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Will Pointer/Wii U controls make 'AAA' FPS games any more appealing to you? [roundtable]
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I know we have a lot of current FPS haterz around here (I might even include myself in that category), so I have a question for these folks: Supposing that the Wii U actually GETS the big FPS games that are coming to the other consoles, will Pointer/Gamepad controls make you any more likely to give them a shot? Watching a Borderlands 2 preview (on X-Play) started me on this train of thought. What I played of the first game was decent, but I think that I would honestly have much more fun if I could actually aim and shoot my zillion weapons with the Wiimote. AND if I could seamlessly take care of all of the inventory/map/quest/customization shit on a nearby Gamepad-on-a-stand. We already know that Gearbox is open to Nintendo consoles. Hell, on that episode, Randy Pitchford pretty much did a PERFECT run on World 1-1 of Super Mario Bros. This seems like a natural fit to me, and a real enhancement, honestly. Of course, dual analog could be an option. I mean, FPS games never really got much of a shot on Wii. The system had some decent ones, but none of the exclusives were unqualified successes, and the ports were never at parity with their big brothers. This could be the pointer-based FPS genre's real chance to make a case for itself. As far as I'm concerned, it already has, because, although I didn't LOVE any of the Wii FPS games, I DID think that the controls in many were near-perfect. With customization. And I genuinely believe that, with enough robust customization options (for example, I often set the vertical speed to almost zero, disabled scrolling, expanded the bounding box to the whole screen, reduced it to nothing, etc.), almost anyone could find a fun, intuitive control scheme which would be perfectly tailored to their playstyle. Even Stephen. Back to the topic, RE6 could definitely hit the system, eventually. Would you wait for a well-done Wii U version? I personally never even considered getting the 360 version of RE5, partially because I thought the demo was abysmal and partially because of the existence of the Move-enabled PS3 version. And then there's the biggest elephant in the room: Black Ops II. EVEN THOUGH the single-player demo of Modern Warfare 3 that I just played on 360 was utter horseshit, I still have some interest in this game. For all of the talk about the Vita version, Treyarch might have just given Wii U something of a killer app. A huge, free online game at launch with full Wii controller support and tons of modes, including a sweet co-op mode where each player has his own individual display of the action. Plus, Treyarch is saying the right things about the changes that they've made to the formula. AND they already have tons of Wii development experience. I'm actually... kind of considering it? That might just indict me as a fanboy, once and for all, but I really think it could turn out to be something special. Possibly even the best version of the game. Maybe even the preferred one? (Seriously, for how long are people going to be happy to pay for online play?) But what would REALLY get me on board is a Nintendo-published/funded/resurrected TimeSplitters 4 from the remnants of Free Radical. My wishes for Nintendo to get Monster Hunter and support from Platinum have already come true. Just one more recommendation to go... Seriously, I think that would be a brilliant move. It would be the most unique, robust, and well-suited-to-the-platform FPS game that they could pick. And if Bayonetta 2 caused such a ruckus, can you IMAGINE the tsunami of fanboy tears that the announcement would cause? URL to share (right click and copy)
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09/24/12, 03:52 Edited: 09/24/12, 14:19
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@Stephen Yeah Prime 3 doesn't do reload, melee, zoom, or crouch... but it does do grapple, morph ball, sidestep, missiles, etc. I mean really, when you consider the fact that the digital pad is accessible (if not the most convenient) while using the analog stick, as well as A, B, +, -, C, and Z... it actually has 10 options for "buttons" that you can use while moving, which is actually more than a PS3 controller has, because you need to stop moving to use the digital pad on that. It has less buttons that you can use while shooting, it's true. Give some, take some. I don't think it is impossible to map most dual analog shooter controls onto the Wii remote / nunchuck, especially since some stuff very well can be mapped to waggle without it being an issue (melee, for instance). And you don't even have to lose your aiming if you use the (less accurate, but ok for waggle) nunchuck. Now, I was hoping for a redesigned motion controller this time around, but due to the tablet I think we are stuck with last gen stuff. Ah well. |
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@ZeroI dunno, the cursor has always been jerky on my Wiis, even in different apartments. I even noticed that in some of the Wii U videos I've been watching the cursor seems to "jitter" and jump around a little in the menus, it's like they need to add some "steady-cam-like" anti-shake algorithm to it (in fact I think some games must do just that because some feel more stable and solid). Playing Metroid Prime 3 I ran into two problems, using the default controls I could hold the camera more steady (with a lot of effort to keep my hands perfectly still-often using things like pillows or books my lap or the arm of a chair to prop up my arm for support) but then ran into the issue of having to do the old "drag the screen to turn and then recenter the cursor to aim" scenario, OR switch the controls to "expert" (or whatever it was called) and then I'd literally get motion sick with with the way the entire camera was always swinging and jerking around no matter how much effort I went to use props to stabilize my body. Neither way worked for me. Just the idea that you had to hold the cursor up in the center of the screen to keep things stabilized always irked me, with an analog stick if you release it the camera is just centered and it's stable, it doesn't bounce around or fall off the screen or start spinning and the give you a message that it's been disconnected and you need to recalibrate. My roommate at the time had the exact same problems as me but he found a solution, it was lying in bed and resting the wiimote on his lap at all times, just making tiny movements with his wrist so the camera remained steady, almost like his body was a tripod. It looked kind of funny (not at all like the commercials of people playing Wii!) but it worked for him. Unfortunately I always have preferred playing motion-controlled Wii games standing up and that's probably why I had such a hard time keeping the camera steady, I will admit that when I would sit down and rest my arm on a strategically placed stack of books or pillows it played better, but that annoyed me just on principle. Games should be comfortable to play, you shouldn't have to go to such great efforts to minimize a jittery IR sensor. I've always wondered actually, all the people that swear my MP3s controls, if they played the game using something to prop their arm up and just made tiny wrist movements, or if other people are just naturally more steady than me and had no problems holding their arms out in front of them and aiming like a gun. |
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@Zero@JargonYeah it's definitely some kind of interference, but I've never been able to eliminate it completely it comes and goes. It's not the end of the world, I just don't prefer IR for FPS games, it's almost too precise, for a game like Dead Space Extraction that precision is awesome (though I swear in that game it sometimes doesn't tilt your reticule when it's supposed to, which is a whole 'nother story) but when it's moving the camera me no-likey, literally makes me feel sick after a while. Of course the way to minimize that motion-sickness effect is to slow the camera down with the bounding box, and in games like The Conduit I'm able to find a sort of happy medium between the slow-turning and screen dragging of the bounding box and too-precise, camera-and-reticule-locked-together style. Either way it always feels like too much hassle and fuss and I'd rather use a good-ole analog stick any old day (even if it's technically not as precise, it's oh so stable and consistent). @ShadowlinkI like standing and playing Wii games, it is comfy! Standing while gaming is one of my favorite things the Wii brought to the table. |
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