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Zero Escape: Virtue's Last Reward (3DS) discussion [game]
 
Zero Escape: Virtue's Last Reward on the 3DS
9.3/10 from 11 user ratings

Welcome to the official discussion thread for Zero Escape: Virtue's Last Reward on the 3DS!

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Reviews:
Zero Escape: Virtue's Last Reward (Nintendo 3DS) Review (9.1)  by  
BEHOLD! The sequel to one of the best late-life DS games, 9 Hours, 9 Persons, 9 Doors is here! A brand new story, new characters (with some returning ones from the previous game) and puzzles galore, this sequel is a fantastic and very welcome addition to the 3DS library.

If you're ready for one of the most engrossing and engaging stories in the realm of video games, as well as clever puzzles and a unique gameplay progression complete with multiple endings depending on what you do, THIS IS THE GAME FOR YOU.

I was kind of hoping that Zero would make this thread (since it'd be pretty appropriate for him to do so - if you know the story of 999, I think you'll know what I'm talking about) but I'm not waiting any longer! Now is the time to discuss Zero Escape: Virtue's Last Reward!

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10/25/12, 17:44    Edited: 10/25/12, 17:47
 
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@Shadowlink

I think I pretty much called out the same things you did. Though definitely was not prepared for everything the game threw at you though Such a great game but I'm worried I'll forget so many of the finer details for the third game.

Oh and about Luna being a robot... video. She definitely had the best scene in the game. Still gives me chills listening to it.
02/02/13, 07:14   
Edited: 02/02/13, 07:15
So I just found out that this game had English voice acting...but only in the North American version. For some ridiculous reason Australia (and Europe too I guess) got shafted.

A tad disappointing.
02/02/13, 17:43   
@Shadowlink
What?! You didn't have the English voice track?! That's strange.
02/02/13, 21:29   
@ploot

Yeah I just dropped my ratings. I had it on a perfect 10 whilst I was on a high from beating it, but the glitch and lack of English VA here....slight drop now.
02/03/13, 00:05   
So I'm finally playing this, and I just finished the crew quarter's. One thing I don't understand even after solving it is why the password for the locker in room 1 IE the one you need to look at the shapes, look at the picture of the girl, etc. to solve, is reversed. Did anything in the game tell me to do this? I just kind of did it eventually because what I thought should be working wasn't, so it seemed worth a shot.

...And that was the golden file. Still don't know what to do to get the normal password, lol. WTF?!
10/15/13, 08:54   
Edited: 10/15/13, 09:44
@Zero

Ha! I had the exact same issue, and came up with the exact same (wrong yet somehow right) solution.

I looked it up afterwards and found out what had happened:

Two of the shapes (the star and the triangle are) apparently upside down-Meaning you're supposed to also turn the relevant numbers (9and 6) upside down as well So what we thought was the code, 1689, was actually 1986.

Then apparently if you put that code into the phone, it spits out the gold code of 9861- Coincidentally the original wrong code we figured out, just backwards.


We got lucky
10/15/13, 10:38   
@Zero@Shadowlink
Ugh! I was so excited for this game but the crew quarters just sapped the life out of me and now it's on hold. This was the first room I went to, I'm sure the others will be better, but i just can't face it yet.
10/15/13, 12:53   
@Shadowlink Hmm, yeah. But the weird thing is that I didn't stumble upon the correct code to get the key, despite thinking I had tried every combination of the digits that I had. It was late at night so I must have accidentally skipped something.

I just ended up checking a FAQ, being like really... that was the solution? And then thinking yeah, of course I got stuck, I had thought I already tried all combinations of those numbers so there was something more I was supposed to find.

Honestly, if they had let you carry the poster of the girl with you I think that I would have figured it out right away. It's a bit obtuse to make the solution depend upon something that you can't carry with you and can't even look at zoomed in after the first time. I had assumed that meant I was "done" with it.

@Super_Conzo I can't speak for the rest of the game but I've played through one completely different path so far and although it had a few things that made me scratch my head a bit, nothing stopped me cold like the crew quarters did.
10/15/13, 17:30   
Edited: 10/15/13, 17:33
@Zero
You expect me to remember this stuff after playing so long ago? Come on, MANNNN!

Truthfully, I figured out the poster puzzle pretty easily. When it comes to sixes and nines in puzzles, my mind ALWAYS thinks I need to switch them around. Since 1 and 8 are the same upside down, it became clear to me pretty swiftly. I'm sure there are other puzzles in the game that gave me bigger problems than ones you found easy. That's just how it is.
10/15/13, 19:26   
@ploot Yeah but honestly I think it was the way that they handled it that threw me off. You don't take it with you like most items, and you can't even zoom in on it anymore after it tells you (in text form) which number goes with which shape, both of which heavily suggest to me that the visual aspect is not very important, and it only existed to hide the numbers from you.

I hate to pass the buck for my own failure and say it was a poorly designed puzzle, but it kind of was. It was misleading in the wrong way.
10/15/13, 19:30   
So like, most of the time when you go back to another path Sigma gets like vague premonitions of having seen or done things before, but he seems unaware of why. But now when I do Cyan door round 1 betray after having chose ally, Sigma starts talking like he knows he can travel through time and that he picked betray before and such.

What is up with that?! I don't remember him coming to any kind of conclusion on something that was very vague before.

And am I really supposed to think of it literally like that? Like he gets to the end and doesn't like it and just moves through time? Wasn't he just some average college kid? How does he know how to do that?!
10/27/13, 03:09   
Edited: 10/27/13, 03:14
@Zero
I actually played the betray path first so the whole scene really worked on me. I was like

It all makes sense in the end. To discuss this stuff would be to spoil things.
10/27/13, 04:40   
Yeah. Plus I literally saw that line, stopped playing and came here to post about it, and then started playing again and like almost immediately he starts wondering what the F he is talking about, so I guess he is still confused. He just said a few things matter of fact and then when he stopped to think about what he was saying, wondered where the heck it came from.
10/27/13, 05:07   
Edited: 10/27/13, 05:09
One o' da best games/series eva. Can not wait for the third installment!!

/2 cents
10/27/13, 07:31   
@Zero

Yeah, the game does a pretty good job of making sure the storyline stays in touch with itself. The twists and turns in the narrative are confusing enough, but thankfully the writers don't get confused themselves.
10/28/13, 01:01   
Short Aksys survey on the Zero Escape games

You might be thinking why should I bother with a boring survey? But Aksys seems like the type of company that actually does listen to their fans... sometimes. And one of the questions is which platforms you own, so Nintendo fans best represent!
11/07/13, 21:30   
Edited: 11/08/13, 01:09
Zero said:
Short Aksys survey on the Zero Escape games

You might be thinking why should I bother with a boring survey? But Aksys seems like the top of company that actually does listen to their fans... sometimes. And one of the questions is which platforms you own, so Nintendo fans best represent!

Just did that survey through a link on NEOgaf. Likely a way to gauge consumer interest in part 3. DO YOUR PART, PEEPS!!!
11/07/13, 22:06   
I did my part.

Now, BRING ME ZERO ESCAPE 3!
11/08/13, 00:36   
ploot said:
I did my part.

Now, BRING ME ZERO ESCAPE 3!

Seconded.
11/08/13, 01:03   
FINALLY finished this game.

I think. It's a bit confusing near the end... so many parts that lead to other parts and stuff, and then it just kind of abruptly ends?

I'll post thoughts tomorrow... maybe. Too tired right now.
03/03/14, 12:40   
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