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Is Miyamoto interfering too much with other teams' games? [roundtable]
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Those who've been following Nintendo development lately know that Shigeru Miyamoto tends to "upend the tea table" at times. But for all the guy's solid contributions to Nintendo, a few of his recent interferences have left me scratching my head. It seems to have started with Super Mario Galaxy 2. Rosalina's storybook in the original Galaxy was an element that a lot of players enjoyed (even if it would've been nice to be able to skip it), and while SMG2 gets to the action in a quicker way, many feel that some of the charm is lost when that extra bit of atmosphere/backstory is missing. As it turns out, Miyamoto vetoed the idea of more story in Galaxy 2. A snippet: But does he really agree with his boss, or has Koizumi just been overruled? In an interview with Wired.com in 2007, Koizumi said that he’s been trying to sneak bits of story into Mario and Zelda games for his entire career at Nintendo, even as Miyamoto has been trying to keep them out.
I told Miyamoto about what Koizumi had said, and he looked slightly taken aback.
“He said that?”
“Yes.”
“Well, I put a stop to that at the beginning, this time,” he said, and for emphasis punched the air with his fist.Super Mario Galaxy's backstory added some development to Rosalina, but was it necessary? Shiggy says no.Now, I realize that story in Mario is a bit of a split subject, as many players feel SMG2's focus on platforming led to an ultimately stronger game that had better pacing. But it wasn't until a few months later where another platformer released that had some Miyamoto interference... After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was "blowing" when he created dust clouds. The "blow" mechanic used in Donkey Kong Country Returns was born from this off-handed remark.As it turns out, Miyamoto told Retro to put the blowing mechanic into Donkey Kong Country Returns. As much as I loved the game, I think the blowing was far too stop-and-go and unnecessary when you already had a much more visceral (and DK-ish) move with the ground slap. Eh.The main reason for this thread, though, is the recent talk of Miyamoto's involvement with Paper Mario: Sticker Star. From the latest Iwata Asks... Iwata: Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about?
Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.
Iwata: That's a difficult task. In some ways that would be the exact opposite direction from recent games in the series.And now the consistently hilarious Bowser has no lines at all.Now, I know the guy created Mario, but the fact that he's poking his way into second party titles--RPGs, no less--and imposing some major rules like "No original characters" (PMSS has only a single one) and "Do we really need a story?" seems awfully invasive and myopic. On a side note, Yokota (Galaxy's outstanding composer) wanted to fully orchestrate the OoT 3D soundtrack, and Kondo told him to simply make it sound identical to the N64 version. So what do you guys think? Has Miyamoto gone mad with power? Is the rigid conservatism of Nintendo damaging the quality of its games? URL to share (right click and copy)
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11/29/12, 18:56 Edited: 11/29/12, 18:59
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Secret_Tunnel said: I think that was a good move. OoT's music holds up just fine; the graphics were the only thing that needed to be updated.
Ehhh, I dunno. I can understand the purist viewpoint since I feel that way about a lot of things, but OoT 3D was meant to be a remake, so if they were going to add/enhance stuff, they might as well go all out. I'm not saying to put in completely new melodies, but it's clear to me that the N64 OoT was going for an "orchestral" feel (rather than something inherently electronic like, say, Metroid Prime). I see no issue with replacing synth french horns with real ones, honestly, and seeing as how Yokoto is a musical genius, it would've made OoT feel even more grand. Guillaume said:As far as I'm concerned, no Nintendo game in recent memory has turned out awful, right? We talk about Miyamoto "interfering" with game development but who's to say the games would have turned out as well as they did without his supervision?
As for the phrasing "other team's games", the way I understand it Miyamoto doesn't have a team, he supervises all/most teams. He's a producer. That's a good point--he's likely responsible for a lot of GOOD decisions that we just aren't privy to. But I think he could loosen the reigns a bit; there's a difference between "What if this mechanic worked like this instead" and "Can you guys make your RPG not have any story or original characters?" |
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Hinph said: I just want the best aspects of LTTP mixed with the best aspects of the modern Zelda games plus a dash of something new and special so that I can finally have a new favorite game of all time. |
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