... but do they really detract? You would think so, judging by NSMB2 reviews. People are really harping on it, but, as long as Nintendo isn't trying to make overall lives a limited resource, who gives a shit?
And when Nintendo DID try to make overall lives a limited resource, like in NSMB DS (with the checkpointing system), it seemed like most everyone complained about it!
I dunno. It may not be tight game design, but does it really matter? And in this case, shouldn't 'difficulty' be judged by the amount of attempts required per level, rather than the overall amount of lives? And wouldn't the true tension and difficulty come from Coin Rush, anyway?
Smleh. Nintendo probably should have upped the amount of coins required for a 1up, though. But maybe they didn't want to fuck up Mario's traditional economical system just for one game?
That's exactly what I was thinking, that 1ups are simply there for the nostalgia factor. Really though, why complain about it? Though one thing that COULD work I suppose is if the game was designed around the idea that you enter EACH level with a set amount of lives. 1ups that you gain within a level are kept within that level and dying restarts you at a checkpoint. Lose all lives and you start at the beginning of the level instead. Lives wouldn't carry over to other levels either.
I think that in a portable title, the idea of a 1up is pretty archaic. The game saves after every completed level anyway (or at least it should).
Maybe they could keep lives, but just limit the number you can have? OR have a "pro" mode that either limits the lives you can get, or increases the amount of coins needed to earn a 1Up. Maybe you could cash in your 1Ups towards something to make the game more difficult (for a cool reward like an unlockable character or time trial mode).
You gotta have the 1up though. Even though the only game where I think 1Ups are TRULY valuable is Lost Levels, they have to be there. (In the Japanese SMB2, 1Ups are incredibly important. The game is too difficult otherwise. I actually try to get every coin I can when I play that game).
Moving forward if you want to keep the lives system for nostalgia's sake I think that's okay but then there needs to be an alternate use for them in game. Like unlocking concept art or a music player, things like that.
I'm not really aware of the "whining", but it doesn't strike me as unreasonable to want the lives to be made relevant again. I mean, if you're going to have them, might as well at least ATTEMPT to make them more than just decoration. No?