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ZombiU (Nintendo Wii U) discussion [game]
 
ZombiU on the Wii U
8.47/10 from 19 user ratings

Welcome to the official discussion thread for ZombiU on the Wii U!

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ZombiU Review (Nintendo Wii U) (9.0)  by  

So ZombiU seems so hot right now, consumers are queueing up out the door to get a piece of what is surely to be one of the biggest selling Wii U launch games. Are you guys interested in picking up a copy? Are you waiting on reviews? Please discuss the game below and feel free to post any media you may find.

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Posted: 10/01/12, 15:38:57  - Edited by 
 on: 11/23/12, 20:15:36
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@r_hjort

When you die in the circus, it's a similar situation. They could also still have a timer but give you multiple chances (and more time) to make it to the copter.

And there's always the possibility of unhappiness if you don't finish the game!
Posted: 10/31/13, 17:52:49
@Jargon
The circus is similar, but the events there don't depend on time in the same way the chopper hovering around, burning fuel does. A timer could have worked, but I think what they did makes more thematic sense, if that makes any sense. I mean, there's no reason for the chopper to wait around for X amount of minutes even after the one survivor they know of has bitten the dust.

Do you mean the possibility of people being unhappy 'cause they died due to the one chance thing? I think that's part of the beauty of it, that they did finish the game, it's just that it ended with their death.
Posted: 10/31/13, 18:12:57
@r_hjort

I was just saying that if they did it my way, there'd still be the possibility of a sad conclusion that you wanted, the player giving up.

Anyway, I understand what they were doing. Unfortunately it had the opposite effect on me that it had on you. I'm not too interested in playing through it again knowing that hours of work could be lost on a single stupid slip up again.
Posted: 10/31/13, 18:18:30
@Jargon
Well, in my mind having the player give up is not quite the same thing as being defeated, but fair enough. It's too bad that you got turned off by the ending, but if it makes you feel better, the different endings aren't very different at all, so you didn't miss much.

EDIT: Crap, I guess you did since you didn't get to see the prepper scene.
Posted: 10/31/13, 18:28:54  - Edited by 
 on: 10/31/13, 18:30:05
I'm back into playing this a little bit, first time since November '12.

It's funny how much more tentatively I play this than any other zombie game. So immersive, and I know my survivor will get eaten sooner or later, but I'm reluctant to have it happen.
Posted: 10/31/13, 19:28:29
@Infinitywave
Yeah, I think they nailed that aspect of the game. You invest so much effort and perhaps even a degree of affection for your character that it's hard to have them die on you. Losing your skills and stuff isn't making it easier.
Posted: 10/31/13, 19:36:09
@r_hjort

I didn't really notice anything different (I don't think..) with the Weapon Skill Levels, but I did like seeing that Level Up thing!
Posted: 11/01/13, 00:39:29
@Mr_Mustache
Maybe that's all they actually programmed, and just relied on placebo to do the rest of the work.
Posted: 11/01/13, 12:12:16
Would anyone (a group) be interested in doing a Survivor run where we get to a set checkpoint each night, OR DON'T? It'd be kinda cool, having a "who's still with us" leaderboard.

Maybe mid-late March, ending before April?


@r_hjort

POSSIBLE!
Posted: 02/25/14, 02:39:06
@Mr_Mustache
If you get a group together, I'm game. I love me some zombie slaying/futile attempts at surviving.
Posted: 02/25/14, 12:18:03
@r_hjort

Well theres 2....
Posted: 02/25/14, 23:51:10
@Mr_Mustache
Do you think a separate thread would help, or would anyone interested take a peek in this one anyway?
Posted: 02/26/14, 00:04:07
@r_hjort

I'm not sure... I feel my name is like thread poison on these boards sometimes, too..
Posted: 02/26/14, 01:06:06
Save it for Shocktoberfest.
Posted: 02/26/14, 02:08:50
@TheOldManFromZelda

All kinds of people wouldn't want to sacrifice their pick for that type of thing -AND- I can see people trying to juggle it, and then pooping out halfway through because they wanna start/finish Resident Evil 7 instead. Its gotta be a 2-week nightly commitment type of thing, divided 14 ways or something.

EDIT- OR, we could do both! October is a ways off.. I actually just finished mine back in October.
Posted: 02/26/14, 02:16:35  - Edited by 
 on: 02/26/14, 02:21:09
@Mr_Mustache

Nobody will be itching to start Resident Evil 7 after the shit-show that RE6 was, I can guarantee you that!
Posted: 02/26/14, 05:56:07
Just bought this game yesterday from BestBuy.com for $7.99! I haven't picked up from the store yet, and probably won't get a chance to play it until next weekend, but I figured what a great game to play for Shocktoberfest!

Any tips that I should be aware of?
Posted: 09/20/14, 00:48:29
@cooliocuneo

I bought mine at launch and still haven't beaten it. I'm planning to for Shocktober too. I'm interested in tips as well. Keeping an open eye out.
Posted: 09/20/14, 01:24:38
@cooliocuneo
@DrFinkelstein
For starters:

1. Never be too proud to run away.
2. Work your way through areas slowly and methodically.
3. Use the tagging function on your scanner wisely.
4. Come to terms with your mortality.
Posted: 09/20/14, 02:05:09
@r_hjort

Yeah... number 4... pretty much why I haven't finished. I'm decently through the beginning and never died once... kinda afraid to lol.
Posted: 09/20/14, 03:33:41
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