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Trine 2: Director's Cut (Wii U eShop) discussion [game]
8.54/10 from 9 user ratings

Welcome to the official discussion thread for Trine 2: Director's Cut on the Wii U!

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Trine 2: Director's Cut (Nintendo Wii U eShop) Review (8.7)  by  

So, did anyone else buy this game? The $20 price tag may seem steep for a downloadable title, but it seems pretty sweet so far. It's beautiful and is a very nice blend of 2D platforming / puzzles with a bit of combat thrown in the mix.

Also it is up to 3 player online co-op. Let's play together!!!

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Posted: 11/21/12, 06:42:33  - Edited by 
 on: 04/08/13, 01:25:55
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Oh. Weird, it must be grabbing something different than the review stuff grabs for some reason, that is reading with the Wii U eShop in the title. I'll have to go fix that.

I fixed it, though I'm a bit confused about how that happened to begin with anyway, none of that other Wii U eShop game discussion threads did that. But I changed the normal name in the database to match the display name so I think it should be ok moving forward?

Posted: 11/24/12, 18:47:19  - Edited by 
 on: 11/24/12, 18:55:08
Looks fine now! That is weird!
Posted: 11/25/12, 00:09:19
Wanna buy this so I can play first online game ever with my bro.
Posted: 11/25/12, 00:12:56
Finished the main game. It's pretty good and meaty, though I do have a few complaints that drag it down from SPECTACULAR level.

Going to crack into the "Goblin Menace" additional content soon. Supposedly it is also pretty meaty.
Posted: 12/13/12, 08:18:48
Have played this for a couple hours now, and it's okay. It is pretty to see in motion, and I enjoy the puzzles. The controls are frustrating though, specifically, how floaty the characters are. I am never quite sure if I will land a jump, if my character will stick to a ledge and climb that extra last step over the top, or fall on some spikes. But it's worth the cost of entry.
Posted: 12/13/12, 16:02:19
Yes the controls are a weak point. I think I will review this game eventually so I will probably get into likes and dislikes a bit more. But I definitely agree on the controls.
Posted: 12/13/12, 17:24:03
Yeah, from what I played of the PS3 version, it's almost as floaty as Little Big Planet.
Posted: 12/13/12, 17:49:31
Finished the Goblin Horde extra. It was a good addition, though a few of the "puzzles" were a bit too obtuse. Environments were amazing though, the main game already looked awesome, these environments manage to look even better.

Still dislike the controls, and the obtuseness of some of the puzzles. Otherwise it's a pretty great game.

Will probably review the game, so will save my full thoughts until then.

PS. I was sitting here like half paying attention thinking "man, the credits are INSANELY LONG for this type of game" and then I finally realized that they loop. WTH, who does looping credits?!
Posted: 12/19/12, 08:20:48  - Edited by 
 on: 12/19/12, 08:30:40
Apparently the Wii U version is outselling the other console versions... although this could just be because it is one of the few launch games. They are "happy" with the Wii U sales and "not happy" with the XBLA/PSN sales.

Joel here - just to comment on this, Mikael probably should've said just "well". That's what he/we mean. :) I can't disclose sales numbers as per Nintendo's policy (not that we'd be the first in line to do that anyway), but we are happy with them. And by contrast we are not happy with the XBLA/PSN numbers - it seems like they are very hit-driven nowadays and only the top-3 or top-10 games really sell well unless there's a huge marketing budget attached or similar hype garnered through other means. Quality by itself doesn't seem to matter much. This is bad news for us because quality is our strongest weapon in the marketing/quality/positioning triangle.

Anyhow I'm fairly confident in saying that Wii U will be our best console platform. Whether it's the "launch effect" or eShop's better visibility, or the general quality of the game and the great word of mouth - thanks to everybody! - or sheer luck, I don't know - but we'll take it. :)

- Joel, Frozenbyte team, developers of Trine 2: Director's Cut
Posted: 12/30/12, 20:05:59
So, since the game s updated to have game pad voice chat, i bought the game. I didn't play it yet because I'm waiting to play it with someone online with voice chat. Anyone here have it that wants to coop it wii me? This game is three people online right? I want to get a game going..
Posted: 02/03/13, 15:10:07
Wait, the update is actually up??
Posted: 02/04/13, 07:27:42
@carlosrox yeah, that is why i bought the game.

I got to play online coop with someone yesterday who used the mic. i had to adjust some in-game volume settings, but in the end we were chatting flawlessly without lag. It was my first time playing and this was his 93572876826 time playing so this kid (i believe he was a teenager) was helping me out a lot with the game. Like, i didnt know the blue orbs were exp and that you could level up. I thought the game was strictly puzzle solving.

Anyway, if you have the game, Carlosrox, i would like to play online coop with you and chat. It uses just the gamepad and it is flawless (like all online games should be).
Posted: 02/04/13, 16:47:25
Different version, but Trine 2 is $3.74 on Steam at the moment.
Posted: 02/15/13, 05:33:22
Wow this is great for future releases by them on the eShop and should lure other indie developers to develop for the Wii U.
Posted: 02/15/13, 05:36:34
OMG it DOES use the gamepad mic??

Sorry I didn't see this message. Maybe we can play with my bro too? We're pretty good at the game. Sometimes when we really synchronize we do some really really cool shit.

How far along are you?

Oh man, I'm definitely gonna start playing again now that I know update is out AND it used the damn gamepad mic! That's soooooooo awesome!!

Edit: 2 players kinda seems like the best experience though. Being able to switch between all characters easier is probably best. I did 3 players once when this asshat I don't even know on my list intruded on me and my bro's game (to be fair, it's not really his fault...but he sucked badly and just joined with no warning...tho I guess there's no way to warn easily...). It's really hard to coordinate with 3 people, and switching characters is a nightmare. But if we all have mics now it could be pretty cool.

We should do some NW 3 players!!!
Posted: 02/15/13, 14:03:37  - Edited by 
 on: 02/15/13, 14:06:16
I'm kind of surprised so many people here are liking this game so much.

I'm not really a platform gamer, however I honestly found Trine and what little I played of Trine 2 to be relatively boring games. The aesthetic is amazing. I played through the entire first game not even paying attention to what I was doing (until the MASSIVE difficulty spike on the last level) and just enjoying the scenery... which was well worth the money. Honestly these games are arguably the most beautiful I've ever seen in 25 years of gaming.

When I got Trine 2 at launch, probably because I'd already played the first game fully (almost 2 times actually), the visual splendor of the game didn't hold me as much as it did the first time and I payed more attention to what I was actually doing. It's not that it's bad, not by any means, it's just not all that interesting outside of the aforementioned mind blowingly well executed visuals. The gameplay just feels very generic.

That said if this is your first experience with Trine, like me you will probably play through the entire game just to look at the visuals. Imagine if you took Nintendo's grasp of how to make a compelling platformer and let Frozenbyte do the visuals. It would be the most amazing 2D platformer ever made.
Posted: 02/15/13, 16:25:09
Still working my way through this steadily, but this game has really clicked with me in the final third. The puzzles are much trickier, and have an almost Zelda-like design to them requiring careful use of skills. I think the first half of the game, while visually stunning felt like a by the numbers platform puzzler which caused me to drop it in favor of other games.

The fights still suck though. Do some damage, die, do some more damage, rinse repeat.

Looking forward to the even more stunning and tough expansion levels. This really is one of the best looking games ever made.
Posted: 07/10/13, 02:47:21
Why do you have to die? Especially with more than 1 player you can do some fantastic stuff. The game rewards creativity playing with and bending the rules.
Posted: 07/10/13, 08:51:41
My problem with most of the puzzles is most of them were easy, but occasionally you would just come across one that gave you no hint of what to do at all. When it came to that point I just started manipulating physics to my own benefit.
Posted: 07/10/13, 09:50:51
carlosrox said:
Why do you have to die? Especially with more than 1 player you can do some fantastic stuff. The game rewards creativity playing with and bending the rules.
I'm playing single player. Since restart points are generally a few seconds away and progress in fights is saved even when you die, the most straightforward way is to get a few hits in with the sword/hammer, die then come back again.

I have won a few times with the girl using stealth and her bow, but as the enemies are so quick trying to use the wizard solo never works.
Posted: 07/10/13, 23:08:50
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