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Are YOU a Chicago-style gamer? Or the boring kind? [roundtable]
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Most of you should know what I mean, but the essence of Chicago-style multiplayer gaming, to me, is just simply this: Live to Grief. The converse wouldn't even hold, because even dying is but a small price to pay for a good rage-inducing grief. So share your stories of multiplayer assholery! Share them, I say. For only a Chicago-style gamer can truly understand (or perhaps even tolerate) another Chicago-style gamer. I shall start. Need For Speed, the first - PS1: My brother is a racing aficionado, so he was attracted to this (surprisingly playable) EA racer. As was I, for the collision physics were positively exquisite. It was technically a 'racing' game, but for me, it was a griefing game. More specifically, a fishtailing game. Winning meant nothing to me. My only goal in playing Need For Speed 1 was to slowly push the back of the opponent's car to the side with my hood, until his racing line dissolved into a glorious fishtailing spinout. So satisfying. And that is what the game became about for us. He would try to win by racing, and I would be attempting to spin him out at every step. One of the earliest examples of asymmetrical multiplayer, you might say. And, sure, a particularly good fishtail might have resulted in my victory, which would allow for a nice bout of trash-talking, but what it was really about for me was the pleasure of the corruption and destruction of the earnest efforts of another. Because, yes, good guys should finish last. Your turn! Confess! URL to share (right click and copy)
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10/27/12, 18:52 Edited: 10/27/12, 20:09
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HA HA HA HA HA HA HA HA. This is the best. I think we define CHICAGO STYLE (all caps) slightly differently, but the end result is pretty similar. To me CHICAGO STYLE kind of means something like... not overly serious? Not always so "goal-oriented" but more about enjoying the moment? Willing to just sit around and mess with the mechanics of a game and see what you can break? And this will often naturally lead to chaos, and griefing of course, whether the intention was there to begin with or not. CHICAGO STYLE gamers don't play by the rules, we make the rules baby. And then we break the rules all over again. I'm assuming the discussion on Baby Park spurred this on. When it came up in chat last night (too bad you weren't there) it instantly clicked in my mind. Of course some people will hate on Baby Park, it throws out their precious structure and creates complete chaos. Mind you, I complain a lot about not liking the racing / item balance in newer Mario Kart games, but that's because I miss the feel of "racing" as a whole that existed in the older Mario Kart games. I certainly don't mind one track built for item chaos. I probably wouldn't even mind a whole game built for item chaos, if it wasn't replacing something that I loved. My Chicago style gaming story involves the ultimate Chicago style game, The Legend of Zelda: Four Swords Adventures. And it's not so much a story as a description of how we would play the game. It was usually me, my brother, and 2 of my cousins, and we would spend upwards of an hour finishing each stage that, if you actually focused, you could probably finish in 15 or 20 minutes or so. Because every single room turned into a warzone, and no one was willing to move on until we got our fill. And even when we thought we were willing to move on, someone would say "ok come on guys, let's go" and everyone would run to the edge of the screen and then they would grab a bomb and throw it at those sitting ducks. And don't even get me started on the rooms with bomb plants everywhere, those... man. We could spend a good 20 minutes in a single room just bombing the heck out of each other. The thing is, no one ever agreed to play this way, it just came naturally for us. And I sort of assumed that this is how everyone played the game. And I've found out since, after playing with others, that some people actually like to coordinate things better and work together (ha!) more and get things done in a timely manner. It's confusing. In fact, that seems more like breaking the game to me than playing it CHICAGO STYLE, because the mechanics were clearly built to induce chaos. I also remember us taking a long time with Final Fantasy: Crystal Chronicles stages, which were not built for chaos, but we seemed to introduce into it anyway... @GameDadGrant Oh I think Chicago can go toe to toe with Detroit for gun violence, at times. I vaguely recall like 5 or 7 years ago Chicago being the murder capital of the US, whatever that means. Detroit might have won that back now. |
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@ZeroYeah, this roundtable was inspired by the Baby Park discussion. Four Swords astounds me, since it seems that all four players almost telepathically agree about when they've screwed around enough to progress to the next room. And then the cycle begins anew... NSMB is kind of the same way for me. Which is why I don't even really understand Coin Battle. In my book, the co-op mode is already a Deathmatch. @NinSageBased on my anecdotal experience, Rochester-style gaming would be the complete OPPOSITE of Chicago-style game. Clean, rather than dirty air. Also, I think that Chicago-style gaming IS good-natured. Well, I should say that the griefers are good-natured, but the griefed may not be. Regardless, it isn't like an XBLA thing. And if you've only had ONE good pizza in Chicago, you need to try more Chicago pizza! By the way, 50% of the people who have played with me on XBLA have apparently cited for "Trash Talking". If it were possible, I would cite them right back. For LOSING! |
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@Zero Wikipedia, first sentence: Wikipedia said:A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.[1] A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.[2] Basically, griefing is what you're describing, but in a strictly non-friendly sense, and is meant to please only the one griefing. In a situation of a bunch of friends being dicks to each other in 4 Swords or NSMB, usually EVERYONE is laughing. You're not trying to actually, seriously piss people off like griefers are. Trust me, the difference between your friend tossing you off a cliff in 4 Swords and some random asshole on your team shooting you in the head every time you spawn in a shooter where you get 1 life per round is a massive difference in execution, even if semantically it doesn't seem all that different! |
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Ha ha well man, I don't want to argue about it. Griefing is Anand's word anyway. I just say CHICAGO STYLE, and you either know what it means, or you don't.
But I think both Anand and I agree that CHICAGO STYLE is not malicious by nature.
Going back to Animal Crossing, did any of you guys ever mess with others? I feel like... how could you play that game and not mess with others!? We had me, my brother, my cousin, and my sister all playing on the Gamecube version. There was all kinds of craziness going on, including things like signing into one person's game and gifting yourself their best item, or writing an evil letter from "them" to someone else, or creating wallpaper / shirts / etc. that insult them and pasting it all over their stuff, or pushing all of their furniture right in front of the door so they have to move it all to get out, etc.
Hmm. Come to think of it though, most of our best stuff involved signing into someone else's game, which would be tough to accomplish with friends online... |
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