Welcome to the official discussion thread for Madden NFL 13 on the Wii U!
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I believe I've owned every Madden on a Nintendo console since 2001 (with the best being 2005, I might add) and this is the version I've looked most forward to in a long time with the launch of the Wii U. I even owned it twice in 2006 when the Wii was released! It's unfortunate "we" won't be able to play with the new "Infinity Engine" they are using with the 360 and PS3 versions but it seems like it's going to be a massive upgrade to the Maddens we have played on the Wii.
"EA is bringing many of the key Madden 13 features to Wii U, which is being developed by a dedicated team. Ideas like Total Control Passing, Girdiron Club and the new commentators are on the way. Plus the integration with Wii U's GamePad will allow players to make faster play calls, substitute players and create custom hot routes on the fly, changing the way sports fans will interact with a Madden game. Another key feature being brought to Wii U is Connected Careers, which allows up to 32 players to form a league. Bialoskursky noted that online is a big emphasis for Nintendo this time around, aligning with EA's own interests for its sports titles. On the downside, however, the Madden Ultimate Team feature will not be present this time around."
The Madden NFL 13 Wii U version will utilize the tablet controller in various ways. During a match, players can quickly swift through the interactive playbook to call plays on the fly. They cal also use the Wii U stylus to trace the route for a player to run on the field. The Madden NFL 13 Wii U version will also include most of the regular game modes, including career, manage a team, Connected Career mode, and online multiplayer as well. However, the game will not support the new Infinity physics engine, as developer EA did not have enough time to implement this feature.
The idea of being able to choose your play without your friend in the room being able to see or draw pass routes on the GamePad is awesome. I can't wait. See you online with the RAIDERS!
Damn, I hate that the A/B/X/Y layout is different from the 360's...I'm constantly throwing it to X instead of Y.
Played a few games on All-Pro...anyone notice their receivers having a case of the dropsies? The rare pass that I actually put on the money, the defenders always knock it loose with hardly violent hits.
Hmm. My guys generally catch things that hit them in the hands. Are you talking about wide open drops (FRUSTRATING AS H), or ones where they catch it, but have it dislodged? I've had some dislodged ones, but I don't recall any wide open drops..you know, besides actual Bills games...
Only one that was a wide-open one - but what I mean is, every single catch when a defender makes any contact with my receiver afterwards, it gets dropped. Simms will usually make a comment like "You can't fault the QB, that was just a huge hit", but I'm laughing because these are just normal tackles. Oh, and I can't catch any interceptions when I get two hands on a ball thrown right to me, but all of the CPU players on defense seem to be Jerry Rice.
Mario Williams was...electric. He had two forced fumbles (none recovered), though I did return Kickoff for a TD (what?!), and also a scoop, sprint 40 yards, and score with my DT (my convoy was NOT helping me out; they were running in front of me instead of dropping behind me to, you know..BLOCK?).
Offense was mostly horrid. I had 4 completions, I think.
Ugh. I was playing in the divisional playoffs...up 20-7 on New England in the 3rd quarter to advance to the AFC Championship and the game froze with that audible buzz coming from the speakers. Replayed the game and lost 24-21. ARGH!!!
Just another reminder that we're drafting this Sunday at 1. Hobbs has more info on his site.
Also, make sure you go into your league stuff (on the game, not the internet), and mark yourself as "Ready" or something. Draft order will be determined once he says "go." Totally random, and apparently it snakes!
Does anyone want to talk strategies at all? I can keep to myself and see what comes out, but bouncing stuff off of each other can never hurt. We don't need to talk SPECIFICS with names at all, so I don't take "your guy" or vice versa..but when do you attack your O-Line? Do you go all Skill Position guys early? Offense vs. Defense?
And the ultimate question: when do you grab a Kicker?