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Gunman Clive (Nintendo 3DS eShop) discussion [game]
 
7.86/10 from 16 user ratings

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Gunman Clive (Nintendo 3DS eShop) Review (8.1)  by  

END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.

Tomorrow will see the release of Gunman Clive on the eShop. What is Gunman Clive, you ask? Well, it's a port of a phone game.

A pretty fucking awesome phone game.


What's the big deal?

Well, if that trailer hasn't convinced you, it's heavily inspired by Mega Man, as well as Castlevania, Super Mario Bros, Contra and Donkey Kong Country.

The eShop release will be the first time the game can be played the way it's meant to be played: with buttons.

And in an unprecedented move, as far as I know: it will be released for the same price as on iOS. Only $2!

Can't wait!

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Posted: 12/20/12, 05:56:39  - Edited by 
 on: 12/20/12, 06:02:10
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@nate38

It's a money spider. It takes all the money. Making our stuff cost more.

I think.


@Zero

Actually I think those are British coins, I can make out 'twenty pence' on the lower coin. Our dollar is shiny and gold. With Kangaroos.

Posted: 01/05/13, 03:35:41
@Shadowlink
I can't stand Australians having to pay more for EVERYTHING.
Posted: 01/05/13, 05:32:57
No one else had a problem downloading this game? Only me then?

Hmph.
Posted: 01/05/13, 17:47:53
GameDadGrant said:
No one else had a problem downloading this game? Only me then?

Hmph.
I just downloaded it... sorry, man :/

It's impressive that this game is only a 2-man effort! For a budget title ($2), this sucker's pretty good
Posted: 01/06/13, 21:18:15
Wow, I managed to not pay attention to this at all, but I finally watched the video. Not only does it look great, that was a really fun trailer. I can not imagine playing that on a phone. I'm definitely getting this today. And I just downloaded Unchained Blades, I need a bigger SD card!
Posted: 01/06/13, 21:40:30
Koovaps said:
Wow, I managed to not pay attention to this at all, but I finally watched the video. Not only does it look great, that was a really fun trailer. I can not imagine playing that on a phone. I'm definitely getting this today. And I just downloaded Unchained Blades, I need a bigger SD card!

Yeah, this thread was my first time hearing about the game. I've done a few stages and am really taking a liking to it - the gameplay, presentation, level design, music - it's all so polished! I really hope there's a sequel in the works


EDIT: From his interview w/ Nintendo World Report:

There's been a lot of indie platformers that try a bit too hard to add a twist to the genre or rely on gimmicks to stand out. Sometimes it works great but sometimes it just feels forced and arbitrary and not particularly fun. So I wanted to make something very straightforward and just focus on making it as good as my ability would allow.

Amen! I really like this guy...

NWR: You're hoping to release Gunman Clive at the same $1.99 price point it sells for on iOS. In most situations, the 3DS version has sold for more than its competition. Why are you attempting that same price?

BH: I'm not really a big fan of the $1-2 app business model, and I don't really have any data on eShop sales to judge whether or not it's a good idea to go that low. But having had the same game available for months on other platforms for that price it would feel weird to have a premium price on 3DS.

NWR: Difficulty is always an interesting aspect of action platformers, with many recent titles skewing for an older, nostalgia-infused difficulty. Where does Gunman Clive fall?

BH: It's not designed to be an extremely hard game but it should still be a decent challenge for most gamers. That being said, in some ways it's closer to retro games than some modern platformers known for their difficulty. The levels are fairly long without any checkpoints. A lot of indie platformers focus more on extremely hard, extremely small challenges, which I'm not very fond of. While it can get frustrating when you're pushed back too far and have to replay a big chunk of the level; if it's all isolated challenges with checkpoints everywhere there's very little tension.


Huge bromance coming on...
Posted: 01/06/13, 21:45:33  - Edited by 
 on: 01/06/13, 22:00:57
@thefly

Great info! I haven't been paying attention to NWR either. I guess I've actually been playing more games than reading about them, which is rare for me. And from the sound of it, I like this guy a bunch too!
Posted: 01/06/13, 22:03:51
thefly said:
The levels are fairly long without any checkpoints.

I know this is from the developer himself but um... the levels are not long AT ALL. Most are like a minute or two long, tops. So the "checkpoints" (which is to say the end of each level) are pretty frequent really.
Posted: 01/06/13, 22:21:30
Zero said:
thefly said:
The levels are fairly long without any checkpoints.

I know this is from the developer himself but um... the levels are not long AT ALL. Most are like a minute or two long, tops. So the "checkpoints" (which is to say the end of each level) are pretty frequent really.

While I agree the levels are not as extensive as the ones in your average Mega Man game, in context it is to show a predilection to that style of platform gaming as opposed to the Super Meat Boy/ VVVVVV variety (which isn't to say those aren't quality games, but I definitely have a stronger preference for the former).
Posted: 01/06/13, 22:35:43
@Zero

Maybe he means the levels are long compared to other indie-developed games?

I seem to recall the old-school Mega Man and even Super Mario Bros. stages being about a minute or two long, at most. (assuming you didn't die, of course)

EDIT: Finally got the eShop working again on my 3DS (still have no idea what the problem was). I'll be checking this game out post-haste.
Posted: 01/06/13, 22:43:05  - Edited by 
 on: 01/06/13, 22:50:32
Old school Mega Man levels were not this short! Maybe on GameBoy. And lots of indie platformers have much longer runs in between checkpoints than Gunman Clive... NyxQuest, Mutant Mudds, Mighty Switch Force, etc. I mean I sort of get what he is saying, but his levels feel very short to me, the only thing much shorter is the single screen stuff like the aforementioned VVVVVV.
Posted: 01/06/13, 23:09:50
@Zero

Yeah, now that I've actually played the game? I agree with you. The checkpoints are fairly close to each other. The individual stages aren't all that long at all!

By the way, what difficulty are you guys playing this on? I bumped it up to 'Hard' right from the get-go. HARDCORE.
Posted: 01/06/13, 23:17:15
@GameDadGrant

Normal for me. I'm weaksauce! Just played through the first boss. I really like this game! I love the style and the controls are great.
Posted: 01/06/13, 23:21:45
@Koovaps

I just beat the first boss, too! (fist bump)

Yeah, the art style is cool - perfect for the game, and the controls are pretty solid. A little floaty with the jumps, but still quite good.
Posted: 01/06/13, 23:32:14
Glad to hear you got the game, GameDad!

As for me, I just dun beat it Sure it's short, but unlike a lot of newer retro-style games, I feel that Gunman Clive really has that "pick-up-and-play" element about it that I get with a lot of the classic NES stuff; this game is easily worth its 2 bucks! As a matter of fact, upon finishing I went through about a third of the game again

Typically, I have all of my digital games spread across various folders. Think I'm gonna keep this one on the home screen, though...


@GameDadGrant - I started on easy Don't judge me! Since I knew it was going to be such a short experience, I wanted to work my way up through the difficulties to sorta, in my own special way, extend the game's length
Posted: 01/06/13, 23:32:49  - Edited by 
 on: 01/06/13, 23:39:47
I played through on normal, and then again on normal with the secret character, and now I started on hard with the girl.
Posted: 01/07/13, 00:09:41
Just finished on normal as Clive as well. I love this game! This is perfect bite-sized gaming for me. I'll definitely play through as Ms. Johnson and the secret character later.
Posted: 01/07/13, 00:25:36
Yeah, I love that they Peach-ified Ms. Johnson, giving her that floaty mechanic from Mario 2. It really is a solid little game all around and a worthwhile purchase for any fan of NES action titles. I read somewhere that there's a speedrun achievement in place, too. Hmmm..... must undergo further research.....
Posted: 01/07/13, 00:44:23
I'm still chipping away at this game. It's a nice distraction. I made it past the first boss and the second round of levels are a bit trickier.
Posted: 01/07/13, 02:05:40
Zero said:
I started on hard with the girl.

Giggidy.
Posted: 01/07/13, 02:14:08
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