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ZombiU (Nintendo Wii U) discussion [game]
 
ZombiU on the Wii U
8.47/10 from 19 user ratings

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ZombiU Review (Nintendo Wii U) (9.0)  by  

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So ZombiU seems so hot right now, consumers are queueing up out the door to get a piece of what is surely to be one of the biggest selling Wii U launch games. Are you guys interested in picking up a copy? Are you waiting on reviews? Please discuss the game below and feel free to post any media you may find.

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Posted: 10/01/12, 15:38:57  - Edited by 
 on: 11/23/12, 20:15:36
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So here's something weird that probably added to my dissatisfaction: I just watched on YouTube the cutscene where it shows the Prepper getting set up for another Survivor. I never got that cutscene. When I fled the safehouse, it went straight to the credits. Definitely made my experience worse since I got no kind of closure with the Prepper at all. They really need to patch this game to fix some of the bugs, because I know a lot of people who have been affected negatively by them.
Posted: 01/10/13, 19:27:54
I want to read everyone's spoilers so bad. I haven't played since the last post I made in this thread. Gah!!!
Posted: 01/10/13, 21:21:45
I won't venture past the point of no return until I find a god damned carabine. I have like 50 bullets but no gun. I've searched the areas where it's supposedly located for 2 hours, but can't find it.
Posted: 01/10/13, 21:27:19
Holy shit that nursery was absolutely fucking terrifying. It was already pretty bad at the start but when I fell through the floor and into the basement... what the hell?? That GamePad hacking stuff or whatever the hell it was just made me lose it. And then the escape and being swarmed in the outside area waiting for the door to open... I didn't have anything to use to shoot effectively so I had to run and hope I didn't get hit by the spitting ones. And then the door opened and I must have had 5+ zombies on my trail and being unable to run. Slamming doors behind me and hoping it held them off long enough for me to find that sewer. Wow. If the whole game was this good/scary as hell. Then again maybe not *cries*
Posted: 01/10/13, 23:29:16
@Jargon

Wow, that's really fucked up. Even with the cutscene, I was a bit surprised when the credits rolled afterward since it seemed pretty abrupt, but just to open a door and have the credits roll? Yeah, that's gotta come across as pretty bad. I'm starting to see why you had such a bad reaction to it, haha. I would find that to be pretty dumb as well. Someone else earlier in the thread had a bad glitch that actually stopped progression, which really sucks. That's a real shame. I almost feel blessed to have avoided game-breaking glitches to this point in my life, that's gotta be pretty demoralizing.
Posted: 01/10/13, 23:37:03
@VofEscaflowne

I made a post earlier in this thread just like yours for that very same part of the game. Terrifying!
Posted: 01/11/13, 00:46:52  - Edited by 
 on: 01/11/13, 00:47:21
@roykoopa64

It's really one of the most horrifying gaming experiences for me. I finished it and was actually shaking. But I did see one of your zombies down there and wow was it ever packed
Posted: 01/11/13, 04:46:01
I finally finished the game, woo!

I have to agree with TheBigG753. The whole point of the game was to be careful. Once you reached the point of no return, you knew there might/would be severe consequences for dying. I was so cautious after retrieving the Panacea, that it took almost 2 hours to GET TO DA CHOPPA.

I was incredibly satisfied with this game. I would even dare say that I liked it better than the original Resident Evil game. This was much more terrifying and heart pounding, especially the end sequence. But it wasn't too difficult, because by the end of the game, I was a walking gun cabinet. I was pretty good at preserving ammo and using the bat or crossbow when I could. I got the 'good' ending.

And I do feel bad about what happened to you, Jargon. I'm surprised/baffled you didn't see the prepper at work before the credits. I think I looted your body right before escaping. At least we'll have plenty of ammo on the chopper!

I guess I'm lucky that I didn't get any of the glitches or get locked out of anywhere. Except in the Palace Underground after getting the Panacea. Then I figured out that I had to wait for the music to end before one of the doors would be unlocked. Stupid, but luckily I figured out what was going on before I panicked thinking I was stuck.

Anyone else like that rendition of "God Save the Queen"? I thought it was great.
Posted: 01/14/13, 05:37:28
My friend came over today and we played the multiplayer. It was great fun and required quite a bit of strategy and I loved that it was a unique spin on an overused idea. Cannot wait to get this now.
Posted: 01/19/13, 13:12:00
I got to what I believe is near the end but I just can't bring myself to finish it. Going on those letter hunts is just so damn boring. And even with the map telling me which area they're in, I still can't find them. I've been through one area several times and just cannot find where it should be hidden. There's also the fact that I'm missing a bunch of maps which adds on top of having to find stuff... it's really annoying and not fun at all.
Posted: 01/19/13, 15:48:16
So I beat the game, but died after the credits. And I have to play through again to get the true ending? Fucking hell.
Posted: 01/21/13, 17:55:34
@anon_mastermind

...Maybe what you got IS the true ending.... DUN DUN DUNNNNNNNNNNNNNNNNNNNNNN
Posted: 01/22/13, 13:25:13
So apparently this game got a big patch at the end of March, fixing the many game breaking glitches and hopefully fixing the glitch I ran into that really messed up my ending. I can definitely recommend this game more heartily now (although I still disagree with some of the choices).
Posted: 04/29/13, 06:51:44
I just started to get back into this the other day. Had quite a huge patch download, as you pointed out, Jargon. My goal is to beat this game with one character. It really makes you think through every step, every sortie. Knowledge of your surroundings and item conservation is key.
Posted: 04/30/13, 01:18:39  - Edited by 
 on: 04/30/13, 01:20:35
Just encountered the HUGE patch the other day. Apparently I hadn't played since December 24th, 2012 (!!!).
Merry Christmas.

Right after, I had my game freeze while I was in an elevator. Whaaaaaat. Hadn't saved, of course. Bummer.

This thread is full of spoilers (locations, etc.), but I have some general questions:
When you scan with the L button, and then you die..you lose everything you had scanned, yes? Does that stuff SAVE somehow? (It says "Smart Map updated," but I find I have to scan the same stuff again with a new person.) Do the CCTV deals have something to do with it? I've noticed that I've missed a few junction boxes. Any in-game clues (besides graffiti) to where to look? I don't want anyone to outright tell me.

What is up with scanning a "message" from a Friend, and the only option is "Don't Trust?" HUH?


I'll ask more once some answers are provided, thanks.
Posted: 10/14/13, 23:12:54
@Mr_Mustache
As far as I know, what you've scanned is lost when you die, yes. The number of infected and their positions might change between your death and the new character's arrival, so that won't be saved, I don't think.

The CCTV junction boxes will update your smart map in such a way that it gives you the map for the immediate area, which needless to say is pretty helpful. It also allows you to check for items in the area by using the computers at the safe house, which can be vital for raiding effectively for items you need. The junction boxes will be pretty well hidden or at least out of sight a lot of the time. They might not always be on your primary route or whatever, so you might need to decide what is worse, exploring whatever's behind that door in order to look for a junction box, or trying to explore the location without a full map.

The graffiti messages are really just there to provide simple clues, and if the message leads you the wrong way, into a trap, or is nothing but spam, you can choose to mark it "don't trust" as a way of warning survivors coming along after you. It's a moderation function, more or less.
Posted: 10/14/13, 23:31:57  - Edited by 
 on: 10/14/13, 23:33:33
@r_hjort

Haha, I can't imagine US actively screwing each other though. Like, I saw a few Skull graffiti things today, and I had just come from that area..and thought "there wasn't anything there!"

Whats up with Suitcases? I keep trying to store my extra stuff in those, but it seems like its only an out deal.

Can you ONLY store stuff in your box back home?
Posted: 10/14/13, 23:34:18
@Mr_Mustache
Lol, true, but I believe the graffiti can come from just about anyone playing, and not just people on your friend list. I think the undead survivors are a different matter, though.

The suitcases and any other form of storage out in the game world is only for taking stuff with you, yeah. If you want to store things long term you will either have to take them to your safe house, or carry them with you in your backpack. You can, however, just drop something on the ground where you stand, and it will still be there as long as you don't leave the area.

I'm actually not sure if the stuff you leave like that simply disappears, or if you can find them in dumpsters and the like later, 'cause sometimes it seems as if stuff I've thrown out earlier pops up in the trash when I come back to the area after a while, but that might just be coincidence.
Posted: 10/14/13, 23:42:09  - Edited by 
 on: 10/14/13, 23:43:48
@r_hjort

Infected Sanitation Workers? Hey. Keep your neighborhood clean.

Yeah, I think you're right. I DEFINITELY had that Carbine gun before, but I found it today in an early dumpster. HUZZAH.

I wish you could store stuff in a suitcase, ESPECIALLY in something like that key code locked door in the Palace. They can't get in there, why wouldn't it be safe there?
Posted: 10/14/13, 23:47:07
@Mr_Mustache
I guess one idea is that other survivors might get the stuff out of there in passing by (to their DOOOOOOM), but Ubisoft obviously wants you to feel less than safe when you're away from home, so to speak. I think they do a pretty good job of that.
Posted: 10/14/13, 23:50:36
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