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A Nintendo community for the fans, by the fans!
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NW Epic Center: Chrono Trigger: FINAL WEEK |
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* * * * * Chrono Trigger - Week 5 * * * * *
(Plain English: Scroll down to the bottom of the "OP" if you're lagging behind for previous weeks)
TABLE OF CONTENTSPrologue: i Okami Clubii Fire Emblem ClubEpic Center: 01 Ogre Battle24 Secret of Mana39 Phantasy Star IV (cont'd) 67 Earthbound (cont'd)99 Breath of Fire II (cont'd)110 Paper Mario (cont'd)123 Golden Sun (cont'd)136 Chrono Trigger(ALL VINTAGE EC GAMES ARE CONTINUED IN THEIR OFFICIAL DISCUSSION THREADS!) * * * * * * * * * * * * * * * * * * * * *Hello, true believers! Welcome to Negative World's newest RPG-centric Club Hub, springing off the heels of the Fire Emblem Club. Way back when, Nintendo Power introduced a monthly walkthrough / in depth Role Play Game section (right around the beefiest SNES RPG era), but since they aren't around anymore to use it, Negative World will bring it out of the ashes, dust it off, and roll with it (two things of note: #1, this is not in reaction to Nintendo Force Magazine at all -- I know that because I thought of it in the shower this morning, so THERE; and #2, I just looked up "Epic Center RPG" on Yahoo, and there is apparently another RPG-based site that has that, ugh. I guess we're looking at a "Ghostbusters" / "Real Ghostbusters" thing now... Whatever..). For anyone who grew playing SNES RPGs, and were a fan of them, they surely resonated to the point where they still hold office as some of your favorite games of your entire videogame life, systems, generations, and decades later. The NW Epic Center (run primarily by myself, with the aid of some special friends occasionally) will help to expose some of those games that didn't quite get the recognition they deserved, and also to relive some of the greatest games EVER as we play through them again -- together -- and open up a whole new dialogue on these lost treasures. Next up..  Chrono Trigger is held by many (myself included) as The Greatest RPG of All Time, pun not intended. It is a benchmark title in the genre, and even after 20 years the game is discussed daily and held in high regard, even in the face of juiced-up, HD "masterpieces." Is simpler sometimes better? Sure, but we're not talking "Dragon Warrior" simple here; we're talking 16-bit perfection at its finest. I'm personally a bit worried about pursuing this game once more; it's been a long time since my last jog through it, and I'm afraid I might have the rosiest pair of glasses that any shot of nostalgia could ever produce. We find out later this month, for better or for worse. (C'mon, it's gonna be fine -- we're talking Chrono Trigger here!! THE BEST, JERRY, THE BEST!!) Sunday, August 30th marks the start of Week 1 (if you prefer to start your own quest AFTER Sunday, like Monday, or Tuesday, or Wednesday, thats fine!). Golden Sun ran 6 Weeks. GameDadGrant will be our DUNGEON MASTER for this one, and we figure the playthrough to run about the same length. Less than two months. I'm told the total quest should last you between 20 and 30 hours. See ya soon!! CHRONO TRIGGER
Dungeon Master: GameDadGrant
You Did It! Chrono Trigger Complete: VofEscaflowne Scrawnton Mop it up Ludist210Week 4 Complete: GameDadGrant mrbiggsly DapperDave Week 3 Complete: Mr_Mustache (and Mrs_Mustache!) Week 2 Complete: Smerd Dark weres warerare sirmastersephiroth Week 1 Complete: Anand Triggermen: HammerLord Koovaps Week 1Week 2Week 3Week 4Week 5--------------------------------
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Posted: 12/22/12, 00:24:09 |
- Edited by |
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on: 10/31/15, 03:51:49 |
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Posted: 12/02/13, 03:29:18 |
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Posted: 12/02/13, 03:48:44 |
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Posted: 12/02/13, 03:55:10 |
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Posted: 12/02/13, 07:18:03 |
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@TheOldManFromZeldaOh, it most certainly does, Lou! Use the "Switch" option at the Shop. It'll show you what your power will go to, and what its going from (ie: Bandana to SaladBwl is "27 --> 28," at least early on), and also let you know how much you can sell your old item for, and it equips it automatically. I wish you called me! Also, be sure to drop any money in the Bank before you go (usually in Item shops, at least in the ones in HomeTown and Coursair). That way, if you don't make it, all of your CASH will be there waiting for you. C'mon, Louuu! @SeVeN CDNWooo! Good work, man! You finished your stuff 6 days early, haha. Next Week should go up on Saturday night, but know that you never need to start on THAT SUNDAY, just that you have to be done before NEXT SATURDAY. We go in Calendar Weeks. Dig it? |
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Posted: 12/02/13, 08:18:24 |
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Posted: 12/02/13, 09:48:46 |
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Posted: 12/02/13, 13:12:48 |
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Posted: 12/02/13, 16:30:32 |
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@SeVeN CDNYeah, he's a cool dude. Soon enough! Sten, I think? He's also the first guy that you can put two Shamans on, so he gets that AWESOME NEW APPEARANCE. @TheOldManFromZeldaOh yeah, it'll TOTALLY help. And I did die late last night walking around Coursair trying to get the Fishing Spot to pop up (double teamed by those Flower Guys dropping SweetBreath on you. Smells so gooooood, must go to sleeeeeeep..). I don't think you can do anything with the Salesman / Gobi? Fish that swims through just yet. But maybe the Item known as "Gold," possibly found in TagWoods is a suitable lure. I can't recall. @DeputyVanHalenMountain Cave? Looking for the Piggy? There is a cave on the way to Coursair that we DON'T mess with just yet. |
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Posted: 12/02/13, 23:36:07 |
- Edited by |
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on: 12/02/13, 23:37:35 |
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Posted: 12/02/13, 23:39:29 |
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Posted: 12/03/13, 00:03:42 |
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Posted: 12/03/13, 00:28:44 |
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Posted: 12/03/13, 00:30:37 |
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Posted: 12/03/13, 00:41:17 |
- Edited by |
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on: 12/03/13, 00:47:20 |
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@DapperDaveHmm..I guess there is no issue with screenshots? Some of the bosses look pretty cool though, and maybe folks wouldn't want to see those before they're there (I think if you want to post a slew of pics AFTER the week is officially over ie: Sunday, who can complain then?). Thats one thing I always liked about this game, but I guess a bunch of other games do that, too. As for your own game development, yes, being able to EASILY see if a weapon is better / how much better is a huge plus. I always liked the way that Final Fantasy III did it, too, but that didn't take into account things like "Agility Decreases," and stinky Earthbound didn't either. I was using the Casey Bat for a LONG time because I didn't realize / KNOW that the Hit % drops EXTRAORDINARILY while the ATK Power increases. Thumbs down to that. Random Encounters seem to have worn thin on a lot of people, too. I don't mind them too much, but games like Tales of Symphonia, Arc Rise Fantasia, and other "modern" RPGs have shown how much "better" it is to have 3D models walking around so you can avoid them, or attack them from behind to get the jump on them. |
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Posted: 12/03/13, 01:38:19 |
- Edited by |
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on: 12/03/13, 01:39:10 |
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Posted: 12/03/13, 02:12:03 |
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Posted: 12/03/13, 02:15:27 |
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Mr_Mustache said:@DapperDave
Hmm..I guess there is no issue with screenshots? Some of the bosses look pretty cool though, and maybe folks wouldn't want to see those before they're there (I think if you want to post a slew of pics AFTER the week is officially over ie: Sunday, who can complain then?). Thats one thing I always liked about this game, but I guess a bunch of other games do that, too.
As for your own game development, yes, being able to EASILY see if a weapon is better / how much better is a huge plus. I always liked the way that Final Fantasy III did it, too, but that didn't take into account things like "Agility Decreases," and stinky Earthbound didn't either. I was using the Casey Bat for a LONG time because I didn't realize / KNOW that the Hit % drops EXTRAORDINARILY while the ATK Power increases. Thumbs down to that.
Random Encounters seem to have worn thin on a lot of people, too. I don't mind them too much, but games like Tales of Symphonia, Arc Rise Fantasia, and other "modern" RPGs have shown how much "better" it is to have 3D models walking around so you can avoid them, or attack them from behind to get the jump on them. The way I'm handling it is pretty much like FF3. When you point to a weapon or armor in a shop it gives arrows indicating whether it's better or worse. But also like FF3 it doesn't show special properties of that weapon. To see those, you can press an info button which gives the attack/defense power all of it's properties, and a description of the item for flavor. Enemy encounters are handled like Earthbound where you can see the enemy which will try and pursue you if you get close enough. When contact is made one of several possible encounter groups for that enemy is called. Further enemies cannot join in. |
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Posted: 12/03/13, 02:45:59 |
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Posted: 12/03/13, 13:22:22 |
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Posted: 12/03/13, 14:35:43 |
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