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Batman: Arkham City: Armored Edition (Wii U) discussion [game]
 
Batman: Arkham City: Armored Edition on the Wii U
9.29/10 from 10 user ratings

Welcome to the official discussion thread for Batman: Arkham City: Armored Edition on the Wii U!

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Batman: Arkham City: Armored Edition (Nintendo Wii U) Review (9.6)  by  

Fired this bad boy up last night, and it is a lot more button mashy than I expected..but is it supposed to be?

I know a lot of people are PASSIONATE about this series, and I would enjoy some help, but PLEASE no spoilers or even almost-spoilers. We can use this, for the time being, for general questions and answers, that would be great.


Q: The Riddler trophy deals; how do I trigger them / get them? I see some discs on top of roofs, does that do ANYTHING?
A: Discs are pressure pads, you activate them by standing on them. Riddler trophies are often locked up with little puzzles. Depending what gadgets/upgrades you have you may not be able to get some but that's the only way in which they are locked off.

Q: Where the heck am I going? Is there an easier way to figure this out? Do I just go towards the Green?
A: You have one active waypoint at time. Bring up your map and you can set it to a specifc quest, or just a random spot if you like. The main story is progressed via the large green exclamation point within a hexagon icon IIRC.

Q: Am I REALLY just punching, kicking, and countering? Is there a better way to do combos?
A: Initially, yes. Once you get to a combo of 8 you can initiate special moves which are activated by pressing 2 buttons at the same time. These include an instant KO move, an area of effect stun, and a disarm combo. You can also use gadgets by various button combos. The majority of your gadgets can be used in combat. Consult your upgrades screen to learn what abilities you have as well as your control diagram to see the gadget commands.

Q: Are there some shorthand commands that I can do better? I feel pretty clueless w/ my utility belt.
A: I'm not sure on this. The touchscreen interface might change it up a bit but in other versions you could quickly switch between all of your gadgets. Nothing was ever more than 2 d pad presses away.

Q: What if I see a trophy I can't get?
A: Scan it, and it will be marked on your map.

Q: Can you scan ALL the time? I've already scanned SOME stuff, but only when I was prompted.
A: Early on you aren't able to scan at will but there comes a point where you are able to. It'll just sort of happen.

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11/20/12, 01:12    Edited: 11/23/12, 19:57
 
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@Pokefreak911

Uh no? The systems are the same across both games. Stealth/predator sections and combat sections. Combat is more frequent through both due to it being quick. The biggest difference is the structure.
12/13/13, 03:32   
@Stephen
You cannot tell me that Asylum did not have a greater focus on stealth and even when it had normal combat, the fights were much smaller compared to the large scale messes that were AC fights.
12/13/13, 04:19   
@Pokefreak911

A greater focus on stealth is pretty ambiguous. Do you mean that there were more stealth sections? I don't think that's true. Asylum had 1-2 per zone just like City does. CIty had you roaming around the map though where you would encounter armed enemies that were not scripted so if anything City had more potential for stealth gameplay. Plus City had a couple boss fights involving stealth that Asylum just didn't have.

The fights scaled up in accordance with Batman's abilities. Being able to takedown multiple enemies or disarm enemies meant that you could have larger encounters and have them be manageable. If anything, they were more manageable in City because of that. In Asylum you had to be on the enemies that had the guns constantly.
12/13/13, 04:38   
I bought this game for $9. I don't care for Batman, or really know anything about this game, but I figured for the price it was worth a go. Maybe it'll make for a little mindless fun, similar to the beat-em-ups on the S/NES.
12/13/13, 04:45   
@Stephen
I can only speak from my experience, but I had more fun with the stealth in Asylum than in City. Areas were better designed as well. Combat frustrated me beyond belief in City because of how broken it was. The fight with Joker in the Steel Mill was especially frustrating.
12/13/13, 04:50   
@Stephen
Oh? I've seen a lot of impression on Arkham City and most would agree Asylum is the better game. Evidently, City does have it fans though.
12/13/13, 04:53   
@Pokefreak911

Hmm maybe if you aren't working the system to its fullest potential City would be more frustrating. I've completed all the challenge rooms in each of the Arkham games and in my experience Asylum had the loosest combat.

@anon_mastermind

There are a lot of City fans. Asylum fans in my experience are the vocal minority.
12/13/13, 05:02   
@Stephen
You cannot tell me that the quick fire weapons auto targeting to the hardest enemy is a good idea in any way. Asylum may have the loosest combat, but I felt a hell of a lot more like Batman in it.
12/13/13, 05:28   
@Pokefreak911

Quickfire weapons target to who you are looking at. The only auto-targetting is if there are multiple enemies where you are looking.
12/13/13, 05:40   
@Stephen
Which in a large combat situation there always are. And considering those are the main situations where you want to use it they often end up being very little help when you have Armored, Shield, Twin Dudes or Titan Thugs.
12/13/13, 05:44   
@Pokefreak911

Well yeah those enemies you have to approach differently. That's kind of the point of them. To give combat a dynamic beyond mash x and chuck batarangs. That's simply the wrong approach.
12/13/13, 05:52   
@Stephen
But the whole system revolves around keeping your combo multiplier which you do with using the quick fire weapons to keep it going. Having half of your combat moves rendered useless is absolutely horrible. If they wanted a deeper combat then let me cancel Animations, let me choose in the midst of combat who to target with the quickfire. Allow me to not get stuck in the beat down animation for no reason whatsoever.
12/13/13, 05:57   
@Pokefreak911

Enemies don't attack when you get in animations except for maybe the titans. Quickfire weapons though are not necessary. I use them extremely rarely. I'd say 90% of my fights are done without a single use of a gadget.
12/13/13, 06:05   
@Stephen
Ever tried a Ground Takedown? How about accidentally because you are trying to quickfire a weapon and hit the wrong button by mistake? What about the big guys who you auto beat down when attack them? Things like that are broken.
And i'm glad you don't use them, but I do. A good combat system should force you to make use of everything instead of making half the stuff useless.
12/13/13, 07:00   
@Pokefreak911

Oh the ground takedown absolutely makes you vulnerable. That's intended otherwise you could just knock one guy down, take him, and repeat the process. The wrong button thing seems like an issue on your end as ground takedown is R+Y where all the gadgets use L+face button (except the ice grenade which double tap R). None of that matters though because it is exactly the same in Asylum. Gadgets are meant more for the stealth sections and the general progression of the game. The combat system does make you branch out but it's done so through various moves and special combos. Even if all that didn't apply then you still get to this point where you can use gadgets and be effective in combat. That was true for both Asylum and City.

To be clear, I'm not saying these opinions are wrong or anything. I am just saying you cannot use them to say that Asylum is better because it is the exact same. The only difference is that Asylum didn't ask as much from you in the combat.
12/13/13, 09:17   
@Stephen
But the thing is, Asylum never had you experience them because the only time it threw a bunch of people at you was in Boss fights and before the end of the game, otherwise it was smaller encounters that were leagues more satisfying.
And I get why it makes you vulnerable, but I do not get why you cannot interrupt the animation. You can interrupt the beat down animation but not that one? Crazy.
12/13/13, 09:59   
@Pokefreak911

Because you are being penalized for going for that move at an inopportune time. It's not meant to be a go to move to resolve conflicts it is more of a way to keep combos going if you have knocked everyone down and have no one to strike or counter. You shouldn't be going for it at all if you are up against 5 guys or more. That's exactly the same as Asylum. If what you are saying is that you like Asylum more because the combat is easier then I guess I cannot fault you for that but I think you are missing a good deal of the combat system if you are routinely getting mad because you keep trying to go for ground takedowns when you are in large encounters.

As for why you can't interrupt the animation it is for exactly that reason. You shouldn't be going for it. You can interrupt the beatdown animation (which is a bit of a misnomer as each strike is technically a separate input) because you are expected to use the beatdown to take down the armored enemies and other enemies will attempt to interrupt that. The ground takedown is never required in combat unless everyone is down. It's like how the aerial attack can be interrupted on any enemy but the shield wielding guys. The game encourages you to play it properly.
12/13/13, 10:19   
@Stephen
'Properly' is a terrible word to use because it assumes you understand the developer intent.
12/13/13, 13:17   
@Mop it up

9 bucks? Holy poop.

@Pokefreak911

What the heck does "broken" mean? I went through this entire game with screen tearing and broken gameplay BLISSFULLY unaware, and its the (second) best game on Wii U. What do I know??

ref=id=8914&pagenumber=6#374077]@Pokefreak911[/ref]

You're "getting stuck" in Beatdown because you're pressing YYYYYYY. You can back out of that, too, and your multiplier will climb. Evading doesn't drop your multiplier. I can't believe someone is complaining about City, the game is beefola!

@Stephen
@Pokefreak911

Is the complaint here about the Ground Takedown? You gotta go for that when its clear and open. Think of it in wrestling terms: you don't go for the cover with two guys hovering above you, of COURSE you're not going to get the Pin.
12/13/13, 13:23   
@Pokefreak911

If I was playing Pokemon and was sending out grass types to fight fire types and getting my ass handed to me would you agree the game is at fault? When you get cracked in the dome for the 10th time after going for ground takedowns you might start to hear a voice say 'it's not very effective'. You can absolutely infer from mechanics how the developer intends for you to play.
12/13/13, 13:31   
Edited: 12/13/13, 13:33
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