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Pikmin 3 Discussion (Nintendo Wii U) [game]
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9.21/10 from 31 user ratings |
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Welcome to the official discussion thread for Pikmin 3 on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
Reviews:
Just thought this title needed an official thread. Yesterday, while browsing the interwebs at work, I found a hands-on of the game that mentioned something that I had not heard of anywhere else. Unfortunately, I don't remember where it was, but here's the gist... Pikmin 3 now has an evade move! From Nintendojo "Handy, then, that our new lead character has a nifty dodge ability that sees both him and his band of Pikmin roll to the side in perfect unison whenever danger’s about to rear its ugly head. It took a while to master, especially since there seems to be a small amount of recovery time before you can initiate another one, but it brought a welcome sense of drama to the fights, as well as a greater feeling of control over your large army." Let's give this launch window game some love! ERRR..... Releases August 4th! Well, I tried to post the trailer. Thanks Renjaku!Now lets take a look at Gamexplain of the newest video URL to share (right click and copy)
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10/13/12, 20:05 Edited: 02/17/14, 04:24
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Opened my copy last night, sometime between 8 and 9. Played the first six days or so. I still haven't found Charlie. I did restart the day twice. Once when a boss slaughtered me and another time when I didn't realize until 3pm what I needed to do to progress that day. I think I'll try to restart very little; I don't think the first play through is the time to be really strict on Pikmin deaths. I won't enjoy myself if I keep doing the same day over and over at this point. Thus far, I am enjoying the game. I have a friend who may come over later this month to play co-op with me, in exchange for pizza, so I'm excited for that.
EDIT: Played more last night. I finished day 11 and finally found Charlie. The conversations on the ship between the days are great. I've also really enjoyed both the bosses so far. I lost about 10 Pikmin to the first guy (but I know I'll lose none when I replay it later) and I lost none on the second boss. I think they're great boss fights, though, because instead of losing scores of Pikmin, there's a puzzle to it. It took most of the day for each of the bosses, and it required a lot of thinking and juggling and work.
That's one of the great thing about Nintendo games. A less experienced player could have a lot of fun, perhaps even beat this game, with massive Pikmin loses; but so long as they find enough fruit, they can keep making more Pikmin and force their way through. Meanwhile, a more experienced player, trying to optimize things and doing it differently, can still find themselves challenged. Even with losing less Pikmin in the boss battles, this game seems a lot harder and more involved than the previous two. The more I get used to it, the more I approve. I can't shake this nagging feeling that I'm playing poorly. But instead of feeling frustrated, I'm already thinking about my next playthrough and how different it will be when I've mastered having three commanders.
EDIT2: Guess I'm the only person talking about this game. I beat it about an hour ago. My reported playtime was 6.5 hours. I'll have to check the Wii U's log to see what it actually was. I was on day 46 and collected all the fruit. |
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It really saddens me that I do not like this game, or that, I can't seem to break free from whatever is keeping me from liking this game. I really like the premise, and the characters and miniaturized world too, but something just isn't clicking. I have all three games in the series, thinking the next entry to be the one to reel me in. In the first game, I blamed my inability to let a Pikmin die be the reason for my giving up on it (I hit reset every time I lost a faithful sprout). And the second game? Ghosts from the first halted my playing. However, with this third installment, I have all sorts of things I can't get past. I have played just under an hour, but honestly don't see myself going back. The thought of losing a Pikmin is present, of course, but the super short days and lack of being able to explore at my own pace keeps me longing for a different experience, thus sucking the fun out of things. Everyone that plays a Pikmin game seems to love it, and I envy those that do. I want to, too. But, I just can't seem to get over my gaming quirks with respect to this series to see things through. That, and I haven't really enjoyed an ounce of time spent trying to play any three of the series. It's just so maddening not to like something I know I should. This is perhaps the only Nintendo franchise I can't seem to get into. Perhaps I just need to keep playing it until I like it. Even if that day or moment never comes. |
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Finally started playing (!) and this is an amazing version of Pikmin. Feels so uniquely different than the previous ones. More... epic, maybe? Like the title screen/shot from space, for example! I was staring at it thinking "Wow, this is PIKMIN?" Obviously once you get into it there's a lot of that goofy charm, but it seems more grand this time. I'm having a tough time with the controls, and find myself desperately missing my Gamecube controller. They moved stuff around, right? Something is way different. Plus the lack of C-stick kills me, I used that CONSTANTLY. Oh well, I'll adapt. It's fun enough to keep working at it. @NoNameI also find the poor little fellows' deaths sad and dismaying. Here's the thing that helps me: They clearly have souls. Their little spirits soar up skyward when they meet their heroic ends, and for someone with the faith background I have I imagine they're off to the better place than this scary, bulborb-infested world we live. So it's okay. They lived fully their little Pikmin lives, and they are happy to have lived, loved, and given their all before moving on to the Pikmin Spirit Realm (where they enjoy all the pellets they can eat and nothing but free gardens to roam with their friends)! Or you can always remind yourself they are digital constructs with no life to begin with, but I prefer the first option. :) |
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