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Up to World 4 and I like it so far. Yeah, the remixed graphics/music is a bit of a disappointment, but the coin collection aspect of the game really does change the way I approach playing Mario. My usual M.O. with Mario is to run through the level, pick up coins I can get to, but not get too particular about chasing coins. In this game, I find myself pushing the time limit, looking for hidden corners where coins might be hiding. It's not a revolutionary new formula for Mario or anything, but it is diverting. I'll probably go for the million, eventually.
This can proudly sit on the shelf with SMB2 and Super Mario Land, completing the Weird Mario Games Trifecta. That's a compliment, btw.
A few quick impressions:
- Still, it is a drag that this is so very much like the DS game, particularly in the music department. Not Mr. Kondo's best Mario work, and yet here it is in game number 3.
- I like all of the coin-based powerups because they help give this game its own flavor. They're well designed for the task they're supposed to accomplish, and I find myself having to be strategic with their use. Well done. I look forward to seeing Gold Mario show up in Smash.
- What was all that about this being one of the hardest Mario games in a while? So far, it's been a breeze, even with my focus split on coin collection. Maybe everything picks up toward the end, but I'd say so far it's carrying on the New Super Mario Bros DS tradition of being a bit too easy.
Also, as a side note, Steph picked up a red 3DS XL today. I was surprised she wanted one, but she was charmed by the demo she played at the Wii U Experience. She picked up this game and 3D Land to go with it. So I'm playing this while she plays 3D Land. She's loving that game. Every 5 minutes or so I hear her say, "Holy Moley!" at something surprising in 3D Land. Makes me so happy. She typically struggles with 3D Mario. So... good work, Nintendo. |
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