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La-Mulana (Nintendo WiiWare) discussion [game]
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09/23/12, 03:04 Edited: 04/08/13, 01:32
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@NinSage I'm a decent way into the game, and everything I've encountered so far is doable without outside help...if you're willing to fill a notebook with room layouts, map trails, puzzle notes, and lore entries. So many times I see a strange new room and think "wasn't there a riddle about this earlier?" and the answer is somewhere in my notes. Or if it's not, it's on a tablet somewhere that I didn't think was important but clearly was. It's certainly a time commitment, far more than anything else in its genre, but trial and error doesn't apply to anything I've seen, except the bosses and a couple of the nastier traps. Admittedly, I've looked up two or three things in GameFAQs, but each answer ended up being a face-palmer that I absolutely should not have had trouble with. |
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Pokefreak911 said:So it's like Metroid 1? No, not even close. Metroid 1 you can just sort of wander around and as long as you find new areas, you can keep moving forward. In fact, the only really confusing thing about Metroid 1 is that without a map you can forget where you are in relation to other places. La-Mulana, on the other hand, has the most obtuse puzzles in the world. Move some lever in some room, have no idea what it does, wander around aimlessly, hope you figure out that the lever you moved made some minor, hard to recognize even when you know it is there change in some room in a completely different area... More accurate might be to say it is the result of creating an entire game out of the infamous part in Castlevania II where you have to equip the right item and kneel in the right place and little to nothing in the game would hint that this is what you should do. Well, the entire game isn't like this, but at least 10 or 15 or so puzzles in the game are. Anyone coming into this game thinking "but this is how a lot of games used to be!" is going to be in for a shock. I've never in my life played a game that was this purposely obtuse, and I've been playing games since the early 80s. @nate38 It's always easy in retrospect to say "I should have noticed this / done that / etc.!" after you look up what to do. But most games are built so that you never really even have to get to that point. |
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@Zero No I do that in other games sometimes too, did it at least a few times in the Oracle games for a recent example. Usually it's like, if I don't get an answer quickly, I start thinking way too hard when the answer is pretty much staring me in the face. In fact here are the things I looked up: The puzzle where you have to destroy the tablets in order: in the other room, there's a skeleton that tells you the order very explicitly. So I go into the room and hit the first tablet. Then I try hitting the second tablet and get zapped. WTF MAN I'M DOING IT IN THE RIGHT ORDER. So I tried hitting the other ones and got zapped. Came back and tried again a few times, kept getting zapped, so I quit for the night. The next day at work I decide I'm going to try again, hitting that first tablet then hitting all the others in order, including that first one again. But I then give in to temptation and just GameFAQs it and, silly me, I had to hit the first tablet until it was destroyed, not just tap it once. I would have found it out because I was planning on going through the whole order eventually, but I really should have caught on earlier. That, and when you hit it, it makes that dusty effect that happens on all breakable walls. And the other thing I looked up was the warp item, because in one of your posts you mentioned it's in the first area. And I had already found a few entrances to other areas so I thought maybe I was doing things out of order. And while it's through a tricky Pac-Man style false wall, the skeleton sitting right in front of it is like "MAN I CAN'T BELIEVE THIS IS A FALSE WALL TOO BAD I DIED." I had already seen other false walls and the warp item was mentioned on a tablet in that room, so I'd like to think that wouldn't have taken long to find. I may very well end up hitting a wall at some point, and maybe I'm just hopeful because any time I get stuck in La-Mulana thus far, I have like 4 or 5 other things I can explore and hope the answer comes to me later. Seriously, this game is way, way bigger than I thought it would be ten hours ago. |
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