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A Nintendo community by the fans!
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Do you think Nintendo COULD successfully transition its properties to a phone? [roundtable]
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I was just reading another goddamn financial analyst article about how Nintendo still refuses to put their franchises on smartphones and tablets (except for that Pokemon rhythm thing), and it got me thinking. How many of Nintendo's franchises WOULD smoothly transition over to a tilt/touch-based format? Would Mario lose his magic if all of the levels were auto-scrolling? Would F-Zero still be F-Zero with tilt control and automatic acceleration (that's rhetorical, since automatic acceleration should, OF COURSE, be a standard feature on arcade racing games by now)? Or could Nintendo work their design magic and successfully bring these franchises to mobile platforms? At the Squeenix premium? Let's ignore the possibility of virtual pads and buttons, since, after trying Zenonia 4, I would like to forget that they exist altogether. Wario Ware would, of course, be a shoe-in, since one could say that it was the precursor to many mobile game designs. Pokemon would work, as well. Nintendo could probably also somehow leverage their Wii Sports experience. And most of their puzzlers and downloadable titles would work. But I can't really see the Metroid magic being preserved in a Morph Ball Labyrinth game. (That said, Tilt'n'Tumble would obviously be a great fit.) This discussion is purely speculative.URL to share (right click and copy)
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09/10/12, 20:10 |
Edit: |
09/10/12, 20:32 |
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To be honest, I don't think Nintendo will ever do such a thing. It's pretty clear that they don't like smartphones, not to mention the "alone-together" speech Iwata gave in Nintendo Direct, a couple of months ago.
But just for the fun of it, I think the Kirby Air Ride series would fit the tablet controls perfectly. You would tilt the smartphone to steer and use the touchscreen as the one single button the game needs, that could be used in pretty much whatever position of the screen you could prefer. Also, the achievements,, feature the series already has, would make it fit in perfectly in the iPhone/Android games purpose: to consume your time by making you do inumerous tasks that involve playing the same mode of the game over and over in order to achieve cool things, like unlockables.
Also, Wario Ware would, indeed, also be a perfect fit in the smartphone market. |
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09/10/12, 20:33 |
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09/10/12, 20:34 |
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I think so, absolutely, thick back to Yoshi's Touch & Go, that was one of Nintendo's first foray's into touch gaming and it's better than almost anything on iPhone. If Nintendo designed a Mario game for iOS I'd buy it day one, and heck maybe they should do it, maybe it should be free and have built in ads for 3DS.
I agree about virtual controls though, but I think we are in the tiny minority, I very rarely see dedicated handhelds on the subway these days, but every day I see dozens of people playing iOS games, many of them dudes playing twin-stick games with virtual controls. People just don't care that tactile controls are better, even hardcore gamers are fine with virtual controls. |
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09/10/12, 20:40 |
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09/10/12, 20:40 |
Edit: |
09/10/12, 20:42 |
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09/10/12, 20:41 |
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09/10/12, 21:06 |
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09/10/12, 22:51 |
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09/10/12, 23:06 |
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09/10/12, 23:10 |
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09/10/12, 23:14 |
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09/10/12, 23:19 |
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09/10/12, 23:36 |
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09/10/12, 23:38 |
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09/10/12, 23:48 |
Edit: |
09/10/12, 23:50 |
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09/11/12, 00:08 |
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09/11/12, 00:10 |
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09/11/12, 00:38 |
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09/11/12, 00:46 |
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09/11/12, 00:49 |
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09/11/12, 01:14 |
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