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Mobile gaming: Are you one of us or one of 'them'? [roundtable]
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08/29/12, 02:41 Edited: 08/29/12, 02:42
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@AnandNah, I agree there's some effect, I'm just not sure how deep or wide it runs. Or, rather, I don't see it as running so deep and wide that it's worth dismissing the whole format as the enemy. As you pointed out, a lot of the developers who've focused attention on phone games weren't guys who were doing big development on handhelds, anyway. And if they're the sorts of developers who are turned on by the idea of pumping out a bunch of shitty 1 dollar games on a phone, I'm not sure I want their games on my 3DS, anyway. I do think it might be harder for Nintendo to sell systems to parents, who might consider a phone a viable alternative to a DS. That's a fair argument. But, still, I'd point out that the DS did pretty awesome even during the iPhone boom. I'm not really complaining about the 3DS release schedule right now, either. Looking good. And the low price of those iOS games might have also gotten us things like The Rolling Western for 10 bucks on the 3DS. Not to go all Republican on everybody, but maybe the market is working, there. I also agree that games journalists have been more excited about mobile gaming than the format deserves, but I think that's a problem with journos, not with the games, necessarily. Pop culture critics often have this problem where they value new things over good things. That's the Pop in pop culture. But I don't blame Angry Birds for being overrated. I blame the idiots who overrated it. It's a separate complaint. Does this make any sense? |
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@ZeroI had the exact opposite experience, I played through the first half without the CPP and it was serviceable, played much the same way as RE4, walk, stop, aim, shoot, walk, stop, aim, shoot, etc. But it seemed clear to me that the more action-oriented parts (like the flashback of escaping the tower being attacked by the fast BOWs) were clearly meant to be played moving and aiming and shooting at the same time and that frustrated me. Not that I have anything against RE4, love that game, but that was 2005, games like Dead Space have proved (to me at least) it's better and more natural to be able to move and shoot at the same time, especially when facing fast, agressive enemies and not slow, shambling zombies. Once I got the CPP I went back and played RE:R from the beginning and it was like night and day, IMO it was a massive improvement, and now it feels weird to play it on the XL without the CPP. And yes, they're supposed to have an XL version of the CPP, but I don't see it on store shelves, it's not on the Gamestop site, it's not even on Nintendo's site? What gives Nintendo, release it or not, stop with the cock-teasing! |
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@kriswright@rebonackYeah, my opinions aren't very different. Although I probably think the shift in the kids' market is a bigger deal, and I might argue that iDevices hadn't quite trickled down to the young'uns during the DS' heyday.. Plus, there have been some red flags lately regarding Japanese development, like Square-Enix's growing support of iOS (including that troll-y TWEWY countdown). But, like I said, this thread was primarily made because of the (seeming) disconnect between my experiences with mobile games and everyone else's (read: the media's). So I kind of wanted to gauge the opinions here. Like, I'm genuinely curious about whether anybody here generally enjoys iPhone games more than, say, 3DS games. Still, I am going to be sad when us handheld gamers get moved to an even more low-rent ghetto. And then get evicted and forced to subsist on... I don't know how to continue this metaphor. |
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At the moment there's still more dedicated handheld games for me to play than I have time to, so I couldn't possibly care about mobile games horning in on the space. It's like the deluge of FPS this generation. Yes, they don't appeal to me generally, but there's still more than enough games that do. And judging by Backlaugust, most people are in the same situation. It'd be one thing if I was sitting around twiddling my thumbs because I'd played all the games I wanted to and there were only FPS games left over, but I somehow doubt that's the case for anyone.
The complaint I understand more is the Resident Evil franchise. They had something that appealed to fans of a certain type of game and they completely changed it to appeal to a different group of fans (although there is of course plenty of overlap). Feeling miffed is understandable. But most FPS developers didn't use to make, say, 2D platformers and then abandon them, so that feeling doesn't really arise there, in my opinion.
If developers of the type of game you like were closing down shop left and right that also might be troubling, but, again, people seem to have plenty on their plate. |
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My wife got me an iPhone last Christmas. I immediately dl'ed a bunch of the more well-known games - Peggle, Plants v. Zombies, Angry Birds, Cut the Rope, Words With Friends, Draw Something - and was excited to give them a try. The novelty wore off. Quickly. I think it mostly has to do with the lack of depth to these games. In the end, there's really not much to them. Certainly not compared to DS games like, for example, Bowser's Inside Story or The World Ends With You.
That said, I absolutely love my iPhone. (I'm typing on it right now.) I love having Netflix and Watch ESPN any time I want. I love having the Internet and my email in my back pocket. I love being able to hear a song, Shazam, then iTunes, and now I own it. I wouldn't want to be without my iPhone, but I don't use it for gaming much. |
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