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Pikmin 3 Discussion (Nintendo Wii U) [game]
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9.21/10 from 31 user ratings |
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Welcome to the official discussion thread for Pikmin 3 on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
Reviews:
Just thought this title needed an official thread. Yesterday, while browsing the interwebs at work, I found a hands-on of the game that mentioned something that I had not heard of anywhere else. Unfortunately, I don't remember where it was, but here's the gist... Pikmin 3 now has an evade move! From Nintendojo "Handy, then, that our new lead character has a nifty dodge ability that sees both him and his band of Pikmin roll to the side in perfect unison whenever danger’s about to rear its ugly head. It took a while to master, especially since there seems to be a small amount of recovery time before you can initiate another one, but it brought a welcome sense of drama to the fights, as well as a greater feeling of control over your large army." Let's give this launch window game some love! ERRR..... Releases August 4th! Well, I tried to post the trailer. Thanks Renjaku!Now lets take a look at Gamexplain of the newest video URL to share (right click and copy)
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10/13/12, 20:05 |
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02/17/14, 04:24 |
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01/03/13, 01:18 |
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01/03/13, 01:47 |
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01/03/13, 01:49 |
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01/03/13, 01:58 |
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01/03/13, 02:07 |
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01/03/13, 02:07 |
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01/03/13, 02:12 |
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01/03/13, 02:18 |
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The original game's 30-day limit was more for show than anything else, I felt, on the whole it was a lot of time. My first time through the game, I never really felt hurried by the 30 days, it's pretty easy to get at least one part each day. I was still able to take my time to explore and experiment, and still beat the game with 3 days to spare. Then once you know what you're doing, the game can be completed in much less time.
The limit made sense in the first game, since the actual gameplay was fairly easy, it was more about being efficient than anything else. But it also made for a short game, and so I hope that this structure doesn't return for Pikmin 3 because it would be a shame if it were also that short. What I felt was more tense in the first game was the daytime limit, that was much more concerning since you had to get everything done and get back before nightfall, or you'd lose Pikmin. This is the kind of idea I hope they expand upon in Pikmin 3, a short-term time limit I guess it'd be, one where you have to do things within a certain time but there are no limits on how many times you can try it.
I haven't played Pikmin 2 yet so I don't know how it works. |
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01/03/13, 02:48 |
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01/03/13, 02:54 |
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01/03/13, 02:55 |
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01/03/13, 02:56 |
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Hey, I'm not saying that they need to make this game to cater to me. If the universal time limit is there, I'm happy for fans of the original, but I can't have any part in it.
I am, of course, hoping that they are able to find a happy medium. I do see the appeal of a time limit in certain circumstances (hell, I liked the first Jet Set Radio game more than Future because the time limit made for a more exciting experience), but I can't deal with the threat of having to start an entire game over again because I'm too slow.
I'm even willing to settle for a Casual Bitch mode where my spaceman walks around in a tutu trying to suck his thumb through his space helmet while sobbing. You would have to start each session by agreeing to messages such as "I'm Mommy's precious snowflake," "My father drinks because of his disappointment in me," and "Please leave on the nightlight. I'm a'scared of the dark." These messages would then be posted on my Facebook timeline so that friends, family, and coworkers could all share in my shame. The normal mode would, of course, be titled the "Mode for real men who can function in society and provide for a family that loves and respects them."
Hey, in a world where Super Mario levels play themselves, it's fair. |
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01/03/13, 03:19 |
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01/03/13, 03:33 |
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01/03/13, 03:47 |
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01/03/13, 03:55 |
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I'm pretty sure that no matter how low your pikmin get on other days, you can still get a piece a day. It's just that the end is linear and throws several barriers in your way that screw you over if you're low on pikmin. Most other areas have places you can get a ton of pikmin quick without having to go through barriers. I think the last area actually took me THREE days to finish, because the first two were spent just trying to get more pikmin and break down the barriers.
I could be remembering this wrong though, it was what... 10 years ago?!
Whatever the case, my sister's husband got screwed. And sure, maybe it was partially his fault. I tried to get multiple pieces a lot of days specifically to set myself up a buffer in case things got tough later on, something he apparently didn't do very well. But it still has to suck to be at the end of a game and realize that there is simply no way to progress. I can't think of many other games that you can end up working yourself into an unbeatable point... I guess it is possible with some of the early Resident Evil games on hard mode?
Anyway. I prefer Pikmin 2 for a lot of reasons, the main one being that it's just so much more vast, but still awesome. Pikmin 1 is such a short game. To Jargon 8 hours of wheat is better than 40 hours of chaff, but if Pikmin 2 was 40 hours of wheat for me... why would I want to go back to 8 hours of wheat?
There is a simple compromise though. The "core" pieces work on a time system and then have tons of optional pieces that aren't on a time-system. Which is almost how Pikmin 2 did work, except that there was no overall day limit. |
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01/03/13, 04:01 |
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01/03/13, 04:03 |
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01/03/13, 04:12 |
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01/03/13, 04:26 |
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01/03/13, 04:27 |
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01/03/13, 05:25 |
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01/03/13, 05:40 |
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01/03/13, 21:08 |
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