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Batman: Arkham City: Armored Edition (Wii U) discussion [game]
 
9.29/10 from 10 user ratings

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Batman: Arkham City: Armored Edition (Nintendo Wii U) Review (9.6)  by  

Fired this bad boy up last night, and it is a lot more button mashy than I expected..but is it supposed to be?

I know a lot of people are PASSIONATE about this series, and I would enjoy some help, but PLEASE no spoilers or even almost-spoilers. We can use this, for the time being, for general questions and answers, that would be great.


Q: The Riddler trophy deals; how do I trigger them / get them? I see some discs on top of roofs, does that do ANYTHING?
A: Discs are pressure pads, you activate them by standing on them. Riddler trophies are often locked up with little puzzles. Depending what gadgets/upgrades you have you may not be able to get some but that's the only way in which they are locked off.

Q: Where the heck am I going? Is there an easier way to figure this out? Do I just go towards the Green?
A: You have one active waypoint at time. Bring up your map and you can set it to a specifc quest, or just a random spot if you like. The main story is progressed via the large green exclamation point within a hexagon icon IIRC.

Q: Am I REALLY just punching, kicking, and countering? Is there a better way to do combos?
A: Initially, yes. Once you get to a combo of 8 you can initiate special moves which are activated by pressing 2 buttons at the same time. These include an instant KO move, an area of effect stun, and a disarm combo. You can also use gadgets by various button combos. The majority of your gadgets can be used in combat. Consult your upgrades screen to learn what abilities you have as well as your control diagram to see the gadget commands.

Q: Are there some shorthand commands that I can do better? I feel pretty clueless w/ my utility belt.
A: I'm not sure on this. The touchscreen interface might change it up a bit but in other versions you could quickly switch between all of your gadgets. Nothing was ever more than 2 d pad presses away.

Q: What if I see a trophy I can't get?
A: Scan it, and it will be marked on your map.

Q: Can you scan ALL the time? I've already scanned SOME stuff, but only when I was prompted.
A: Early on you aren't able to scan at will but there comes a point where you are able to. It'll just sort of happen.

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Posted: 11/20/12, 01:12:20  - Edited by 
 on: 11/23/12, 19:57:42
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Stephen said:
If I was playing Pokemon and was sending out grass types to fight fire types and getting my ass handed to me would you agree the game is at fault?

Game's broken. Thats why I don't play that mess. (Somewhat related, just got some Fire Weapons in Breath of Fire II and they stink against a lot of guys. Blahhhh. Really regretting spending a ton of dough for these things.)
Posted: 12/13/13, 13:49:07  - Edited by 
 on: 12/13/13, 13:49:23
Yeah the Ground Takedown is a special thing that you only do when you have time/space for it. It's a risk/reward move, unlike the throws which I think make you invulnerable for a moment.

I never really had a problem with the combat in City. I think the stealth arenas were better designed in Asylum, but really they were all very similar. In City you had more variety, and I think I recall using things like the smoke bomb more. Then again, I also remember falling from buildings a lot more, and having to clumsily sort of make my way back to the top.
Posted: 12/13/13, 17:58:34
@PogueSquadron

You can use your Grapnel Gun like EVERYWHERE in that game. And jumping off buildings to do an awesome Glide Kick is the best!
Posted: 12/13/13, 22:28:16
To be clear i'm not complaing about the ground takedown, i'm complaining about the combat being inconsistent. Why I get stuck in some animations and not others is absolutely crazy. Yes it has pretty much the same combat to Asyum but because it has more large fights, the flaws are more noticeable for me.
Posted: 12/14/13, 01:58:10
@Pokefreak911

But it's not inconsistent. The rules function the same in each and every fight. Ground takedown leaves you vulnerable, the special combo takedown doesn't. We are getting pretty far off point here. Initially this was triggered by you saying Asylum is better. That's fine to have a preference but you also need to be clear about your reasons. It's pretty clear to me that Asylum has easier combat and for you that makes the game better. To me though, the notion that a game is easier means it is better is sketchy.
Posted: 12/14/13, 02:11:02
@Pokefreak911

You must be doing something wrong, honestly. Maybe Origins ""fixed"" some stuff, but I KNOW that I can get into some "animations" (ie: Instant Takedown) and I KNOW I'm invulnerable at that point (does that really make sense though? Why shouldn't someone be able to smack your face while you're breaking someone's arm??).

I don't know what the main complaint is. Don't try for wacky stuff if there are a ton of guys around. And if there ARE a ton of guys around, you have a bunch of options, like a 3x Counter, or some of your Special Combo Takedowns, like sending the BATS down, or whatever. If you're using Catwoman, I KNOW she has a whip thing that clears out everyone around her. C'mon, man.
Posted: 12/15/13, 00:25:08
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