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ZombiU (Nintendo Wii U) discussion [game]
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10/01/12, 15:38 Edited: 11/23/12, 20:15
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@MikeD487Probably a dumb question, but have you tried just going to the door with the retina scanner and see if it'll allow you to enter? Otherwise, I'd just try dying on purpose and see if being sent back to the safe house resets your objectives. Hope you didn't get stuck! @roykoopa64Condemned is very much a similar game, in that there are very few bullets (even less ammo than in ZombiU, considerably less I feel like) and you only really want to use guns when you absolutely have to. It's very much a melee-driven game, but where it differs from ZombiU is that there are environmental objects throughout the game that you can pick up and use as your melee weapon. Pipes, planks, sledgehammers, fire axes, other tools, etc. When you try picking up a weapon, it shows on screen how it compares to what you currently have (in terms of speed, power, blocking ability, and range). If there's one thing I'd like to see in a Zombi U2 (lol), I'd like to have more variety and choice with the melee combat. Like, there are times in ZombiU when it is just you against a single zombie, and you know you'll take care of it without taking a hit. But it gets old at times when it takes 8-10 swings of the cricket bat. I'd like the option to be able to use a weaker blunt weapon, but that'll allow me to swing it a lot faster; or have the option of using a strong melee weapon that is slower, but will take less hits to dispatch an enemy. The two games are very much of the same ilk (both are first person survival horror games which are absolutely not shooters, both have a similar visual style, both games get pretty terrifying at times). Condemned was one of my Shocktober games, that's why it's still pretty fresh on my mind, and it's probably the closest comparison of another game I can make to ZombiU. |
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Beat the campaign (normal mode)! 14 hr 19 min., 12 survivors played, and got the good ending. I'll echo your comments, @TheBigG753, this game did not disappoint. There were some very intense moments in the game. Having to survive the onslaught of zombies at the church while running around and picking up very little ammo was nerve-wracking, but the reward was awesome: an expanded BOB and plenty of guns and ammo (you still had to be careful to conserve it through the the rest of the game).I thought I was a goner in that last part of the game when you're escaping the safe house. I was using the turret, but there were way too many zombies, and many of them were already approaching too closely under my line of sight. I had make a run for it, and I'm glad I was able to go into the right direction!Prepper was an interesting character, and though he was pissed off by the survivors not listening to his advice at times and feeling betrayed by pursuing the Panacea, it seems he still came out one last time to guide the survivor to safety. I was going to be disappointed with myself if I screwed up getting to that helicopter.
Did I mention how much I love the sound in this game? Music can be very powerful during certain events, but more importantly, the sound effects are excellent. Your survivor's yells and heavy breathing, the wide variety of different zombie noises, sounds in the environment, all contribute to the horrific experience. @TheBigG753Yeah, that'd be great a for sequel. Oh yeah, I should check out Survival Mode! |
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