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Pikmin 3 Discussion (Nintendo Wii U) [game]
9.19/10 from 31 user ratings

Welcome to the official discussion thread for Pikmin 3 on the Wii U!

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Pikmin 3 Review (Nintendo Wii U) (9.8)  by  

Just thought this title needed an official thread.

Yesterday, while browsing the interwebs at work, I found a hands-on of the game that mentioned something that I had not heard of anywhere else. Unfortunately, I don't remember where it was, but here's the gist...

Pikmin 3 now has an evade move! From Nintendojo "Handy, then, that our new lead character has a nifty dodge ability that sees both him and his band of Pikmin roll to the side in perfect unison whenever dangerís about to rear its ugly head. It took a while to master, especially since there seems to be a small amount of recovery time before you can initiate another one, but it brought a welcome sense of drama to the fights, as well as a greater feeling of control over your large army."

Let's give this launch window game some love! ERRR..... Releases August 4th!

Well, I tried to post the trailer. Thanks Renjaku!

Now lets take a look at Gamexplain of the newest video

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Posted: 10/13/12, 20:05:16  - Edited by 
 on: 02/17/14, 04:24:12
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I'm cool with a time limit for individual missions but not a universal "you have x amount of days left to beat the game or you have to start over." That stresses me out too much. I'll have to cancel my preorder if that is the case.
Posted: 01/03/13, 01:18:08
I'm with Hinph, the time limit is too stressful. Pikmin 2 was different from the first so hopefully they can find a happy medium.
Posted: 01/03/13, 01:47:56

I'll take 8 hours of wheat over 40 hours of chaff.
Posted: 01/03/13, 01:49:16
@Jargon Me too.

Good thing that analogy doesn't apply to Pikmin 2 which was amazing start to finish!
Posted: 01/03/13, 01:58:06

Oh, you guyyys. Really??

Doesn't 'everything' have a 'time limit' of sorts, just dressed differently? I mean, we have 1-Ups and the like in other games, so I guess that can EXTEND the time between "game over" and where you are now, but it is essentially the same thing, no?

--And you didn't have to get EVERY part, right? There were like Bonus Parts, or something.
Posted: 01/03/13, 02:07:00

Life has a time limit. They must be really stressed out.
Posted: 01/03/13, 02:07:42
@Jargon It's funny because Shirley and I were just having this conversation, and I said something like "if we had a guaranteed 10,000 years of life we probably wouldn't stress out so much about establishing ourselves and fulfilling our dreams and everything right away."

Of course, if people lived that long the reverse might happen... no one would ever get anything done, because at first you just think I can do this later, and then after a few hundred years of sloth you have lost the will to do anything...

But certainly people get stressed out by the time limit on life. Isn't that how mid-life crisis are born?
Posted: 01/03/13, 02:12:25  - Edited by 
 on: 01/03/13, 02:18:41
The original game's 30-day limit was more for show than anything else, I felt, on the whole it was a lot of time. My first time through the game, I never really felt hurried by the 30 days, it's pretty easy to get at least one part each day. I was still able to take my time to explore and experiment, and still beat the game with 3 days to spare. Then once you know what you're doing, the game can be completed in much less time.

The limit made sense in the first game, since the actual gameplay was fairly easy, it was more about being efficient than anything else. But it also made for a short game, and so I hope that this structure doesn't return for Pikmin 3 because it would be a shame if it were also that short. What I felt was more tense in the first game was the daytime limit, that was much more concerning since you had to get everything done and get back before nightfall, or you'd lose Pikmin. This is the kind of idea I hope they expand upon in Pikmin 3, a short-term time limit I guess it'd be, one where you have to do things within a certain time but there are no limits on how many times you can try it.

I haven't played Pikmin 2 yet so I don't know how it works.
Posted: 01/03/13, 02:48:12
My sister's husband actually screwed himself over in the original Pikmin. I think one thing that confused him is that you have 30 days and 30 pieces... but you need more than 1 day to finish the last area. He was just trying to keep going at a piece per day and you can't do that.

I think I finished my play through with like 2 days to spare?
Posted: 01/03/13, 02:54:51
@Mr_Mustache There were 3 different endings depending on how many parts were recovered. Bad = ship doesn't take off and you become a Pikmin Okay = Ship just manages to take off Best = Ship blasts off and then they show a whole bunch of other colored Pikmin IIRC
Posted: 01/03/13, 02:55:56  - Edited by 
 on: 01/03/13, 02:56:52
Hey, I'm not saying that they need to make this game to cater to me. If the universal time limit is there, I'm happy for fans of the original, but I can't have any part in it.

I am, of course, hoping that they are able to find a happy medium. I do see the appeal of a time limit in certain circumstances (hell, I liked the first Jet Set Radio game more than Future because the time limit made for a more exciting experience), but I can't deal with the threat of having to start an entire game over again because I'm too slow.

I'm even willing to settle for a Casual Bitch mode where my spaceman walks around in a tutu trying to suck his thumb through his space helmet while sobbing. You would have to start each session by agreeing to messages such as "I'm Mommy's precious snowflake," "My father drinks because of his disappointment in me," and "Please leave on the nightlight. I'm a'scared of the dark." These messages would then be posted on my Facebook timeline so that friends, family, and coworkers could all share in my shame. The normal mode would, of course, be titled the "Mode for real men who can function in society and provide for a family that loves and respects them."

Hey, in a world where Super Mario levels play themselves, it's fair.
Posted: 01/03/13, 03:19:57
Zero said:
but you need more than 1 day to finish the last area.
That isn't true, I did it in a day. You just have to be efficient.
Posted: 01/03/13, 03:33:28
@Mop it up Not if you're low on pikmin you can't. You're just boned at that point.
Posted: 01/03/13, 03:47:46
@Zero Well now that's adding a different qualifier, if you're low on Pikmin then you'll have trouble with any area and day. Sounds like his problem was that he didn't focus enough on sprouting new Pikmin.
Posted: 01/03/13, 03:55:00
I'm pretty sure that no matter how low your pikmin get on other days, you can still get a piece a day. It's just that the end is linear and throws several barriers in your way that screw you over if you're low on pikmin. Most other areas have places you can get a ton of pikmin quick without having to go through barriers. I think the last area actually took me THREE days to finish, because the first two were spent just trying to get more pikmin and break down the barriers.

I could be remembering this wrong though, it was what... 10 years ago?!

Whatever the case, my sister's husband got screwed. And sure, maybe it was partially his fault. I tried to get multiple pieces a lot of days specifically to set myself up a buffer in case things got tough later on, something he apparently didn't do very well. But it still has to suck to be at the end of a game and realize that there is simply no way to progress. I can't think of many other games that you can end up working yourself into an unbeatable point... I guess it is possible with some of the early Resident Evil games on hard mode?

Anyway. I prefer Pikmin 2 for a lot of reasons, the main one being that it's just so much more vast, but still awesome. Pikmin 1 is such a short game. To Jargon 8 hours of wheat is better than 40 hours of chaff, but if Pikmin 2 was 40 hours of wheat for me... why would I want to go back to 8 hours of wheat?

There is a simple compromise though. The "core" pieces work on a time system and then have tons of optional pieces that aren't on a time-system. Which is almost how Pikmin 2 did work, except that there was no overall day limit.
Posted: 01/03/13, 04:01:39  - Edited by 
 on: 01/03/13, 04:03:39
Why did you/he have such low amounts of Pikmin? I sprouted around 1,500 total in my first playthrough, so even though I lost a lot in trial and error, way more than I should have, I still had over 100 of each at the end.

It does suck to get stuck in an unbeatable situation, and I don't particularly care for the time limit or think there should be one. I'm just now curious about how you and he got into that situation.
Posted: 01/03/13, 04:12:50
I honestly don't remember? This was 10 years ago! I do know that you can lose a lot of pikmin, very fast, if you make the wrong mistake.

I had plenty of days left over at the end though... I think I got there on day 25 or 26? Not sure why he didn't get there until day 30.
Posted: 01/03/13, 04:26:25  - Edited by 
 on: 01/03/13, 04:27:11
You can always reload your save if you lose too many.

Too bad he didn't have the Wii version of the game, then he could have restarted from a previous day and work on sprouting more Pikmin instead of having to start completely over.
Posted: 01/03/13, 05:25:49
Yeah but can you save in multiple slots? I forget. Either way, he didn't, so he was stuck ast day 30 with few pikmin in an impossible scenario.

Again, partially his fault. I'm not necessarily defending him. My brother and I make fun of him for it, sometimes. But that's more family teasing and not serious.
Posted: 01/03/13, 05:40:01
Mr_Mustache said:

Oh, you guyyys. Really??

Doesn't 'everything' have a 'time limit' of sorts, just dressed differently? I mean, we have 1-Ups and the like in other games, so I guess that can EXTEND the time between "game over" and where you are now, but it is essentially the same thing, no?

--And you didn't have to get EVERY part, right? There were like Bonus Parts, or something.

No. It's not the same thing at all. If you miss a 1-Up and have to restart a level in a Mario game it sets you back a couple minutes of gameplay at most. A game that is going to take 10-20+ hours to complete that has a running time limit is a huge investment of time. I'm willing to bet a huge majority of people that "mess up" and get 3/4 of the way through and realize they cannot finish the game just quit. I know I would. I never played Pikmin and loved Pikmin 2 and I cannot imagine the game with a limit.

In fact any game of this nature that is going to take a dozen hours or so to beat shouldn't have a limit. It's a terrible idea that leads to massive frustration. I'm currently playing Fallout 1 and they thought the same thing was a good idea... in an open ended, wrpg. They were wrong which is why nearly every guide for the game tells you to patch the game with a "fix" that removes the limit.
Posted: 01/03/13, 21:08:39
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