|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Creativity and NSMB - how would you design the next multi-platinum game? [roundtable]
|
|
|
|
|
|
|
|
|
|
|
|
|
Let's talk creativity and the NSMB series - is it possible to be classic, 100% accessible and truly innovative at the same time? --- Back in 2004 Nintendo released the NES Classics series on the GameBoy Advance to surprising sales. The original Super Mario Bros. stood out as the highlight among these thirty games. It was released again the following year in a special edition and sold nearly another million copies. A 20 year old game, was still massively popular. Cue lightbulb. This moment of realisation came at a time when Nintendo was struggling for market share more than ever before, and was probably responsible for spawning two things; the virtual console on the Wii and the birth of New Super Mario Bros. That arrived first on the DS in 2006, then on the Wii in 2009, and we're seeing new entries on both the 3DS and the Wii U this year. Each of those games is, or will be, a multi-million seller. Watching this new 2D series develop has been an interesting lesson in creativity VS tradition. The NSMB series is advertised as "classic Mario" and when Nintendo says that they're not kidding around. Each game is visually crisp, the level design and controls are polished, they ape the original game like well-oiled machines, reprising a few elements from the later NES and SNES games and even adding a few new, unobtrusive ideas, but they stick doggedly to the simplest, most accessible form of Mario platforming. Despite the high quality these games are the definition of predictable. It's ironic that by setting out to satisfy the massive demand for "traditional" and "familiar" Mario gaming, Nintendo has ended up at odds with the spirit of the orginal 2D games, each of which had a magical X-factor that made them unique. The original Super Mario Bros. games each introduced bold new ideas : The NSMB series is much harder to distinguish between, and not just because they look similar: NSMB is derivative, not innovative, but is that an insult or a necessity? Is Nintendo choosing financial reward over creativity, or are they just creating classic Mario for the most amount of people? It's a balancing act, for sure. One game per system isn't really overkill, and so long as we're getting our Galaxies and 3D Lands we're not really in a position to complain. Nintendo Tokyo have taken the mantle of the series, the responsibility of saying that Mario games should be visually surprising and inventive. NSMB is less ambitious... Can you pitch a 'true' old fashionned Mario game that's also full of innovation? Something that will seem familiar to the people who stopped playing after the SNES and never scare them away? I think Nintendo will have to try harder to do that from now on, and I have some ideas of my own, but I'm curious what you guys would do with the next game. If anything is a roundtable, this is! -ZeroURL to share (right click and copy)
|
|
|
|
|
|
09/04/12, 19:15 Edited: 09/04/12, 20:38
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mop it up said: That said, people can have a tendency to reject the new and pine for the familiar, people don't know what they want until they see it, and all those clichés. Nintendo employees have a very tough job, something I try to not forget.
Indeed. A very, very wise thing to constantly have in the back of our minds as we play Monday-morning-game-designer. :) @TriforceBun@JargonTime and again I notice people plugging Mario Galaxy as "creative" but I just don't see it. The gravity gimmick was unique, no doubt, but it didn't really CHANGE things. FLUDD, flaws and all, really took things in different directions. Having to clean off goop, fill up containers, hover with limited time, manage resources, and even change how Mario moves based on the water he could put down, these things all really pushed the series. Was it perfect? No. Heavens no. Worst final boss of any game ever, for example. :P But that said, I still give it the highest marks for creativity. Gravity was cool, but it wasn't as series-changing as FLUDD. (To me, anyway. I certainly can see the other side of the argument, especially since more people liked Galaxy! :) ) With the gravity thing, you still had traditional Mario doing the exact same traditional Mario things, now with more upside-down. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|