I know we have a lot of current FPS haterz around here (I might even include myself in that category), so I have a question for these folks: Supposing that the Wii U actually GETS the big FPS games that are coming to the other consoles, will Pointer/Gamepad controls make you any more likely to give them a shot?
Watching a Borderlands 2 preview (on X-Play) started me on this train of thought. What I played of the first game was decent, but I think that I would honestly have much more fun if I could actually aim and shoot my zillion weapons with the Wiimote. AND if I could seamlessly take care of all of the inventory/map/quest/customization shit on a nearby Gamepad-on-a-stand. We already know that Gearbox is open to Nintendo consoles. Hell, on that episode, Randy Pitchford pretty much did a PERFECT run on World 1-1 of Super Mario Bros. This seems like a natural fit to me, and a real enhancement, honestly. Of course, dual analog could be an option.
I mean, FPS games never really got much of a shot on Wii. The system had some decent ones, but none of the exclusives were unqualified successes, and the ports were never at parity with their big brothers. This could be the pointer-based FPS genre's real chance to make a case for itself. As far as I'm concerned, it already has, because, although I didn't LOVE any of the Wii FPS games, I DID think that the controls in many were near-perfect. With customization. And I genuinely believe that, with enough robust customization options (for example, I often set the vertical speed to almost zero, disabled scrolling, expanded the bounding box to the whole screen, reduced it to nothing, etc.), almost anyone could find a fun, intuitive control scheme which would be perfectly tailored to their playstyle. Even Stephen.
Back to the topic, RE6 could definitely hit the system, eventually. Would you wait for a well-done Wii U version? I personally never even considered getting the 360 version of RE5, partially because I thought the demo was abysmal and partially because of the existence of the Move-enabled PS3 version.
And then there's the biggest elephant in the room: Black Ops II. EVEN THOUGH the single-player demo of Modern Warfare 3 that I just played on 360 was utter horseshit, I still have some interest in this game. For all of the talk about the Vita version, Treyarch might have just given Wii U something of a killer app. A huge, free online game at launch with full Wii controller support and tons of modes, including a sweet co-op mode where each player has his own individual display of the action. Plus, Treyarch is saying the right things about the changes that they've made to the formula. AND they already have tons of Wii development experience. I'm actually... kind of considering it? That might just indict me as a fanboy, once and for all, but I really think it could turn out to be something special. Possibly even the best version of the game. Maybe even the preferred one? (Seriously, for how long are people going to be happy to pay for online play?)
But what would REALLY get me on board is a Nintendo-published/funded/resurrected TimeSplitters 4 from the remnants of Free Radical. My wishes for Nintendo to get Monster Hunter and support from Platinum have already come true. Just one more recommendation to go...
Seriously, I think that would be a brilliant move. It would be the most unique, robust, and well-suited-to-the-platform FPS game that they could pick. And if Bayonetta 2 caused such a ruckus, can you IMAGINE the tsunami of fanboy tears that the announcement would cause?
I'd take Borderlands, Portal, or Half-Life with a Wiimote maybe, but definitely the Wii U Zapper. I'm not a big fan of dual analog for shooters, which is why I play most of my FPS(es?) on PC. Good ol' keyboard and mouse.
FPS is about the only genre that I can play regardless of scheme. PC is my go-to (BY GOD BORDERLANDS 2), dual-analog I spent a few console generations blasting out, and Wiimote does the job the same. They each handle certain things better than others, but you can remain competitive in each if the developer handles their shit.
They would need some major, mind-bending new play controls for me to be interested. I don't like first-person perspective or control in games. If the pad can be used for something really different I might give it a try.