So I'm finally playing Monster Tale. As you guys should probably know by now,
I totally love Henry Hatsworth, and Monster Tale has the same designer or something like that. And you can definitely feel that, in the use of dual screens and the art style and the overall "feel" of the fighting / shooting / platforming mechanics...
But I'm about 2 hours into it and I just don't think this game lives up.
First things first, it has been incredibly easy so far. Henry Hatsworth starts off kind of easy, but it slowly picks up and then near the last few worlds it gets insanely hard, which I love. I guess this could still happen with Monster Tale, but it hasn't really been picking up at all.
Secondly, the dual screen mechanic seems a tad bit simplistic. It's sort of neat to raise the monster on the bottom screen and have him come up and help on the top screen, but you don't really
do much besides hit the button to switch what screen he is on.
Finally though, and this is probably my main complaint... the game is a Metroidvania game without really understanding what makes Metroidvania interesting. 1. Although it has this Metroidvania-ish map, you always know exactly where to go next, and for the most part there really isn't any point in deviating from that direct path. So there is little sense of exploration. 2. You are running back and forth way too much... yeah Metroidvania games are non-linear, but this game has you run all the way to the end of one area, to get some item and run to some place a few areas over, to get some item and run... you get the picture.
So yeah, I'm hoping it gets better further on, but so far I can't say I'm anywhere nearly as impressed as I was with Henry Hatsworth. It's still an ok game, just flawed.
Has anyone even played this?!