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ZombiU (Nintendo Wii U) discussion [game]
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10/01/12, 15:38 Edited: 11/23/12, 20:15
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@DrFinkelsteinI was at the portion of the game where you have to use the C4 to make your way to the Tower of London. I got to the swamp/marshy area outside the Palace, made a run to the island in the middle, and got blown up by a combo of exploding zombies and exploding barrels. I should've known better. The lady even showed up in a brief cut scene saying it was dangerous and to back out, but by then, it was too late. Luckily, my character was absolutely dead so it did not reanimate. Reclaiming the lost stuff was easy. |
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Finally got to spend some real time with this last night, killed zombie @roykoopa64 and @warerare a few times, to pad my inventory. I'm probably 4 hours in, total, and I am enjoying this in spite of being completely burned out on horror games after Shocktoberfest, as well as just playing Walking Dead last week. It's pure, classic survival horror, which doesn't show up much anymore. And for that, I already have a big appreciation for this game. It just does so many interesting things. It's hard (when there's more than 3 zombies, you are in deep shit) and very easy to die. The combat *is* repetitive, especially if using the cricket bat, so that is a legitimate gripe. Was interesting to hear Jeff @ Giant Bomb mentioning on the Bombcast the other day that this game could have taken some cues from Condemned w.r.t. the melee combat, and I wholeheartedly agree (especially since the game does remind me a lot of Condemned, both in terms of the game's look and the style of game). All that being said, this is a good launch game and it's also a bold game that is willing to take some chances and deliver more than your run-of-the-mill FPS, which Ubisoft very easily could have done with Killer Freaks. I'm still relatively early in the game, but I find it hard to see how this game could score below, say, a 7/10 at the very worst. I guess there are people out there who wanted another FPS over a survival horror game, which doesn't surprise me, but what has been a pleasant surprise is Zombi U so far. |
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Beat it! For my reward, can I get the drugs that Game Informer is on? I am so thrilled that this game turned out the way it did. From E3 on, I feared a repeat of Red Steel and hoped that this game would turn out decent, but I never had high hopes. I never thought it'd be one of the best games I'd play this year, or one of the better survival horror games in a long time, but that's what it is. I understand survival horror isn't for everyone, but this is a good fucking game, and the game that really sells what the Wii U Game Pad is about. It's not a perfect game by any stretch, but I'm just...flabbergasted that you could come away from this and find it to be a bad game. I really, really enjoyed my time playing ZombiU. It captures so much of what I love about classic survival horror, so much more than I had anticipated. Wii U launch lineup is 2-for-2 as far as I'm concerned. Really had a lot of fun with NSMBU despite already playing 2 Mario games earlier in the year, and ZombiU managed to stand out for me in a year where I played a shit ton of horror games. |
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@TheBigG753Ohhhhh the Church. What a pain. I was not expecting to run the gauntlet like that. Those guys got what they deserved in the end!! |
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So is it possible to lose weapons forever, at least certain ones? The following situation happened to me in the Nursery: -As Survivor A I picked up a powerful new weapon but died on my way out. -As Survivor B I made it close to where Survivor A had become a zombie but died before I could reach him. -As Survivor C, I cleared the entire area of zombies but was only able to find the zombified Survivor B (not Survivor A) and now have no access to that powerful new weapon. Will I get a chance to find it later again, hopefully? I've been checking the TV monitor at the safe house to see what weapons are available in each area, but right now there's nothing. Tough! TheBigG753 said:The combat *is* repetitive, especially if using the cricket bat, so that is a legitimate gripe. Was interesting to hear Jeff @ Giant Bomb mentioning on the Bombcast the other day that this game could have taken some cues from Condemned w.r.t. the melee combat, and I wholeheartedly agree (especially since the game does remind me a lot of Condemned, both in terms of the game's look and the style of game). How does the melee combat work in Condemned? I'm not familiar with the game. @TheBigG753Way to go! Glad you enjoyed it so much; seriously, what are the naysayers thinking? |
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