to me. Sure, a few things are similar, but that's true of any sequel.
I'm going to be on vacation from this sunday (the 12th) to next sunday (the 19th) without internet access. This means that I will not have access to Negative World. I won't be able to respond to any PMs or questions about Paper Mario either. I've already started writing the weekly posts (the goals/optional things/important notes for the week). And I will finish those by the 25th: more than a week before we start, so this week off won't be a problem.
Oh yeah, I know about it. Trying to save my money whenever I can these days. I'm sure it'll work fine, I just have to find all the cords and stuff. I have a brand new off-brand controller that would be nice to use finally. Plus I bought Turok at the same time and would love to go through that game again.