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Zero Escape: Virtue's Last Reward (3DS) discussion [game]
 
9.3/10 from 11 user ratings

Welcome to the official discussion thread for Zero Escape: Virtue's Last Reward on the 3DS!

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Zero Escape: Virtue's Last Reward (Nintendo 3DS) Review (9.1)  by  

BEHOLD! The sequel to one of the best late-life DS games, 9 Hours, 9 Persons, 9 Doors is here! A brand new story, new characters (with some returning ones from the previous game) and puzzles galore, this sequel is a fantastic and very welcome addition to the 3DS library.

If you're ready for one of the most engrossing and engaging stories in the realm of video games, as well as clever puzzles and a unique gameplay progression complete with multiple endings depending on what you do, THIS IS THE GAME FOR YOU.

I was kind of hoping that Zero would make this thread (since it'd be pretty appropriate for him to do so - if you know the story of 999, I think you'll know what I'm talking about) but I'm not waiting any longer! Now is the time to discuss Zero Escape: Virtue's Last Reward!

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Posted: 10/25/12, 17:44:11  - Edited by 
 on: 10/25/12, 17:47:50
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TriforceBun said:
How'd you like Luna's ending?
I felt pretty much the same as that @TriforceBun guy. Heartbreaking but could have done without the repetition.

I too was a bit disappointed by Clover. Not so much because of their personality, but because nobody got axe murdered! What a gyp!

I made it a few pages into the Gold files before my 3DS battery ran out, so all that's left is to read the rest of those when I get home and then check out those "bonus" phone messages you can dial in the crew quarters. I've got a good feeling about that 6969 one.


Weird thing to notice, but the lip-syncing of the character models to the dialogue was surprisingly believable. Considering how much dialogue there was, somebody either spent a long time syncing that up, or they had some kind of real-time audio analyzer that made the right mouth movements for the right vocal sounds. Which of course made the generally good voice acting more enjoyable.

Even so, I'm impatient, so I skipped through most of the dialogue as fast as I could read it, haha. I'm guessing that's a big reason why clear times are so variable: if I'd let the dialogue play out with the Auto function, it probably would have added a ton of time (my final time was about 28 hours).
Posted: 08/03/16, 19:15:07  - Edited by 
 on: 08/03/16, 19:16:37
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