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The Last Story (Nintendo Wii) discussion [game]
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Now that I have played through the game twice and thoroughly digested the plot, I have two questions still bugging me: 1. um, are Zael and Calista related?? I mean, Zael is descended from that sorceress and Calista is obviously descended from the House of Arganan, but, didn't the sorceress and Agaranan like, y'know, get it on? Like, aren't there descendants all from the same line??
Wouldn't that make Zael and Calista related??? I confuse.2. It seems like the left side of Count's Arganan's entire body is all messed up. To the point where his entire left arm is always covered and his left leg obviously requires he use a cane. Then there is the obvious eye-patch/mask. Now, you can kind of see some of the disfigurement around that mask. Doesn't it look like the same kind of disfigurement seen on Jirall after he takes that power from Zangurak.
So, does this mean that the Count also dabbled (unsuccessfully) in wielding some kind of power (perhaps from the Outsider itself?)?
What do ya'll think??? @TheOldManFromZeldaYea, that was a tough battle. Beating him wasn't a problem, but the 30 second limit was! |
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I have started playing this game recently, and I find it to be wildly inconsistent.
I switched to Manual before even playing my first battle, Auto just didn't seem like a good idea since it restricts movement. I don't know how much damage is reduced, but I haven't felt like I'm dealing weak hits, so it can't be too much. In fact, I end up doing the majority of damage, because my party members have the worst AI I have yet to see in an RPG. For a while into the game, they'd get themselves killed within five seconds, even to lowly grunts, so I'd either have to take out all enemies meself or risk getting mobbed trying to revive them. Things got better after I was able to gain them enough levels and better equipment, but they'll still sit there trying to cast spells when repeatedly getting hit, and they attack very slowly. If that speed is the same as Auto, it wouldn't work well.
Now to be fair, I hate party AI. Part of the reason I like turn-based RPGs is that I can control every member. Command mode helps somewhat, but it isn't enough for me. There really should be a multiplayer component, both local and online. This is even less excusable than Xenoblade since they already took the time to set up an online component, so you should be able to play through the game in multiplayer. It'd certainly make my time with it a lot more enjoyable.
The combat system is novel. Spamming the attack button does work for most enemies, however it takes a lot more time. Battles feel more like a puzzle since there's usually a way to make them go a lot faster and more smoothly, and bosses have a specific way of dealing with them. However, it doesn't feel like there's more than one way to tackle each battle, so I'm not so sure how much strategy is actually involved. I'll have to play some more to figure that out, maybe there are some intricacies that I have yet to pick up. It would also be nice if there were some incentive to finish battles quickly, to discourage spamming.
The graphics are also a mixed bag, some things look nice and detailed whilst others look blurry and blocky. And the framerate can get really choppy at times. The colouring is kind of drab as well, but I s'pose that's just the game's style. The story is decent, most of the characters are clichés but have enough personality to still be interesting in some cases. The narration with white text on a black screen is a real copout though, makes the game feel cheap. The scenes where you have to look around to find something aren't as bad as Metroid Other M since the thing you have to spot is usually easy to find, but in most cases it's unnecessary. I'm also confused why there is no pointer control for the crossbow.
I want to like this game, but it sure does show its ugly side a lot. I've even run into a few glitches that made me had to reload a save, such as prompts not appearing for places I needed to go. It is starting to get better, but it's definitely a rough game, and I don't know if its novel ideas are enough to save it in the end. I shall see. |
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@Mop it upI actually found the battle system more engaging than Xenoblades... There is more options in Xeno in your attack, but the way you control your characters (obviously in Manual mode in the LS) during battle was more interesting. This stuck out for me when I went back to play Xeno after beating the Last Story. I never had issues with A.I during the game except nearing some of the final bosses where one character kept getting their ass kicked but you can tell them what to do and where to move during play as the game goes on so the more you do that, the better. In my experience, I wouldn't call the game 'rough' (I never came across any glitches) but there are some parts that seemed a bit 'off' when exploring and talking to the locals. All in all, a great game. Keep at it Mop, this game may improve for you but unlike you, I am not really one sided in my view of turn based RPG's compared to action-RPG's with party A.I. (I love Symphonia for instance) I guess it really depends on the game. Chrono Trigger and DQIX are ones I enjoy as well and they are turn based. The good news is that as the game goes on, you have more options in battle available to you. S |
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