|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Madden NFL 13 (Wii U) discussion [game]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7.33/10 from 3 user ratings |
|
Welcome to the official discussion thread for Madden NFL 13 on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
|
I believe I've owned every Madden on a Nintendo console since 2001 (with the best being 2005, I might add) and this is the version I've looked most forward to in a long time with the launch of the Wii U. I even owned it twice in 2006 when the Wii was released! It's unfortunate "we" won't be able to play with the new "Infinity Engine" they are using with the 360 and PS3 versions but it seems like it's going to be a massive upgrade to the Maddens we have played on the Wii. http://ca.ign.com/articles/2012/08/03/madden-nfl-13-will-arrive-at-wii-u-launch"EA is bringing many of the key Madden 13 features to Wii U, which is being developed by a dedicated team. Ideas like Total Control Passing, Girdiron Club and the new commentators are on the way. Plus the integration with Wii U's GamePad will allow players to make faster play calls, substitute players and create custom hot routes on the fly, changing the way sports fans will interact with a Madden game. Another key feature being brought to Wii U is Connected Careers, which allows up to 32 players to form a league. Bialoskursky noted that online is a big emphasis for Nintendo this time around, aligning with EA's own interests for its sports titles. On the downside, however, the Madden Ultimate Team feature will not be present this time around."I can't wait to use this game with the GamePad! http://wiiudaily.com/madden-nfl-13-wii-u/The Madden NFL 13 Wii U version will utilize the tablet controller in various ways. During a match, players can quickly swift through the interactive playbook to call plays on the fly. They cal also use the Wii U stylus to trace the route for a player to run on the field. The Madden NFL 13 Wii U version will also include most of the regular game modes, including career, manage a team, Connected Career mode, and online multiplayer as well. However, the game will not support the new Infinity physics engine, as developer EA did not have enough time to implement this feature. The idea of being able to choose your play without your friend in the room being able to see or draw pass routes on the GamePad is awesome. I can't wait. See you online with the RAIDERS! URL to share (right click and copy)
|
|
|
|
|
|
|
08/14/12, 23:58 Edited: 11/17/12, 09:14
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Good game. Yeah, that kickoff return when I finally got some momentum killed me. I completely panicked when Gronkowski got hurt, but somehow he was back in 2 plays later. I just never threw to him again because I didn't want to risk anything. I chose blind on my fantasy league team joining in week 3, but wanted a different team than the Skins so I wasn't playing the same schedule in 3 different leagues including my offline franchise too. I think my offense is decent, but I know where my focus in the draft and free agency will be in the first offseason. My defense, especially the secondary, isn't very good.
Yeah, I'm glad the preseason is over too. I'm done with it in both leagues, so I'm happy about that. Between the drops, the horrible passing at least with my fantasy team, and the incredibly awful punts and kicks, I'm ready for the real games. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I won both of my week 1 online league games, one against the computer, and one against a human.
Against a human in the real league, I ran for over 300 yards combines with the Vikings in a total squash of Jacksonville. Like, total curb stomp. If AP doesn't win the best rusher award, I'm doing something wrong. I even sat him for the final 3 minutes of the game to avoid injury. The guy I was playing said I was "beast on D".
I'm worried about the quality of the fantasy league. I beat the CPU Jets 7-0, if I remember correctly. It was a struggle. Is it me, or are the offensive linemen subpar on your fantasy teams? They can't hold a run block for more than a second, and pass blocking is attrocious. Luckily I have RG III to scramble around. I think most of the humans, when they drafted, drafted like a fantasy football draft, taking all the key offensive players (QB, RB, WR) first and then thinking about OL and DL. I do think my defense is pretty stellar because I took care to draft key positions early.
Scouting is pretty cool. I already know what I need for both leagues, so I've been looking at some key players. Good idea, and takes some of the guessing game out at draft time (granted, if you scout efficiently).
Coaching points... are kind of useless. The XP boost packages are the only things worth spending points on. |
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|